[Plugin] ClothWorks v1.8.0 - 28 Apr 2024
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@solo said:
[Too bad there is no plugin that can divide a welded line into equal segments.
Doesn't Bezier spline Polyline divider for Animation do what you want?
Draw any curve or use the Freehand tool or weld lines. Right click. Convert to Polyline divider for animation and set max length.
(That was once made on my request when I was making advanced animation paths in SketchUp.)Sometimes, if the curve doesn't fit with the Max length, there can be one edge with different length at the end.
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Actually Frederik, Pixero was answering the question/statement that Solo made after he said it worked like a charm.
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Here's a bit of a summer print skirt made by dropping a cloth with a hole in it over a rudimentary waist. A sphere with a pulled top and scaled to an oval.
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clothwork is a great tool to create models in sketchup and to use in iclone. Here is a little example:
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@sofie9536 said:
...Here is a little example
this upper Collider is a good isea ! -
@pixero said:
In his reply he asked for a way of dividing lines into equal segments and my reply answered that.
All good...
I interpreted it as if you hadn't read all posts... -
Announcing version 1.1.0: https://sketchucation.com/pluginstore?pln=ClothWorks
- Fixed toolbar and dialogs on Mac OS X. Now dialogs are no longer displayed as modal dialogs and toolbars can be updated.
- Improved UI slider performance when simulation is active.
- Added a feature to split edges. Now in addition to Weld Edges option there is a Split Edges option, allowing you to assign maximum spacing.
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I really love this extension. Thank you so much Anton!
Here's my last test using ClothWorks and Thea Render. The statue I've used is "Le Transi de Rene de Chalon" from Three D Scans -
Somewhat reminiscent of Priscilla queen of the desert......
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@box said:
Somewhat reminiscent of Priscilla queen of the desert......
Anyway it's a good refecence, isn't it?
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That's the one!
Chris of the desert isn't quite the same somehow....
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So funny!
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Party Time!
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Box, that is really intriguing! Can that be combined with other animations? As an example, could you rotate the base and streamers at the same time as the animation you did?
I do car wash equipment and the brushes are a challenge. When the brush is not in action, the cloth strips just hang down when they go into action, they fly out somewhat similar to your animation except that the brush rotates and the pieces stand out similar to your animation and spin around as well.
Watching the thing you guys are doing with this plugin make me wonder it it could also be used to produce some water effects by using the same techniques but with a water texture instead of cloth. If not, maybe this could be Anton's next challenge (developing a plugin for presenting water in some manners similar o this plugin).
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@box said:
Party Time!
astonishment time
just WOW !!! You're taking it to a new cool level -
just another test - here I condensed(?) the clothes surface by giving it a wavy shape first to receive more cloth materia density for more "crumpled" cloth on my collider... (what a complicated sentence )
I forgot to mention that I copied the final drop state of the cloth into a new skup instance, deleted the entire surface to get only the frame line with which I produced a follow-me figure to simulate a cloth border with thickness ...
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I don't know if I'll have time to do a lot with this, but I just bought it because watching what people have done with it, or just playing with it, is more fun than the movies.
Great work Anton.Can you post something that explains a bit of how it works? What are the factors that influence the simulation?
I was imagining using it in the design of tent structures and hanging structures. Knowing how it works would help in understanding how to use it and how good it would be for such structures.
Also, the "end" state would be most important in this case.
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@ntxdave said:
Can that be combined with other animations? As an example, could you rotate the base and streamers at the same time as the animation you did?
You probably could but you would need some serious computing power. I edited my gif to give it some speed, here it is in real time on my ancient PC, notice how it stops when I orbit.
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I tried to combine animations from SketchUp and ClockWorks with a rendered pic made with Thea Render. I used Photoshop to put them all together into a video file. The bust model is from Three D Scans.
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