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    Silent Sentinels

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    • Mike AmosM Offline
      Mike Amos
      last edited by

      These moody renders are marvelous,I could easily see them as the basis for a sci-fi comic series.

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      • cheddaC Offline
        chedda
        last edited by

        I like the concept, did you erode the tunnel walls they look good but maybe more deflections ?

        Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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        • tuna1957T Offline
          tuna1957
          last edited by

          Thanks everyone πŸ‘ .

          Chedda , The walls have some irregularity to them , I used Vertex Tools move function. Had the "soft select" set to about 3'. Just random "bumps and depressions" down the sides. I tried Enroth's Erode , let it run over two hours no
          result , got impatient and force quit and used Vertex Tools. Plan to mess about some more trying some different textures.

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          • cheddaC Offline
            chedda
            last edited by

            I'd use a really low poly tube say 12 sided on a 12 part arc then run erode. I might then run divide and smooth too. You have inspired me for a sea cave scene, watch this space πŸ˜‰

            Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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            • Bryan KB Offline
              Bryan K
              last edited by

              Very cool!

              See my portfolio at https://delphiscousin.blogspot.com/

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              • tuna1957T Offline
                tuna1957
                last edited by

                Thanks Bryan.

                couldn't help myself ... tweaked the model some and ran a new render.....


                silent sentinels2_PP copy.jpg

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  I am curious about the texture you use for the floor. I like it but have not been able to achieve the same affect for my floor. I "see" yours with a little roughness (which is what I would like to have with a lite gray color).

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                  • tuna1957T Offline
                    tuna1957
                    last edited by

                    @ntxdave said:

                    I am curious about the texture you use for the floor. I like it but have not been able to achieve the same affect for my floor. I "see" yours with a little roughness (which is what I would like to have with a lite gray color).

                    ntxdave , The floors a "concrete floor" texture I got from the Textures.com site. Made a bump and reflective map in Gimp. The bumps set fairly low for this render.

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      Thanks Tuna. Guess I need to learn how to do that. I do not have Gimp and have never created a bump. Know of any good tutorials for me to learn from?

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                      • tuna1957T Offline
                        tuna1957
                        last edited by

                        @ntxdave said:

                        Thanks Tuna. Guess I need to learn how to do that. I do not have Gimp and have never created a bump. Know of any good tutorials for me to learn from?

                        ntxdave , If you dig around in the "tips and tricks" section on the Twilight forum there are some posts about creating bump and reflection/specular maps.

                        Also if your just using a solid color for your floor have you tried using a seamless "noise" map to get a little texture to the floor ?

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                        • ntxdaveN Offline
                          ntxdave
                          last edited by

                          Educate me. What is a noise map?

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                          • tuna1957T Offline
                            tuna1957
                            last edited by

                            ntxdave , A noise map is used like a bump map but it's not created from a particular texture image that has been used in the model. You load it in the bump slot in Twilights material editor. It will give a random "roughness" to the surface of the texture your using it with.

                            Examples would be a solid color that is painted to the walls or ground surface in a model. Using one will give a roughness to the surface and lend a more realistic look to a render.

                            Sending you a p.m.

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              Tuna, is this where I should be applying the Noise Map?

                              Noise Map Setting

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                Great picture! Thanks for sharing, and giving ideas about rendering.

                                One idea: having been watching some space shows lately...I'd like to see both explorers lit up a little more with more lively action suggested from headlamps, flashlights or tricoders, maybe some indicator lights on the suits. They are the active characters in the shot while the rest is silent and mysterious by contrast.

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • tuna1957T Offline
                                  tuna1957
                                  last edited by

                                  pbacot , Thanks . Your comments - suggestions are always welcomed. I'm kind of real old school in my taste for ski-fi. Think it sort of reflects in how I set these type of models up..... that said for me the star of this crazy show is the "sentinel" , to me the "astro-nuts sort of take a back seat..... πŸ˜‰

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                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by

                                    That 2nd render really "pops".

                                    See my portfolio at https://delphiscousin.blogspot.com/

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