Spaciship? Spaciship!
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Looking good Bryan really taking shape
John -
Thanks everyone!
I think from here on I'm just going to post major changes. I'm starting to accumulate some errors and I'm falling behind on the details.
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Side hanger detail updates.



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New changes. Note the top middle section has changed.

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Some aft updates.

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Here's a first look without profile lines.
Still a long way to go.

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More aft detail. Updated side hanger detail as well.


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Details, details, details. Still not complete. Still changing mass block sizes. Still moving things around a little bit.


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Updated keel detail. Changed the length the center engine pods. Moved the guns.


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Starboard shadow view.

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Different angle of the keel.

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Two mass block components temporarily hidden to show hidden detail. These are not internal features, just details in open space but blocked by outer components.


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coming along great

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Getting close to completion.


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Here's what it looks like without the large rear pods. I kind of like this!



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First render test. The model itself is still not complete.

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Second test render.

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Oh man those are terrible renders.I think I'll wait until I finish the model before I try another render.
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Hi Bryan, I think lights in the Landing/loading bays and perhaps navigation lights would help. I also think some bold and not so bold graphic details. but I think your main enemy here is the default materials, Titanium perhaps? I think that model deserves some extra rendering time that the lights and a bit of shine may require:thumb:


(edited) Did you use an image for the background? If not have a look at these. BTW if they take a long time to load into your renderer that is normal. Have attached a link for Space HDRI's
HDRI Hub - HDRI Space Textures & Star Maps
HDRI maps of star and outer space environments for CGI and game engines like #Unity3D or #UnrealEngine.
(www.hdri-hub.com)
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Thanks L I am. Good ideas.
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With your input, this post could be even better π
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