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    Art Studio

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    • andybotA Offline
      andybot
      last edited by

      Your work has a very consistent quality to it.

      http://charlottesvillearchitecturalrendering.com/

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      • G Offline
        garystan
        last edited by

        andybot :
        Is that good or bad ?
        garystan

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        • L Online
          L i am
          last edited by

          Hi, Gary, just a suggestion, I think it could be improved with lots and lots of paraphernalia such as a painting on the easel jars with paint brushes, tubes of paint, paint books, finished paintings, reference images on the wall ect And LOTS of colour around the room. Its a good start but looks completely umfinished. The room should look used and and full of stuff, I am sure if you look there will be all that in 3D warehouse if you spend a bit of time looking:)
          And I think the grain on the wood texture is running the wrong way.

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          • andybotA Offline
            andybot
            last edited by

            @garystan said:

            andybot :
            Is that good or bad ?
            garystan

            I'm not sure, I think it may just be about focus.

            You consistently leave your models un-detailed. The windows for example are undifferentiated chunks of wood. No chamfers, no molding, nothing at a finer detail. Your furniture is chunky and unrealistic looking. None of the textures appear to be adjusted, for example for wood grain to align in the correct orientation. It may be what you're going for, I don't know. That's why I say consistent, because your output doesn't seem to have changed from earlier examples.

            I think you have an interesting eye for composition, so that may be what you're going for, and not worrying about the model details. It's just for me personally, it's hard to look at your renders without ending up focusing only on the lacking details.

            http://charlottesvillearchitecturalrendering.com/

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            • M Offline
              measuredmove
              last edited by

              Believe me I'm NO expert....I love the background images you use very much but that makes me want to be outside the room not inside. I tend to use a lot of 'fluff' in my models-carpet,pillows, glasses of wine ,cups of coffee, lamps,books and table top decor. It makes your eye move around trying to see the details and creates shadows or reflection. Just wondering what renderer you use and if you use interior lights?
              Maybe give it another go with the suggestions everyone has provided and see if it makes you want to sit in the chair and gaze out at that beautiful view.
              Cheers

              My 3D Catalogue
              https://3dwarehouse.sketchup.com/collection/103ed44c-a0c4-4049-9a84-89cd017bcc07/Measured-Move
              SU8/Brighter3D/Gimp/SimLab Composer

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              • tademaT Offline
                tadema
                last edited by

                Great advice from Andy. A well detailed model is the bedrock of a good render.

                John

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                • L Online
                  L i am
                  last edited by

                  Have a look here for some basic stuff

                  https://3dwarehouse.sketchup.com/search/?q=artist%20paint

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    @tadema said:

                    Great advice from Andy. A well detailed model is the bedrock of a good render.

                    John

                    Yeah, I had the same hurdle to overcome. I was finally sort of mastering the tools, but my models just did not have enough details. Something I still forget sometimes.

                    Also gary, the scale of you objects seem off. Try using exact measurements for your objects. I think you'll be very pleased with your results!

                    Keep up the good work! You are constantly improving and you are farther ahead than I was at your stage.

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • L Online
                      L i am
                      last edited by

                      @bryan k said:

                      @tadema said:

                      Great advice from Andy. A well detailed model is the bedrock of a good render.

                      John

                      Yeah, I had the same hurdle to overcome. I was finally sort of mastering the tools, but my models just did not have enough details. Something I still forget sometimes.

                      Also gary, the scale of you objects seem off. Try using exact measurements for your objects. I think you'll be very pleased with your results!

                      Keep up the good work! You are constantly improving and you are farther ahead than I was at your stage.

                      Could not agree more with that Bryan, and Gary I do hope you show the result if you take up the sugestions. I think you will find it valuable. It is all those little things at the end that make a good render. I also sugest reference materials such as images of real studios are also of value πŸ‘

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        Thanks L i am. You and the others here gave me great guidence and help.

                        Gary, these people here have good advice and it helped me quite a lot. You are in good company.

                        I am looking forward to your next model and render!

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          @bryan k said:

                          ...You are in good company...
                          πŸ˜„ well spoken Bryan

                          @bryan k said:

                          ...I am looking forward to your next model and render!
                          so am I, Gary

                          never trust a skinny cook

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                          • Mike AmosM Offline
                            Mike Amos
                            last edited by

                            Practice makes perfect, keep it going mate.

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