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    • ntxdaveN Offline
      ntxdave
      last edited by

      So what is the best way to move my models to Blender 2.8?

      I tried .dae and only parts showed up. I also tried fbx but got a message in Blener 2.8 that it did not support fbx.

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      • chippwaltersC Offline
        chippwalters
        last edited by

        @ntxdave said:

        So what is the best way to move my models to Blender 2.8?

        I tried .dae and only parts showed up. I also tried fbx but got a message in Blener 2.8 that it did not support fbx.

        See my YouTube video above. It walks you through all the settings.

        Currently working with Cross-Reality technologies

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        • R Offline
          rv1974
          last edited by

          @chipp, are they planning to add skp to supported import formats?

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          • andybotA Offline
            andybot
            last edited by

            @ntxdave said:

            So what is the best way to move my models to Blender 2.8?

            I tried .dae and only parts showed up. I also tried fbx but got a message in Blener 2.8 that it did not support fbx.

            I've been consistently using .obj export for years with good results. I find duplicate faces and lots of other problems with .dae

            You can use AutoDesk's FBX converter to convert to a different FBX format that will import correctly. I forget the details as I use it infrequently, but it is possible.

            http://charlottesvillearchitecturalrendering.com/

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            • soloS Offline
              solo
              last edited by

              @andybot said:

              Do we have a subforum yet!? πŸ˜„ I want to discuss pros and cons of obj vs. dae format import. Nice intro video you linked Solo, glad to see they are finally taking seriously the UI compatibility with other software

              We are still waiting for Rich O'Brien to create the subforum, I do not have admin rights to do it.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • andybotA Offline
                andybot
                last edited by

                @solo said:

                We are still waiting for Rich O'Brien to create the subforum, I do not have admin rights to do it.

                Sounds like some more changes coming to Sketchucation than just an additional subforum πŸ˜„

                http://sketchucation.com/forums/viewtopic.php?p=646088#p646088

                @rich o brien said:

                OK, we'll get you guys a Blender forum for SketchUp users up and running.

                We are doing some server upgrades at the moment as we need to move to a newer php version. So give us a day or 2 to get something set up.

                http://charlottesvillearchitecturalrendering.com/

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                • F Offline
                  fossa
                  last edited by

                  Looking forward to the new Blender sub-forum. The 2.8 UI overhaul is unbelievable. Kudos all around for the blender devs that worked on that. Can't wait for more Blender topics....

                  In response to some threads above about DAE vs OBJ. I've been having good luck with DAE imports from SU. It places all objects in an "empty" and scales the empty to the correct units. Haven't had any problems with duplicate faces.

                  Now I'm just trying to figure out how to deal with "empty" object types in Blender. πŸ˜„

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    I've also used the Blender skp importer add-on, but it only works up to 2.79 and then you can open in 2.8.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • K Offline
                      Khai
                      last edited by

                      Thinking, while we're waiting, could we make clearly labeled threads (think "blenducation : having issues importing....") to go on with, with the labels making it easy to round em up and move them when the forums active?

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                      • chippwaltersC Offline
                        chippwalters
                        last edited by

                        @rv1974 said:

                        @chipp, are they planning to add skp to supported import formats?

                        Haven't heard anything about that. I sorta doubt it. Of course someone could always write a plugin, but going from SU to Blender isn't that hard using .OBJ (IMO).

                        Currently working with Cross-Reality technologies

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                        • chippwaltersC Offline
                          chippwalters
                          last edited by

                          I guess this never happened. 😞

                          Currently working with Cross-Reality technologies

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