Urban simulation with MSPhysics
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Thank you, a privilege to see.
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Thanks Mike,
i struggle with details and especially with the light in rendering animations …
Try to understand why certain lights in IndigoRT suddenly turn brighter or darker.
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23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid ..
Lost in character animation again - endless test series, felt 250 set screws.
Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
Sorry for the GIFs with that massive reduce of load time.
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How joints are regulated? by cursors ? Times lines ? ...
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Amazing job you are doing with animations, thanks for keeping us up to date.
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@ pilou
The connections are controlled via a kind of timeline for each character in a script.
I have predefined several types of movement, which can then be modified and combined as desired.
Since several people are to act in a complex model, a real-time control via mouse or keyboard in SketchUp is not controllable.
For smaller environment models, however, it is possible to control a figure via mouse and keyboard in MSPhysics in real time ..@ Mike
Thanks Mike.
There is also a bit of enthusiasm for MSPhysics behind it.
I do not want the interest in it breaking off.
Maybe there will eventually be a further development that is even more user-friendly ..
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how great it is to see something reaching this state of high level.
And just like Mike said it above: thank you for keeping us informed here! -
Thanks HornOxx,
hope this WIP comes to an end soon .. -
Steps to the final layout…
A few frames from video sequences with overlay of rendered and sketchy tracks.
The final version is kept in color, to give a better feeling for the warm summer rain.
Used SketchUp, IndigoRT, FotoSketcher.
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@faust07 said:
23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid ..
Lost in character animation again - endless test series, felt 250 set screws.
Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
Sorry for the GIFs with that massive reduce of load time.What is the source of the characters in your animations?
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