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    [Plugin] Universal Importer - v1.2.6 - 30 July 2024

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    • M Offline
      malditobill
      last edited by

      Hi. Do I have to install Assimp library and MeshLab software before Universal Importer? Ive just installed only Universal Importer and in the tool bar only get the reduce poligons icons.

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      • samuel_tS Offline
        samuel_t
        last edited by

        @malditobill said:

        Hi. Do I have to install Assimp library and MeshLab software before Universal Importer? Ive just installed only Universal Importer and in the tool bar only get the reduce poligons icons.

        Hi. No. Assimp library and MeshLab software are bundled with Universal Importer plugin. SketchUp toolbar only contains shortcut to Poly reducer... In SketchUp menu, use "File > Import with Universal Importer...".

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        • R Offline
          rspierenburg
          last edited by

          I'm trying to import an OBJ. I want to keep the existing model scale but the plugin keeps asking for the height of the model. Is there a way to ignore that?

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          • samuel_tS Offline
            samuel_t
            last edited by

            @rspierenburg said:

            I'm trying to import an OBJ. I want to keep the existing model scale but the plugin keeps asking for the height of the model. Is there a way to ignore that?

            Hello. You can't ignore that.

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            • L Offline
              Lacee
              last edited by

              Unable to reduce a 6,000,000 poly SU2020 file / also unable to import OBJ source file for same #2
              Posted in GitHub.


              2020-10-28 (1).png

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              • K Offline
                Kolarik
                last edited by

                1. Can you explain, how size of imported object is calculated? I am not able to import objects in correct size. See attached example - block 10x20x30mm
                  Original block
                  It was exported to STL, and imported back by Universal Importer.
                  Height set to 1 cm
                  Size settings
                  no texture, no reduction.
                  Result :
                  Result of import

                I do not know, what I am doing bad....

                1. I am using milimetres as default in Sketchup - if the sizing rules would work, can it be changed into mm instaed of cm?
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                • samuel_tS Offline
                  samuel_t
                  last edited by

                  @lacee said:

                  Unable to reduce a 6,000,000 poly SU2020 file / also unable to import OBJ source file for same #2
                  Posted in GitHub.

                  Hello Lacee. I just answered you at GitHub ๐Ÿ˜‰

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                  • E Offline
                    Einstein
                    last edited by

                    Hello,
                    Would it be possible to support importing loose edges from Blender? When a mesh contains faces, it imports properly but if there are only edges, they don't get imported.
                    It would also be cool if separate Blender objects would be imported to separate SketchUp groups. But I'm aware this can be a lot of work to code.

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                    • samuel_tS Offline
                      samuel_t
                      last edited by

                      @kolarik said:

                      1. Can you explain, how size of imported object is calculated? I am not able to import objects in correct size. See attached example - block 10x20x30mm [...]

                      Technically, sizing algorithm is a hack. Since in most cases, by default, imported object is oversized: plugin scales down this object to height set by user. This hack works pretty well with "tall" objects.

                      @kolarik said:

                      1. I am using milimetres as default in Sketchup - if the sizing rules would work, can it be changed into mm instaed of cm?

                      Maybe if I ask user for a height in mm instead of cm, size of imported model will be more accurate...

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                      • samuel_tS Offline
                        samuel_t
                        last edited by

                        @einstein said:

                        Hello,
                        Would it be possible to support importing loose edges from Blender? When a mesh contains faces, it imports properly but if there are only edges, they don't get imported.
                        It would also be cool if separate Blender objects would be imported to separate SketchUp groups. But I'm aware this can be a lot of work to code.

                        Hello. No. You can see Universal Importer plugin for SketchUp as an Assimp script. This means that, in most cases, if Assimp doesn't support a feature: Universal Importer plugin doesn't support this feature.

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                        • K Offline
                          Kolarik
                          last edited by

                          @samuel_t said:

                          Maybe if I ask user for a height in mm instead of cm, size of imported model will be more accurate...

                          I would prefer it, either as default or at least as option.

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                          • E Offline
                            Einstein
                            last edited by

                            Hello,
                            I have a problem with importing Blend files. There is a model in Blender containing one object with all faces touching each other, so the object is "water-tight", "3D-printable" and there are no "border edges" (every edge is connected to two faces).
                            When I import it to SketchUp, some faces stay connected but some disconnect, leaving doubled vertices living nearby but not touching each other. This basically makes a broken mesh.
                            Can something be done with this issue - either manually, or within the plugin?
                            I tried exporting from Blender to OBJ, then to SketchUp. It fixes the issue if I use ThomThom's QFT OBJ importer but introduces another issue - missing some faces.

                            The BLEND model is in the ZIP archive because SketchUcation won't let me post BLEND files.


                            not all faces stick together.skp


                            CruiseShip old big.zip

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                            • B Offline
                              brettmahon01
                              last edited by

                              Hi, this plugin sounds amazing! i installed but i keep getting error message?

                              Universal Importer Error: Command failed: "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/Assimp/Mac/assimp" info "/Users/brettmahon/.UniversalImporter/tmp/import.obj" > "/Users/brettmahon/.UniversalImporter/tmp/assimp.nfo"

                              /Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/assimp.rb:166:in `get_texture_refs'

                              Universal Importer Version: 1.1.5

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                              • samuel_tS Offline
                                samuel_t
                                last edited by

                                @einstein said:

                                Hello,
                                I have a problem with importing Blend files. There is a model in Blender containing one object with all faces touching each other, so the object is "water-tight", "3D-printable" and there are no "border edges" (every edge is connected to two faces).
                                When I import it to SketchUp, some faces stay connected but some disconnect, leaving doubled vertices living nearby but not touching each other. This basically makes a broken mesh.
                                Can something be done with this issue - either manually, or within the plugin?
                                I tried exporting from Blender to OBJ, then to SketchUp. It fixes the issue if I use ThomThom's QFT OBJ importer but introduces another issue - missing some faces.

                                The BLEND model is in the ZIP archive because SketchUcation won't let me post BLEND files.

                                Hello. I don't know Blender enough to help you ๐Ÿ˜ž

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                                • samuel_tS Offline
                                  samuel_t
                                  last edited by

                                  @brettmahon01 said:

                                  Hi, this plugin sounds amazing! i installed but i keep getting error message?

                                  Universal Importer Error: Command failed: "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/Assimp/Mac/assimp" info "/Users/brettmahon/.UniversalImporter/tmp/import.obj" > "/Users/brettmahon/.UniversalImporter/tmp/assimp.nfo"

                                  /Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/assimp.rb:166:in `get_texture_refs'

                                  Universal Importer Version: 1.1.5

                                  Hi, you have probably a file permission issue. Open a Terminal in your Mac then run these commands:

                                  
                                  chmod +x "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/Assimp/Mac/assimp"
                                  
                                  
                                  
                                  chmod +x "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/MeshLab/Mac/MacOS/meshlabserver"
                                  
                                  

                                  Then reopen SketchUp.

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                                  • N Offline
                                    NC3D
                                    last edited by

                                    Samuel

                                    Seems like a great plug-in, thanks for sharing this!

                                    We have an fbx we are trying to bring in but we are not sure how to get it to be placed exactly where we want it and at the right scale. I think we could find the right scale factor to get it right but unfortunately I can not type in an accurate enough number (only integers allowed) into the dialogue box.

                                    Is there a better way or different way we could have our model drop in more accurately?

                                    Kind Regards,
                                    Greg Hamilton

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                                    • samuel_tS Offline
                                      samuel_t
                                      last edited by

                                      @nc3d said:

                                      Samuel

                                      Seems like a great plug-in, thanks for sharing this!

                                      We have an fbx we are trying to bring in but we are not sure how to get it to be placed exactly where we want it and at the right scale. I think we could find the right scale factor to get it right but unfortunately I can not type in an accurate enough number (only integers allowed) into the dialogue box.

                                      Is there a better way or different way we could have our model drop in more accurately?

                                      Kind Regards,
                                      Greg Hamilton

                                      Hello, There's no solution for the moment. Maybe I'll publish a more accurate plugin version in the future. Best regards.

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                                      • N Offline
                                        Noire0891
                                        last edited by

                                        Sketchup 2016 will be implemented?

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                                        • samuel_tS Offline
                                          samuel_t
                                          last edited by

                                          @noire0891 said:

                                          Sketchup 2016 will be implemented?

                                          I don't think so.

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                                          • X Offline
                                            xinhengxie
                                            last edited by

                                            Your software is very useful!! Thanks a million!! BTW, I don't know if you have thought of adding an function that it can import OSGB file format, it would be cool!!

                                            Merry Christmas!!!!!!

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