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    Solid Inspector: Need help with surface borders

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    • sk8er6S Offline
      sk8er6
      last edited by sk8er6

      I've tried going over a few times,manually closing what I thought were the holes, using make faces, intersecting with model, nothing. I'm not sure how to make this a solid and this was actually one of the root problems with my last question. Attached is my work file. I enlarged my object by 1000. It was created by offsetting the top surface downward 500 with Joint Push pull. I really want to learn how to fix these problems because I see myself making more similar models in the near future.

      help1.png

      Thanks for your time,

      -sk8er6

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      • Dave RD Offline
        Dave R
        last edited by

        Edit the style and make Profile Edges 1 so they aren't so heavy. Then zoom in closely. Erase the edges and the face will go away.
        Screenshot - 9_17_2017 , 1_16_44 PM.png

        You'll also need to fix the area at the top by erasing the unneeded edges there.
        Screenshot - 9_17_2017 , 1_18_00 PM.png

        Then use the Line tool to trace the top edge of the resulting hole to get the face healed.
        Screenshot - 9_17_2017 , 1_18_28 PM.png

        You'll see to do a similar thing on the other side as well.
        Screenshot - 9_17_2017 , 1_18_28 PM.png

        And run Solid Inspector again.
        Screenshot - 9_17_2017 , 1_21_17 PM.png


        Screenshot - 9_17_2017 , 1_18_28 PM.png

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • chippwaltersC Offline
          chippwalters
          last edited by

          @sk8er6 said:

          I've tried going over a few times,manually closing what I thought were the holes, using make faces, intersecting with model, <snip>
          Thanks for your time,

          -sk8er6

          I find it's easier when you use solid inspector if you turn on xray mode-- that way you can see the context of the borders much better, plus you can edit as well in xray mode.

          Currently working with Cross-Reality technologies

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