FlexWindows & SU materials
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Hi all,
I don't remember if anyone already asked for it but it could be handy to be able to define a by default material for the glass panels.
Right now, there are 2 materials (one for single-sided and one other for 2-sided).
I usually define my frame and glass material on the first FlexWindow I generate in the model and then duplicate it then tweak the sizes to need. The clones share the same material definition like that. -
You can do that by applying a material directly to the glass geometry (or to any geometry in any Flex component for that matter) and then save the FlexWindow as a favorite (click on the icon with a star and plus). You can then pull in that same modified FlexWindow any time you want by opening the Favorites library (Star Icon) and choosing the window you just saved.
If you want that same window to be the default for the toolbar you can right click on it in the library and "set as toolbar default".
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I was using this favourite trick too already...
I was wondering if a material slot in the FlexWindow dynamic compo panel was possible, just like in Profile Builder2... where you can assign an in-scene material on profile before generating it.Thanks for the make default with favourite preset window, I didn't know.
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@optimaforever said:
I was using this favourite trick too already...
I was wondering if a material slot in the FlexWindow dynamic compo panel was possible, just like in Profile Builder2... where you can assign an in-scene material on profile before generating it.I don't think a material slot can be added within the dynamic components window like it is in profile builder. But I'll look into it, maybe some other way would be possible.
@optimaforever said:
Thanks for the make default with favourite preset window, I didn't know.
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Just note that if you've changed the default component, when there are updates to a specific component (new realeases etc.), the only way to see the updated component will be from the favorites! I got confused myself a few times not understanding why the update wasn't showing up... .
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