SketchUp 2019 release
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Could not be more disappointed.
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Well, there's a lot to say about this "new" release. The sketchup team (sorry for the guys that work there,I know that there are very brilliant people in the team and I really don't think it's their fault), managed to deliver an update that is worst than 2016, 2017 and 2018. Now you want to check what's new in sketchup 2019 and you get a video about new subscription models! Really great! Not to mention that we got almost no updates for the 2018 version during the maintenance period. I'm happy that they still kept the "classic", otherwise I'd be leaving SU right away. SU is still a great tool, but as someone said in this thread, mainly because of the amazing guys that are producing great extension/plugins. Sorry for the rant, I don't write very often in this forum, but I'm in the SU wave for more than 10 years.
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You can still download down to version 2017 here.
https://www.sketchup.com/download/all
It includes 2017 Pro which defaults to Make after the 30 day trial period is up.
Download it now before Trimble sells Sketchup to Blackwater.
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@gus r said:
It includes 2017 Pro which defaults to Make after the 30 day trial period is up.
Once again No, if you want 2017 Make then download the Make version as it will start with a 30 day trial of Pro and revert to Make at the end.
Downloading the pro version will give you a 30 day trial and then stop working unless you add a license. -
@box said:
@gus r said:
It includes 2017 Pro which defaults to Make after the 30 day trial period is up.
Once again No, if you want 2017 Make then download the Make version as it will start with a 30 day trial of Pro and revert to Make at the end.
Downloading the pro version will give you a 30 day trial and then stop working unless you add a license.It includes the Pro trial or as the EULA indicates:
*2.6.1 SketchUp Make
If you choose to download SketchUp Make for a Trial Period, you will also be given access to SketchUp Pro functionality for the Trial Period for your evaluation purposes. Upon expiration of the Trial Period, the Software will automatically revert to SketchUp Make functionality only and the additional SketchUp Pro functionality will become inoperable.*
Installed it and it had the Pro trial for 30 days and then reverted to Make.
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The wording of your post is suggesting that people download the Pro version as both the Pro and Make versions are included in your link.
So I'm pointing out that you should download the make version not the pro version if you want to have make after 30 days. -
@box said:
The wording of your post is suggesting that people download the Pro version as both the Pro and Make versions are included in your link.
So I'm pointing out that you should download the make version not the pro version if you want to have make after 30 days.Actually, actually. Yes, download the Make install which includes a Pro trial for 30 days which loses functionality after 30 days.
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Over the last dozen or so years I have created 7,100 models in Sketchup Make. As you may have guessed the vast majority are rather simple... variations on length and width for the most part, but also many very complex models such as large steam era passenger train stations -- for example http://www.elvastower.com/forums/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=93302. I've never had any need for SU Pro and there is no way I would entrust so many models to Trimble's cloud storage.
Which is to say I'm using SU 2016 and have no need / intention of using anything new from Trimble.
My question for the future is this: What happens when I have to build a new PC? Maybe this year, certainly before the end of the 2020. I have the installer from 2016... will it install and produce a working copy of SU Make or is this licensing stuff Trimble is talking about right now going to prevent that?
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I know this is a big question.......... I think I am over Sketchup and have been feeling more and more that way and I saw SU 2019 comming and it was not so much of a suprise. I am looking at C4D as Solo suggested and Blender (Ugh, that interface) and perhaps others. I mainly do Architecural, Interiors, exteriors and Built Landscapes ( Hobby but slowly transiioning int proffessional use.
Am not being lazy, and am watching Blender tutorials and looking at C4D which looks interesting. Am looking for a perspective from an SU guy who transitioned to another modeller as to other options or perhaps to expand on the capabilities and learning curve of C4D.
Any assistance would be greatfully recieved -
@l i am said:
<snip> and Blender (Ugh, that interface) and perhaps others. </snip>
You really need to take a look at Blender 2.8. Brand new interface created by top UI designers. Left-click to select. Navigation controls are *EXACTLY like SU (orbit, pan, zoom). Imports textures from SketchUp files (use OBJ export). Superior rendering with realtime render EEVEE (google it, amazing!)
There are many many users switching from Modo, Maya and others to the free version of Blender 2.8. You can even just use Blender to render and animate your SketchUp files. Cool beans
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Hi Chipp, just downloaded it. I had a play (actually did a short course in 2005 for blender) the UI was nasty. Navigating is very Sketchup now, so no learning curve on that aspect. It think trimble will live to regret the Accountant heavy trajectory that will alienate many users. The cost of SU plus render engine plus plugins,$$$ and for a modeller that cannot handle heavy poly models utilising a single thread. In my opinion this is the biginning of the end for sketchup.
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Chipp, if you are in contact with Blender management try to convince them to deliver even deeper a-la SU mimesis ( on-the-fly dimentions input, material eye dropper+bucket, double click to edit, component concept, etc etc). User base will swell exponentially.
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Part of the problem is, the only pressing need to update (sorry this is not an upgrade) is to maintain the ability to use the latest killer extensions.
Funnily enough, I've actually been dumping a lot of extensions in favour of doing it manually.....
Gonna have a long think today about my sketchup future. Looking more and more like I'm moving on.
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@chippwalters said:
You really need to take a look at Blender 2.8.(...)
I should too. 2.8 looks tasty.
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@pbacot said:
but really they are just hiding it for some reason. Why should I look at the bottom of the page for offerings on a "Buy" page, when originally it was at the top?
Yes, they're clearly hiding it to lure people into their subscription. The name change to classic plus the tiny writing below the three main options... And you can see that people are falling for it by some comments in the forums. I think there are already many users who bought the Pro subscription because they thought this would be the only option now (who don't read the forums). And next year Trimble will tell us, that it has been accepted very well and so many customers have switched to subscription...
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@randy hutniak said:
SU 2019 is out; check the Trimble website.
Subscription based...now at twice the annual Service and Maintenance cost. I guess it was bound to happen.Now I have to purchase it before my 2018 ends so I can 'Train' the students I have. No discount for Accredited Trainers as far as I can tell. I did apply for the Teacher's edition $0.00 and where it asks for the School Name I put Accredited Trainer as per SU website! haha lets see what they say
Although it’s twice the yearly cost for us (if we switch to the new subscription method), it’s actually a lot more accessible for people starting out with SketchUp. An interior designer friend who’s just starting out, has been trying to build up the initial payment of 600 to get started with SketchUp Pro. Now she can start for 240.
Yes she’ll pay more money in the long run, but it’ll be 4 or 5 years before the subscription method ends up being the more expensive option in comparison to 600 + 120 a year...
Yes it’s a pain for the loyal SketchUp users, but everyone seems to miss how this will bring more people into SketchUp!
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@rv1974 said:
Chipp, if you are in contact with Blender management try to convince them to deliver even deeper a-la SU mimesis ( on-the-fly dimentions input, material eye dropper+bucket, double click to edit, component concept, etc etc). User base will swell exponentially.
Some of what you ask for can be implemented with plugins called "addons" in Blender. I've had lengthy discussions with top devs on how to use the knife tool as a line tool (that's what it really is) and how to do Push/Pull. He believes it's imminently doable. In fact there was a PP addon for 2.79 but it got pulled when they switched boolean engines. Blender already has a very robust and intuitive beveling/filleting engine, and Joint-push-pull just works by selecting the polys you want moved and extruding them out (but not in).
You can display on the fly the dimensions of lines, angles, etc. There's a setting for that, but you can't parametrically edit them easily. Once you learn now to Snap when moving, it gets like you are sorta working the SU way.
There's the plugin Archipack now available for 2.8 which makes short work of floorplans, adding windows and doors with accurate dimensions. Haven't yet spent a lot of time with it, but there are some decent tutes out there on it.
The biggest challenge for SU to Blender is you really have to think in a different modeling paradigm. At first, at least for me, it was difficult. But I started to 'get it' and now it's second nature and I'm now even faster than I was in SU-- which I think is saying something for me as I built the whole Alamo reconstruction in a few short months with historical accuracy for Experience Real History: The Alamo. I also created a full Hyperloop user concept for Elon Musk entirely in SU. There was an article about it at Fast Company.
I really like SU's sketchy line renders. I'm working on creating a tutorial to do the same in Blender (see my chippwalters twitter account for preview if you like).
Because Blender renders significantly more polys and much faster than SU, poly count isn't as big a concern unless you're doing game models. There are many types of modeling that can be done: Sculpting (with billions of polys), SubDivision surfaces (with better workflow than SU), and my favorite: non-destructive boolean modeling. I just finished a secret investor project and the non-destructive Boolean workflow saved my butt as it was super easy to go back an change stuff.
Here's a really good example of it (not my video, but sweet none the less!) Check it out. You won't believe how simple the originating shapes are that created this box. Non-destructive modeling in Blender allows you to go back in and change every fillet, wall thickness, opening, pin size, etc in a matter of seconds. Cool beans.
Also I'll share with you a really cool addon our team created lately. There's the free version which works in 2.79 and will be released for 2.8 this week that has most of the features of the PRO. The PRO version allows you to make your own INSERTS (components in SU language) libraries called KPACKS. One of the best things about Blender is it has a far superior boolean engine than SU and realtime crazy fast. KPACKS are now being sold in many Blender stores. You can buy them and use the Free version to insert them. With over 100K Blender users, we hear KPACK authors are doing pretty well. We also help them advert on kit-ops.com
This quick tute shows at the beginning how fast you can populate a scene with INSERTS (just as you can with components) but even better, it cuts windows and doors ALL THE WAY THROUGH WALLS, unlike SU. Check it out:
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Love that new OpenGL stuff in Blender. I hoped for that and some UV editor in this 2019 SU version.
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@genma saotome said:
Which is to say I'm using SU 2016 and have no need / intention of using anything new from Trimble.
...What happens when I have to build a new PC? Maybe this year, certainly before the end of the 2020. I have the installer from 2016... will it install and produce a working copy of SU Make or is this licensing stuff Trimble is talking about right now going to prevent that?
why not use the last Make version 2017?
No license data needed to run SU Make, therefore no product activation contacting the Trimble license server required.
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@nlipovac said:
Love that new OpenGL stuff in Blender. I hoped for that and some UV editor in this 2019 SU version.
It would have been great for SU to have included a nice Ambient Occlusion engine. Something like the AO from Fluid Interactive. I did buy it around Christmas and it's pretty nice.
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