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    [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

    Scheduled Pinned Locked Moved Plugins
    442 Posts 153 Posters 697.9k Views 151 Watching
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    • StinkieS
      Stinkie
      last edited by

      Consider me baffled. ๐Ÿ˜ฎ

      Thanks alot for the videos. ๐Ÿ‘

      Edit: the preview mode is great!

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      • D
        damj
        last edited by

        This is awesome! Thank you!!
        Rounding complex geometry will be so much easier!

        About the Undo/Repair option, what happens to a geometry that has been modified after the rounding?
        Will the "undone geometry" be discarded or will it restore to the original geometry, discarding the modifications in the meantime?
        I +1 the wish from chippwalters to have a component "remember" its rounding parameters (one can never get enough ๐Ÿ˜› )

        Thank you again!

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        • fredo6F
          fredo6
          last edited by

          @damj said:

          About the Undo/Repair option, what happens to a geometry that has been modified after the rounding?
          Will the "undone geometry" be discarded or will it restore to the original geometry, discarding the modifications in the meantime?
          I +1 the wish from chippwalters to have a component "remember" its rounding parameters (one can never get enough ๐Ÿ˜› )

          Thank you again!

          It's not like if Sketchup had a full parametric framework! Actualy, there is absolutely nothing.

          Once a shape is rounded, that would be fine to move it, scale it, etc... as long as this is based on regular transformation. Repair will work and keep the transformation.

          However, if modify the shape, Repair will re-establish the original shape at it was when you did the Rounding. So your changes will be lost, including material painting and edge properties.

          I take the idea of the Modifier, which was my initial goal, but is more complex to do.

          So consider Repair as a safety net at the moment.

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          • jiminy-billy-bobJ
            jiminy-billy-bob
            last edited by

            That's stunning work! Congrats

            Did you consider having a simpler toggle button like SubD's, instead of the undo/repair?

            25% off Skatter for SketchUcation Premium Members

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            • S
              samnorth
              last edited by

              Wow, thank you Fredo!

              ๐Ÿ‘ ๐Ÿ˜„

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              • G
                Glenn at home
                last edited by

                Oh BOY!!!!!! Thank you for this!

                SketchUp Pro 2025/2026 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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                • K
                  kaas
                  last edited by

                  impressive!

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                  • cottyC
                    cotty
                    last edited by

                    Can't wait to try it!

                    my SketchUp gallery

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                    • TIGT
                      TIG Moderator
                      last edited by

                      Fredo does it again !

                      TIG

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                      • fredo6F
                        fredo6
                        last edited by

                        Thanks to all for your encouragements.

                        One thing I forgot to mention (it's now done in the main post) is that FredoCorner will become a paid plugin after a 2-3 months beta period. It will also only support SU2016 and above. RoundCorner will continue to exist and be supported as a free plugin.

                        Fredo

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                        • BoxB
                          Box
                          last edited by

                          And so it should, you need to be paid for your excellent work.

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                          • T
                            Tyson
                            last edited by

                            This is phenomenal! Thank you, thank you, thank you Fredo!

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                            • OxerO
                              Oxer
                              last edited by

                              Congratulations Fredo!! ๐Ÿ‘
                              This is a incredible tool and it's very useful to make the complex shapes more realistic, thanks for your efforts.

                              "The result is the end what is important is the process" by Oxer
                              http://www.oxervision.blogspot.com/

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                              • N
                                numerobis
                                last edited by

                                AWESOME!!! ๐Ÿ˜

                                This really looks fantastic. Great work. Thank you very much! ๐Ÿ˜„ ๐Ÿ˜Ž

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                                • PixeroP
                                  Pixero
                                  last edited by

                                  @jiminy-billy-bob said:

                                  Did you consider having a simpler toggle button like SubD's, instead of the undo/repair?

                                  That would be useful.

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                                  • alvisA
                                    alvis
                                    last edited by

                                    Impressive. ๐Ÿ˜ฎ

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                                    • cengiziletenC
                                      cengizileten
                                      last edited by

                                      The great return of Fredo

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                                      • N
                                        numerobis
                                        last edited by

                                        @fredo6 said:

                                        I take the idea of the Modifier, which was my initial goal, but is more complex to do.

                                        A real modifier system in SU would be great. Maybe if some of you plugin geniuses could join together to get Trimble to at least support this effort, if it would be possible with some modifications in the SU code.
                                        Based on the experience of the last years i think we won't see any real improvements of SU in the near future, but maybe there would be a way to extend the capability in form of payed extentions that go deeper than the current plugins.

                                        btw. If you can store this rounding information with the object, would it be possible to implement material IDs on this level?

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                                        • fredo6F
                                          fredo6
                                          last edited by

                                          @numerobis said:

                                          btw. If you can store this rounding information with the object, would it be possible to implement material IDs on this level?

                                          What do you mean exactly by storing "material id"

                                          Fredo

                                          PS: The modifier concept is difficult to implement in Sketchup, native or within extension, because Sketchup does not track the operations, except locally in the Undo stack, but anyway not with the parameters and description of what has been done. So I am afraid that:

                                          • a modifier system would require you use its framework for everything you do in SU (grasshopper approach)
                                          • or you have very specialized modifiers for some functions provided by extensions, as I may come up with with FredoCorner.
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                                          • N
                                            numerobis
                                            last edited by

                                            @fredo6 said:

                                            What do you mean exactly by storing "material id"

                                            I mean material IDs like in other other programs, which can be used for multi materials, random materials, object distribution or selection sets.

                                            Here in max:
                                            1 https://www.youtube.com/watch?v=yJiwnQ3anwM
                                            2 https://www.youtube.com/watch?v=K8qQlb8HupI

                                            Or used in RailClone for distribution of objects
                                            https://youtu.be/Xe0MPT0S0wI?t=625

                                            Btw. would it be possible to get material informations from lines, when you extrude lines to a face? Then you could have a set of lines with assigned materials and they will be applied to the extruded faces. Combined with an automatic generation of mapping coordinates that follow the extrusion like it is already possible in ThruPaint, this could be really helpful i think (video 2).

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