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    Will SketchUp Ever Wear Big Boy Pants?

    Scheduled Pinned Locked Moved SketchUp Discussions
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    • JonFarJ Offline
      JonFar
      last edited by

      @pixero said:

      hide all edges on imported highres geometry

      I do this with every big model -- soften edges: smooth normals, soften coplanar, and about 40 degree angle
      Also disabling "Profiles" in Styles
      Helps a lot.

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      • R Offline
        rv1974
        last edited by

        I would never use a straight 35mb sofa even in Max. Vrayproxies all the way.

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        • pbacotP Offline
          pbacot
          last edited by

          Well, while we're at it: I had a model bloating up to 78MB or so and running badly. Purging didn't help, nor "fix problems" (does it ever?). I copied everything out of it. Purged the file except scenes and styles. Put everything back in paste in place -- under 5MB!

          So beware.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • chippwaltersC Offline
            chippwalters
            last edited by

            Sadly, I have to agree with what's posted here. SketchUp keeps falling further and further behind as a real 3D modeler. It's now firmly in the "not going to change" mode with all the brain power for upgrades going into how to move it to the web as a hobbyist web 3D application.

            I frankly believe the old data architecture model is flawed, and much like Adobe Muse (which Adobe recently end of lifed), there just isn't anywhere to go to fix it without a huge overhaul.

            I've had several lengthy conversations with a couple of the top plugin developers here, offering $1000 to develop a community distributable filleting plugin which actually works correctly with non coplanar faces with the conclusion it's just not possible to do in SketchUp because of the internal architecture. ALL OTHER 3D POLY APPS HAVE SUCH A CAPABILITY-- just not SketchUp.

            From where I sit, and as a very long time (also @Last) user, the core competencies of the SU dev team now pretty much reside in learning javascript and building web interfaces. I would even posit the real 3D dev talent for SU is in the plugin community, not with the dev team. Based on this, I doubt there will ever be any catching up done other than some slick web demos, like the recent one on how to create a screw using the web based version and no plugins.

            Currently working with Cross-Reality technologies

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            • D Offline
              Derek Edison
              last edited by

              I've been using it since the @last days and it's still King for conceptual stuff but I have recognized like others that I need to move to Revit soon. That's just what the Arch world uses.

              The other thing holding SU back is the lack of tools to deploy it in larger companies. No corporate license key for multiple installs unless you are a network license holder, plugin deployment is a nightmare and setting a common default toolbar arrangement beyond 'getting started' just isn't possible. It also frustrates me that many of the popular free plugins that we all seem to rely on have still not made it into Pro. Trimble could easily pay for the IP or license it. Having to side-load 2 dozen plugins to make it usable for us is unsustainable.

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              • andybotA Offline
                andybot
                last edited by

                @stinkie said:

                why not love it for what it can do, rather than hate it for what it can’t? Since then I’ve basically used SU as an archviz modeling plugin for Modo. I get far less headaches that way.

                Completely this! For me, it's a tool to create architectural models for use in Blender. All my entourage and rendering happen in Blender. Every now and then I'll render a quick exterior in VfS3, but that's it. SU is just one tool in a toolbox, and it's very good at what it does.

                http://charlottesvillearchitecturalrendering.com/

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Yeah ... it is indeed. I understand the frustrations, believe me, but if there's anything I learned using Modo, it's that SketchUp, limited as it is, is really good at basic architectural modeling -and fast,too.

                  It can be an annoying bit of kit, at times, but it's not very likely I'll ever stop using it.

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @chippwalters said:

                    I've had several lengthy conversations with a couple of the top plugin developers here, offering $1000 to develop a community distributable filleting plugin which actually works correctly with non coplanar faces with the conclusion it's just not possible to do in SketchUp because of the internal architecture. ALL OTHER 3D POLY APPS HAVE SUCH A CAPABILITY-- just not SketchUp.

                    I think it's a little bit unfair to blame Sketchup 'internal architecture'. There are limitations in the edge/face conceptual framework of Sketchup, essentially because this paradigm does not allow to have a global grasp to the topology of a shape at once, as opposed to a NURBS based approach.

                    Still, advanced filleting can be done: whether it is native or in a plugin does not matter, as the algorithm does not require special performance in reality. Just a matter of work, and therefore of priority. I'll probably release my version in a few months, just need to have enough free time to concentrate on resolving a few issues to run the last mile(s).

                    Fredo

                    FredoCorner 6K ori.png
                    FredoCorner 6K round.png


                    Corner test - SU2018.skp


                    FredoCorner - Test with complex corners 2.mov

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                    • david_hD Offline
                      david_h
                      last edited by

                      Big Boy Pants

                      superman-caped-brief-17SP057-A_large.jpg

                      maybe Someday. . .

                      Someday.

                      If I make it look easy...It is probably easy

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                      • chippwaltersC Offline
                        chippwalters
                        last edited by

                        @fredo6 said:

                        I'll probably release my version in a few months, just need to have enough free time to concentrate on resolving a few issues to run the last mile(s).

                        Fredo

                        I look forward to that day.

                        Currently working with Cross-Reality technologies

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                        • V Offline
                          valerostudio
                          last edited by

                          @pixero said:

                          Sketchup is saving all the textures inside the SU file which makes it bigger.

                          Agreed that most of the time it is textures that come in with the model. 36MB OBJ imported with no textures, blew up to about 60MB. So it is not as dramatic as I made it seem, but it still is an issue.

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                          • V Offline
                            valerostudio
                            last edited by

                            I have also heard a lot of "we went with Revit" and I do think thats appropriate if you are producing construction drawings on large scale projects. What I am primarily talking about is from a viz artist point of view. Producing high end visuals using V-Ray and Thea and soon to be sending things out to Unreal (which actually might solve this whole problem). It's the detailed furniture and decor that really make a rendering sing.

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                            • kyericK Offline
                              kyeric
                              last edited by

                              SketchUp, in my own personal philosophical sense, is a lot like me. I can think quickly and creatively at many different scales and represent an idea to someone else via a sketch or narrative (written or in person - with a lot of hand gestures!). The making of a 3D model is always easier for me in SketchUp, because at its core, it wants to keep things simple. I know of no other program that has a nearly intoxicating effect for presentations on clients and contractors alike. It is fine to point and grunt at some paper with 2D black and white plan diagrams, but open a SketchUp model and nearly everyone goes "Oh! Now I get it!" It has become my de facto tool for more than a decade that helps describe ideas to someone else. Still, to this day: it is transcendent.

                              When we continue to think that SketchUp should be anything and everything from a high-poly 3D modeller to a complete BIM package, then we reach a place of deviation from our different backgrounds, approaches and needs. "It can't do what you want, because I want it to do what I want!" That path leads to complication, unnecessary features, and bloat.

                              What I truly believe the solution will be is the interoperability of software and users. What I see happening in real-time 3D rendering programs is exciting. From Thea Render, Podium Walker to Lumion LiveSync, we are now at an age of easily linking a model to another program for a re-presentation of that idea. Take this a step further and we should be able to have SketchUp models link between other software for a real-time update/collaboration. From 2D CAD drawings, syncing to a more robust 3D/rendering package or just more "I" in BIM, SketchUp can become a bridge to add value to a working process, rather than another jeweled island in the sea of 3D. Combine this with having a model be accessible online and in any browser for the designers, consultants and clients to comment is fantastic. This is beyond BIM and having a project, at any scale, be a sort of wiki-based approach of hyperlinking thought with ease of delivery (desktop, laptop, tablet, phone, paper, etc...) is the future.

                              Apologize about the ramble, and I know I probably derailed this thread, but I am more hopeful than ever that we are more near an age of true sharing of ideas than ever before! But, before that happens, can we have just have LayOut link to .dwg files with correct line types?! 😎


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                              • chippwaltersC Offline
                                chippwalters
                                last edited by

                                To me, that's a bit like saying, "Asking my flip phone to be able to view emails adds too much complexity to a simple product and will eventually make it more difficult for everyone."

                                Times change. Products evolve. People's needs evolve. Asking SketchUp to do beveling on objects or work smoothly with large poly scenes shouldn't be asking for too much.

                                Currently working with Cross-Reality technologies

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                                • StinkieS Offline
                                  Stinkie
                                  last edited by

                                  @chippwalters said:

                                  Times change. Products evolve. People's needs evolve.

                                  Sure. But whatever companies do with their products, is their prerogative. The opposite is socialism, isn't it?

                                  Sorry, Chipp. I couldn't resist. 💚

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                                  • chippwaltersC Offline
                                    chippwalters
                                    last edited by

                                    Stinkie, you need to review the difference between socialism and a free market capitalist society. There is no "law" that SU has to conform, other than the law of free people making up their own mind whether to use it or not. They are welcome to provide whatever product they want, just like Visicalc, Lotus 123, Kodak and many other companies who didn't shift with the times and customer needs.

                                    Currently working with Cross-Reality technologies

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                                    • StinkieS Offline
                                      Stinkie
                                      last edited by

                                      Joking, Chipp, joking. 😎


                                      europe-socialism1.jpg

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                                      • U Offline
                                        unearthed
                                        last edited by

                                        The other day I needed to decide if a project was viable i.e. whether I could represent my client in a hearing. I needed to see if the site could be seen from a hilltop 15km away on another peninsula

                                        • so:
                                          Quick download of DEM from Linz
                                          Use QGIS to get some real contours
                                          Import into sketchup and let it run,
                                          5 mins later I had a decision that supports taking job to next level. It is called sketchup, it's the goto tool for thinking. While I still start with a pencil, if I want 3D my next stage is Sketchup.

                                        Sketchup just needs a shp importer (and a DEM importer then I wouldn't need QGIS) - I understand 6 had a shp importer and they removed it. Why ever?

                                        Growplan - People ∩ Plants ∩ Place

                                        windows 7 64b, 4GB RAM, SU 8.0.16846
                                        Gimp, QGIS, Vectorworks 12, Bricscad 11

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                                        • jujuJ Offline
                                          juju
                                          last edited by

                                          @unearthed said:

                                          Sketchup just needs a shp importer (and a DEM importer then I wouldn't need QGIS) - I understand 6 had a shp importer and they removed it. Why ever?

                                          halfway there...
                                          Clipboard01.jpg
                                          screen grab from SU2018Pro import dropdown menu

                                          Save the Earth, it's the only planet with chocolate.

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                                          • D Offline
                                            Derek Edison
                                            last edited by

                                            I would qualify unearthed's request with a DEM importer that will deal with modern file formats. Most DEMs available these days are raster format. At least the ones I would use.

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