sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Urban simulation with MSPhysics

    Scheduled Pinned Locked Moved WIP
    30 Posts 9 Posters 17.6k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Mike AmosM Offline
      Mike Amos
      last edited by

      When it come to motion, you are THE class act. Marvelous.

      1 Reply Last reply Reply Quote 0
      • HornOxxH Offline
        HornOxx
        last edited by

        ๐Ÿ˜ฎ ๐Ÿ˜ฒ ๐Ÿ‘ Faust, with my mouth open I stand there and marvel and I sincerely bow to this class! I love all this even without ever striving or understanding how all this works ... Great!

        never trust a skinny cook

        1 Reply Last reply Reply Quote 0
        • PixeroP Offline
          Pixero
          last edited by

          Could you elaborate on how you did the animated tree branches simulation?

          1 Reply Last reply Reply Quote 0
          • F Offline
            faust07
            last edited by

            Thanks for the encouraging words!
            An animation in the NPR style is my goal. The picture in the first post above is a single frame from an early stage.
            There are still missing animated people, other animated objects, lights, etc ..
            For the finished one-minute film with a few camera shots, both of my computers each need about 1 week of computation time with an average of 6 minutes of rough rendering per image (1920x1080 pixels, indigo RT).
            Next, four movie layers are superimposed in the video editing program - SketchUp Lines-and-Colors, pure rendering, and two graphic layers created with FotoSketcher from the rendered images.
            Several filters are used for the overlay then ..


            pure rendering with indigoRT

            1 Reply Last reply Reply Quote 0
            • F Offline
              faust07
              last edited by

              The animated tree branches are components extracted from trees, which in this case can be copied arbitrarily and generate a servo joint with a MSPhysics script, wiggle and react to passing copters.
              The large blue box in the GIF is the tree dummy with witch all branches self connect.
              The GIF shows most of the active simple physics geometry. The geometry to be rendered is too complex for the calculation and is therefore physically ignored. Most smaller objects outside the camera's field of view are hidden. The rain simulation is not shown here.


              F-Town_Branches_MSP_03.PNG


              F-Town_SUp-MSP_02.gif

              1 Reply Last reply Reply Quote 0
              • F Offline
                faust07
                last edited by

                Playing with the architecture - from scaffolding character to more organic shapes in the exterior dungeon of the buildings.


                F-Town_SUp-MSP-C5_01.gif

                1 Reply Last reply Reply Quote 0
                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  Very nice, a brilliant demo of your ability.

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    faust07
                    last edited by

                    Here is an attempt to summarize the essential components of the simulation very briefly. In complex MSPhysics simulations, it makes sense to separate the collision geometry from the visual geometry ...


                    F-Town_SU-MSP-C5_06.gif

                    1 Reply Last reply Reply Quote 0
                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      Thank you, a privilege to see.

                      1 Reply Last reply Reply Quote 0
                      • F Offline
                        faust07
                        last edited by

                        Thanks Mike,
                        i struggle with details and especially with the light in rendering animations โ€ฆ
                        Try to understand why certain lights in IndigoRT suddenly turn brighter or darker.


                        F-Town_IR-MSP-G1_01.gif

                        1 Reply Last reply Reply Quote 0
                        • F Offline
                          faust07
                          last edited by

                          23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid .. ๐Ÿ˜‰
                          Lost in character animation again - endless test series, felt 250 set screws.
                          Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
                          Sorry for the GIFs with that massive reduce of load time. ๐Ÿ˜Ž


                          F-Town_SU-MSP-G3_22-60.gif


                          F-Town_SU-MSP-G3_24-60-T.gif


                          F-Town_SU-MSP-G3_22-60-R.gif

                          1 Reply Last reply Reply Quote 0
                          • pilouP Offline
                            pilou
                            last edited by

                            How joints are regulated? by cursors ? Times lines ? ...

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
                            • Mike AmosM Offline
                              Mike Amos
                              last edited by

                              Amazing job you are doing with animations, thanks for keeping us up to date.

                              1 Reply Last reply Reply Quote 0
                              • F Offline
                                faust07
                                last edited by

                                @ pilou
                                The connections are controlled via a kind of timeline for each character in a script.
                                I have predefined several types of movement, which can then be modified and combined as desired.
                                Since several people are to act in a complex model, a real-time control via mouse or keyboard in SketchUp is not controllable.
                                For smaller environment models, however, it is possible to control a figure via mouse and keyboard in MSPhysics in real time ..

                                @ Mike
                                Thanks Mike.
                                There is also a bit of enthusiasm for MSPhysics behind it.
                                I do not want the interest in it breaking off.
                                Maybe there will eventually be a further development that is even more user-friendly ..


                                F-Town_SU-MSP-3P_01.gif

                                1 Reply Last reply Reply Quote 0
                                • HornOxxH Offline
                                  HornOxx
                                  last edited by

                                  ๐Ÿ˜ฎ ๐Ÿ˜ฎ how great it is to see something reaching this state of high level.
                                  And just like Mike said it above: thank you for keeping us informed here!

                                  never trust a skinny cook

                                  1 Reply Last reply Reply Quote 0
                                  • F Offline
                                    faust07
                                    last edited by

                                    Thanks HornOxx,
                                    hope this WIP comes to an end soon ..

                                    1 Reply Last reply Reply Quote 0
                                    • F Offline
                                      faust07
                                      last edited by

                                      Steps to the final layoutโ€ฆ
                                      A few frames from video sequences with overlay of rendered and sketchy tracks.
                                      The final version is kept in color, to give a better feeling for the warm summer rain.
                                      Used SketchUp, IndigoRT, FotoSketcher.


                                      TestFrame_C9_01.jpg


                                      TestFrame_C9_06.jpg


                                      TestFrame_C8_08019.jpg


                                      TestFrame_C8_10011.jpg

                                      1 Reply Last reply Reply Quote 0
                                      • ntxdaveN Offline
                                        ntxdave
                                        last edited by

                                        @faust07 said:

                                        23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid .. ๐Ÿ˜‰
                                        Lost in character animation again - endless test series, felt 250 set screws.
                                        Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
                                        Sorry for the GIFs with that massive reduce of load time. ๐Ÿ˜Ž

                                        What is the source of the characters in your animations?

                                        1 Reply Last reply Reply Quote 0
                                        • 1
                                        • 2
                                        • 2 / 2
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement