Drive thru burger time!
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What a struggle!
More refinement.
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A little more. Now it's shaping up.
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Shaping up much better.
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More fiddling. Enough for now. I'm happy with the exterior. Time to start on the cockpit.
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Getting more interesting all the time Bryan.
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SF car!
A car Sketchup Master!
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Thanks Dave!
Thanks pilou!
There will be more refinement of the exterior, but the overall shape and proportions are done.
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Still fiddling. I also need to refine the windshield.
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Great progress Bryan
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Thanks tuna!
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I agree, I like where it's going.
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Oh yeah. Now the windshield looks better!
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Thanks Mike.
Updates.
Notes: I keep having all kinds of problems with components and groups not lining up after using Curviloft to create skins. Just weird off axes and flat plane lines which forces me to have to remake the object several times before I can duplicate and flip component halves to form complete shapes.
What a pain. What should only take only 20-30 minutes takes an hour or more. And the misalignment of groups is so tiny I have to zoom into the limit to even see and fix them.
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Little by little.
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More updates.
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To simplify things a bit when I use this method is to divide the vahicle into three parts, left, right and centre. When I have both side where I want to go I take the bonnet half and create one set of arcs which I then curviloft as one piece which eliminates the rather obvious bum cheek effect I always got. I can demonstrate what I mean because pictures are simpler but waiting for a render to complete first. Intersect is flaky as ever so any holes need to be done by hand but can be done as short arcs and then flipped to create the full opening.
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Good advice Mike. I also use a variation of that.
I think my problem is I am moving too fast and my PC cannot keep up and I am also inadvertently slightly moving objects and elements without realizing it.
I also have the problem of "snapping" seeing background points that mess up the alignments.
Still what used to take me weeks and months I can now do in days. I just need to be more patient when modeling.
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Update.
I'm going to take a few days off from this and study it for a while.
While I like it overall, there is still something about it that I'm not quite sure of...
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Damn. Preliminary renders look... bad. Raylectron does not like the geometry. It seems it will not render all the surface as smooth and is putting vertical lines on the middle of the side pods.
This is the first time I've ever seen that.
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Based on your comments and my interest in being able to draw things at this level (I do not have your talent but would like to try to learn), but since I am retired I do not have the money for a bunch of plugins, I would to know what tools you use for drawing this kind of stuff. Do you use tools like SubD or Artisan or do you tools like Curviloft?
If you fo not use a bunch of "paid for" plugins, how Doyle accomplish the things you do? Cuould/would you share how you do the neat stuff you do?
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