Art Studio
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andybot :
Is that good or bad ?
garystan -
Hi, Gary, just a suggestion, I think it could be improved with lots and lots of paraphernalia such as a painting on the easel jars with paint brushes, tubes of paint, paint books, finished paintings, reference images on the wall ect And LOTS of colour around the room. Its a good start but looks completely umfinished. The room should look used and and full of stuff, I am sure if you look there will be all that in 3D warehouse if you spend a bit of time looking:)
And I think the grain on the wood texture is running the wrong way. -
@garystan said:
andybot :
Is that good or bad ?
garystanI'm not sure, I think it may just be about focus.
You consistently leave your models un-detailed. The windows for example are undifferentiated chunks of wood. No chamfers, no molding, nothing at a finer detail. Your furniture is chunky and unrealistic looking. None of the textures appear to be adjusted, for example for wood grain to align in the correct orientation. It may be what you're going for, I don't know. That's why I say consistent, because your output doesn't seem to have changed from earlier examples.
I think you have an interesting eye for composition, so that may be what you're going for, and not worrying about the model details. It's just for me personally, it's hard to look at your renders without ending up focusing only on the lacking details.
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Believe me I'm NO expert....I love the background images you use very much but that makes me want to be outside the room not inside. I tend to use a lot of 'fluff' in my models-carpet,pillows, glasses of wine ,cups of coffee, lamps,books and table top decor. It makes your eye move around trying to see the details and creates shadows or reflection. Just wondering what renderer you use and if you use interior lights?
Maybe give it another go with the suggestions everyone has provided and see if it makes you want to sit in the chair and gaze out at that beautiful view.
Cheers -
Great advice from Andy. A well detailed model is the bedrock of a good render.
John
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Have a look here for some basic stuff
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@tadema said:
Great advice from Andy. A well detailed model is the bedrock of a good render.
John
Yeah, I had the same hurdle to overcome. I was finally sort of mastering the tools, but my models just did not have enough details. Something I still forget sometimes.
Also gary, the scale of you objects seem off. Try using exact measurements for your objects. I think you'll be very pleased with your results!
Keep up the good work! You are constantly improving and you are farther ahead than I was at your stage.
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@bryan k said:
@tadema said:
Great advice from Andy. A well detailed model is the bedrock of a good render.
John
Yeah, I had the same hurdle to overcome. I was finally sort of mastering the tools, but my models just did not have enough details. Something I still forget sometimes.
Also gary, the scale of you objects seem off. Try using exact measurements for your objects. I think you'll be very pleased with your results!
Keep up the good work! You are constantly improving and you are farther ahead than I was at your stage.
Could not agree more with that Bryan, and Gary I do hope you show the result if you take up the sugestions. I think you will find it valuable. It is all those little things at the end that make a good render. I also sugest reference materials such as images of real studios are also of value
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Thanks L i am. You and the others here gave me great guidence and help.
Gary, these people here have good advice and it helped me quite a lot. You are in good company.
I am looking forward to your next model and render!
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Practice makes perfect, keep it going mate.
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