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    • L Offline
      liam887
      last edited by

      @pbacot said:

      @liam887 said:

      Well I am 4 days in and having lots of fun!

      what is it?

      Some sort of robot loosely based on this https://www.artstation.com/artwork/egDZX

      VISIT MY ONLINE GALLERY
      http://www.robotsvdinosaurs.com/

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      • andybotA Offline
        andybot
        last edited by

        Do we have a subforum yet!? πŸ˜„ I want to discuss pros and cons of obj vs. dae format import. Nice intro video you linked Solo, glad to see they are finally taking seriously the UI compatibility with other software

        http://charlottesvillearchitecturalrendering.com/

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        • PixeroP Offline
          Pixero
          last edited by

          I just bought Chip Walters Blender video course and so far I'm enjoying it.
          Much info in a short time so I'm sure I have to go back to remember everything.
          Recommended.
          Right now there is a reduced price also.

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          • pbacotP Offline
            pbacot
            last edited by

            @box said:

            Something to keep in mind, all software, just like any analog tool, is only as good as how well you learn how to use it. The correct hammer and chisel in untrained hands will reveal a driveway from a block of marble instead of a David.

            Some of us just need a driveway ( I could use a new one, concrete not marble). And a forum is helpful for learning how. Not much help in getting a David though (I'd need a TON more to get there myself πŸ˜› )

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • chippwaltersC Offline
              chippwalters
              last edited by

              Hey all,

              As many of you may know, I have a course that takes you from modeling in SketchUp to rendering and animating using EEVEE (Blender's realtime photorealistic renderer) in Blender.

              It's at https://gum.co/EEVEE

              Also, here's one of the lessons from the course which may get some of you started. It's on IMPORTING from SketchUp to Blender while keeping the proper scale units.

              Currently working with Cross-Reality technologies

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              • pilouP Offline
                pilou
                last edited by

                Don't know if it's indispensable...because collada format seems working...
                (i see that Premium SKetchucation members has a cool reduction) πŸ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • N Offline
                  nlipovac
                  last edited by

                  BlendUp is no longer available.

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Khai
                    last edited by

                    the main problem is, DAE is a poorly supported format.

                    no no! hear me out!

                    there's plenty of apps that write DAE.. but damn few that read it.

                    but there's plenty that do read OBJ - it's the almost universal 3D format..

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                    • chippwaltersC Offline
                      chippwalters
                      last edited by

                      @pilou said:

                      Don't know if it's indispensable...because collada format seems working...
                      (i see that Premium SKetchucation members has a cool

                      Awhile back, I bought that, then tried to contact the author-- all with no results. It's dead for sure. Even if it did work, it wouldn't work in 2.8 as they now use Collections instead of Layers.

                      Currently working with Cross-Reality technologies

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        So what is the best way to move my models to Blender 2.8?

                        I tried .dae and only parts showed up. I also tried fbx but got a message in Blener 2.8 that it did not support fbx.

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                        • chippwaltersC Offline
                          chippwalters
                          last edited by

                          @ntxdave said:

                          So what is the best way to move my models to Blender 2.8?

                          I tried .dae and only parts showed up. I also tried fbx but got a message in Blener 2.8 that it did not support fbx.

                          See my YouTube video above. It walks you through all the settings.

                          Currently working with Cross-Reality technologies

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                          • R Offline
                            rv1974
                            last edited by

                            @chipp, are they planning to add skp to supported import formats?

                            1 Reply Last reply Reply Quote 0
                            • andybotA Offline
                              andybot
                              last edited by

                              @ntxdave said:

                              So what is the best way to move my models to Blender 2.8?

                              I tried .dae and only parts showed up. I also tried fbx but got a message in Blener 2.8 that it did not support fbx.

                              I've been consistently using .obj export for years with good results. I find duplicate faces and lots of other problems with .dae

                              You can use AutoDesk's FBX converter to convert to a different FBX format that will import correctly. I forget the details as I use it infrequently, but it is possible.

                              http://charlottesvillearchitecturalrendering.com/

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                              • soloS Offline
                                solo
                                last edited by

                                @andybot said:

                                Do we have a subforum yet!? πŸ˜„ I want to discuss pros and cons of obj vs. dae format import. Nice intro video you linked Solo, glad to see they are finally taking seriously the UI compatibility with other software

                                We are still waiting for Rich O'Brien to create the subforum, I do not have admin rights to do it.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • andybotA Offline
                                  andybot
                                  last edited by

                                  @solo said:

                                  We are still waiting for Rich O'Brien to create the subforum, I do not have admin rights to do it.

                                  Sounds like some more changes coming to Sketchucation than just an additional subforum πŸ˜„

                                  http://sketchucation.com/forums/viewtopic.php?p=646088#p646088

                                  @rich o brien said:

                                  OK, we'll get you guys a Blender forum for SketchUp users up and running.

                                  We are doing some server upgrades at the moment as we need to move to a newer php version. So give us a day or 2 to get something set up.

                                  http://charlottesvillearchitecturalrendering.com/

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                                  • F Offline
                                    fossa
                                    last edited by

                                    Looking forward to the new Blender sub-forum. The 2.8 UI overhaul is unbelievable. Kudos all around for the blender devs that worked on that. Can't wait for more Blender topics....

                                    In response to some threads above about DAE vs OBJ. I've been having good luck with DAE imports from SU. It places all objects in an "empty" and scales the empty to the correct units. Haven't had any problems with duplicate faces.

                                    Now I'm just trying to figure out how to deal with "empty" object types in Blender. πŸ˜„

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      I've also used the Blender skp importer add-on, but it only works up to 2.79 and then you can open in 2.8.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • K Offline
                                        Khai
                                        last edited by

                                        Thinking, while we're waiting, could we make clearly labeled threads (think "blenducation : having issues importing....") to go on with, with the labels making it easy to round em up and move them when the forums active?

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                                        • chippwaltersC Offline
                                          chippwalters
                                          last edited by

                                          @rv1974 said:

                                          @chipp, are they planning to add skp to supported import formats?

                                          Haven't heard anything about that. I sorta doubt it. Of course someone could always write a plugin, but going from SU to Blender isn't that hard using .OBJ (IMO).

                                          Currently working with Cross-Reality technologies

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                                          • chippwaltersC Offline
                                            chippwalters
                                            last edited by

                                            I guess this never happened. 😞

                                            Currently working with Cross-Reality technologies

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