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    Translation & rotation?

    Scheduled Pinned Locked Moved Animator Beta
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    • pilouP Offline
      pilou
      last edited by

      Sur la vidéo du post précédent, on voit d'abord un déplacement puis ensuite une rotation!
      Je voudrais les deux en même temps! 😄
      C'est pour cela que j'avais essayé de les "superposer" dans la barre de temps!

      C'est ce que fait le Screw (une rotation en déplacement) mais pour mon cas la rotation n'est pas "placée" comme il faut par rapport au déplacement!
      Il y a 3 façons de positionner le plan de rotation de l'axe de rotation sur l'axe de translation!
      Le "Screw" (hélice) en est une! Il en reste 2 autres! 😄 Mon cas est celui du milieu! 😉

      https://i.postimg.cc/HnypYw24/3_helices.jpg

      Problème connexe, pour tout dire je voudrais reproduire ceci! (là il n'y a pas de translation)
      Il y a deux rotations en même temps.
      On voit très bien que les "2 triangles en Papillon" du haut s'ouvrent et se ferment (1ère rotation) tout en subissant une 2ème rotation générale par rapport au point d'attache!

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • fredo6F Offline
        fredo6
        last edited by

        Pilou,

        Strange. Maybe you did not create the rotation correctly.

        Fredo

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        • pilouP Offline
          pilou
          last edited by

          OK for the first problem! 😄 (i did't take the good position axis) 😳
          trans_rot.jpg
          I have now the 2 movements at the same place! 😄

          And for rotation of rotations I suppose that is possible ?

          And a rotation along a path ?
          Your video show a translation along a path...

          Edit : I suppose yes 😄


          GIF_rotato.gif

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pilouP Offline
            pilou
            last edited by

            OK, it was so simple! ☀

            https://i.postimg.cc/FsC1ytG7/GIF_porte02.gif

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • fredo6F Offline
              fredo6
              last edited by

              @pilou said:

              OK, it was so simple! ☀

              https://i.postimg.cc/FsC1ytG7/GIF_porte02.gif

              Image link seems to be invalid....

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              • pilouP Offline
                pilou
                last edited by

                Works fine for me ! Maybe a momently server's disturb ?
                Enlarge of the forum works fine also!

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  Why when i exit temporarily of Animator

                  • Copy Move the Group (animated)
                  • Come Back Animator
                    Run animation

                  The 2 groups of components don't make the same ?
                  Rotation of Component A is not taken in compt!
                  (All is local axe - tested also with Copy Move made before call Animator
                  and also tested with General axe)

                  https://i.postimg.cc/7hwHTw25/GIF_why.gif


                  porte04.zip

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP Offline
                    pilou
                    last edited by

                    for Fredo 😉
                    Maybe I have made some conceptual errors!

                    • Animator ne commence que si on sauvegarde le fichier au départ! (même vide)
                    • Il vaut mieux nommer les objets!
                    • Animator ne "crée pas d'"Objet" ! Il faut donc tout préparer avant!
                    • On n'est pas forcer de construire à l'origine, mais c'est plus pratique pour s'y retrouver!

                    https://i.postimg.cc/gkHZXhyz/Porte-_Triangle01.jpg

                    On va donc simplement animer le "Groupe", puis l'objet "B"
                    Et on fera démarrer les 2 animations en même temps!

                    https://i.postimg.cc/2S3hs6vC/Porte-_Triangle02.jpg

                    https://i.postimg.cc/0Q1SK04N/Porte-_Triangle03.jpg

                    Presser la Barre bleu des mers du Sud "New Movement"
                    ouvre cette Barre d'Outils des Mouvements "appliquables" aux objets que l'on va sélectionner!

                    https://i.postimg.cc/3xM3Tf0W/Porte-_Triangle04.jpg

                    https://i.postimg.cc/C1ZF037B/Porte-_Triangle05.jpg

                    https://i.postimg.cc/8PGVXJ2r/Porte-_Triangle06.jpg

                    https://i.postimg.cc/q7PFtW0C/Porte-_Triangle07.jpg

                    https://i.postimg.cc/Xq81zJ5w/Porte-_Triangle08.jpg

                    https://i.postimg.cc/cLs8Qc09/Porte-_Triangle09.jpg

                    https://i.postimg.cc/9QJw1qfW/GIF_porte03.gif

                    https://i.postimg.cc/q7qhFMt2/Porte-_Triangle010.jpg

                    https://i.postimg.cc/RFfFr3vJ/Porte-_Triangle011.jpg

                    https://i.postimg.cc/W1FcYBNh/Porte-_Triangle012.jpg

                    https://i.postimg.cc/hPXYKVHY/Porte-_Triangle013.jpg

                    https://i.postimg.cc/7L8dsbtW/Porte-_Triangle014.jpg

                    • On prend la Rotation générale - La Case "N" est cliquée!
                    • On on positionne le Rapporteur à la souris!
                    • On prend arbitrairement 50° - Vérification à la fin.

                    [img:2wgubm31]https://i.postimg.cc/k4MjzSQf/GIF_papillon_b.gif[/img:2wgubm31]

                    Validation de la Séquence des deux demi-animations jusqu'à 45°

                    https://i.postimg.cc/q7qhFMt2/Porte-_Triangle010.jpg

                    On obtient deux Séquences dans la Ligne de Temps!
                    [img:2wgubm31]https://i.postimg.cc/q7JSVW0s/Porte-_Triangle014a.jpg[/img:2wgubm31]

                    [img:2wgubm31]https://i.postimg.cc/Y9jPjgvj/Porte-_Triangle015.jpg[/img:2wgubm31]

                    La manipulation des "cases" est très puissantes!
                    Quand on clique dessus on a la boîte de Paramètres qui s'ouvre
                    et surtout on peut les mettre où l'on veut dans le timing! 😄
                    [img:2wgubm31]https://i.postimg.cc/RFNtW1w3/GIF_superpo.gif[/img:2wgubm31]

                    [img:2wgubm31]https://i.postimg.cc/3r46TXMc/Porte-_Triangle016.jpg[/img:2wgubm31]

                    Vérification...
                    [img:2wgubm31]https://i.postimg.cc/5t27kvqp/GIF_papillon02.gif[/img:2wgubm31]

                    En fait cela va très vite à faire!   😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pilouP Offline
                      pilou
                      last edited by

                      In fact I don't success with Animator! 😞
                      But seems that must be possible but how ?

                      https://i.postimg.cc/5t27kvqp/GIF_papillon02.gif

                      https://i.postimg.cc/L8TBnKyh/chocs.jpg

                      With MSPhysics yes! 😉

                      https://i.postimg.cc/63wVvk68/GIF_door1.gif

                      https://i.postimg.cc/hj5514XC/tuto_door.jpg


                      Door_triangles.skp

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @pilou said:

                        In fact I don't success with Animator! 😞
                        But seems that must be possible but how ?

                        Actually, this is more because the rotation of the half-panels is not linear, but a mathematical function.

                        This is the same when you try to animate an excavator, where the rotation of arms and the translation of the actuator follow a mathematical relationship which is not linear.

                        In general, this must be addressed with kinematic constraints (as in MS Physics). In Animator, there is only some predefined easing to customize the speeds of movements. This would be possible with custom easing.

                        Below is an approximation with polynomial easing, but the mathematical curve is more specific (in Sinus function actually)

                        Animator - Pilou Folded door.gif

                        Fredo


                        Pilou - Porte pliante.skp

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                        • pilouP Offline
                          pilou
                          last edited by

                          Quasi perfect! 😉
                          Maybe for the next release ?

                          GIF_fredo_pliant.gif

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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