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    Opposite of Sub divide

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    • J Offline
      JakeMM
      last edited by

      Hi,

      I've imported a file into sketchup that's been subdivided by another program. There's so many divisions, that it's extremely difficult to orbit the model.

      Is there a plugin that does the opposite of sub divide; I want to reduce the number of faces and simplify the geometry.

      Anyone know if a plugin exists?

      Or even some ideas on what to search for!

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      • M Offline
        McGordon
        last edited by

        I can't think of any SketchUp extensions, but there's a couple of tools in Blender that may help:

        Decimate modifier's Un-subdivide option.
        https://docs.blender.org/manual/en/dev/modeling/modifiers/generate/decimate.html

        Limited Dissolve
        https://docs.blender.org/manual/en/dev/modeling/meshes/editing/basics/deleting.html?highlight=delete#limited-dissolve

        Decimate will probably work best with a mesh that has been subdivided before rather than just a complicated mess of a mesh. If that doesn't work, try limited dissolve.

        With your mesh selected in edit mode, press x for delete, l for limited dissolve then choose an angle, which is a bit like choosing an angle for soften/smooth edges in SketchUp, but this will remove geometry.

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        • pilouP Offline
          pilou
          last edited by

          A very old one by Whaat : Polyreducer

          http://s6.postimg.cc/ci4lzyqz5/GIF_polyreduce.gif

          There is another one inside Artisan!

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • Dave RD Offline
            Dave R
            last edited by

            I would also run Thom Thom's CleanUp3 first. It will clean up coplanar edges which can greatly reduce the complexity of the model, especially if the model came from something like an STL file. And the soften edges. That will also help with the performance.

            Here's an example of a couch I downloaded from the Warehouse. Just after importing it.
            Screenshot - 5_21_2018 , 7_55_02 PM.png

            And after running CleanUp3.
            Screenshot - 5_21_2018 , 7_55_34 PM.png

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • HieruH Offline
              Hieru
              last edited by

              There's also the Reduce Polygons function built into Artisan. However I agree with Dave R that you should try cleaning up the model first.

              Otherwise the Blender option is pretty good even with complex geometry. It has the added benefit of retaining UV mapping too.

              www.davidhier.co.uk

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