Silent Sentinels
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I'd use a really low poly tube say 12 sided on a 12 part arc then run erode. I might then run divide and smooth too. You have inspired me for a sea cave scene, watch this space
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Very cool!
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Thanks Bryan.
couldn't help myself ... tweaked the model some and ran a new render.....
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I am curious about the texture you use for the floor. I like it but have not been able to achieve the same affect for my floor. I "see" yours with a little roughness (which is what I would like to have with a lite gray color).
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@ntxdave said:
I am curious about the texture you use for the floor. I like it but have not been able to achieve the same affect for my floor. I "see" yours with a little roughness (which is what I would like to have with a lite gray color).
ntxdave , The floors a "concrete floor" texture I got from the Textures.com site. Made a bump and reflective map in Gimp. The bumps set fairly low for this render.
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Thanks Tuna. Guess I need to learn how to do that. I do not have Gimp and have never created a bump. Know of any good tutorials for me to learn from?
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@ntxdave said:
Thanks Tuna. Guess I need to learn how to do that. I do not have Gimp and have never created a bump. Know of any good tutorials for me to learn from?
ntxdave , If you dig around in the "tips and tricks" section on the Twilight forum there are some posts about creating bump and reflection/specular maps.
Also if your just using a solid color for your floor have you tried using a seamless "noise" map to get a little texture to the floor ?
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Educate me. What is a noise map?
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ntxdave , A noise map is used like a bump map but it's not created from a particular texture image that has been used in the model. You load it in the bump slot in Twilights material editor. It will give a random "roughness" to the surface of the texture your using it with.
Examples would be a solid color that is painted to the walls or ground surface in a model. Using one will give a roughness to the surface and lend a more realistic look to a render.
Sending you a p.m.
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Tuna, is this where I should be applying the Noise Map?
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Great picture! Thanks for sharing, and giving ideas about rendering.
One idea: having been watching some space shows lately...I'd like to see both explorers lit up a little more with more lively action suggested from headlamps, flashlights or tricoders, maybe some indicator lights on the suits. They are the active characters in the shot while the rest is silent and mysterious by contrast.
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pbacot , Thanks . Your comments - suggestions are always welcomed. I'm kind of real old school in my taste for ski-fi. Think it sort of reflects in how I set these type of models up..... that said for me the star of this crazy show is the "sentinel" , to me the "astro-nuts sort of take a back seat.....
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That 2nd render really "pops".
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