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Solid Inspector: Need help with surface borders

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  • S Offline
    sk8er6
    last edited by sk8er6 17 Sept 2017, 15:56

    I've tried going over a few times,manually closing what I thought were the holes, using make faces, intersecting with model, nothing. I'm not sure how to make this a solid and this was actually one of the root problems with my last question. Attached is my work file. I enlarged my object by 1000. It was created by offsetting the top surface downward 500 with Joint Push pull. I really want to learn how to fix these problems because I see myself making more similar models in the near future.

    help1.png

    Thanks for your time,

    -sk8er6

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    • D Offline
      Dave R
      last edited by 17 Sept 2017, 18:27

      Edit the style and make Profile Edges 1 so they aren't so heavy. Then zoom in closely. Erase the edges and the face will go away.
      Screenshot - 9_17_2017 , 1_16_44 PM.png

      You'll also need to fix the area at the top by erasing the unneeded edges there.
      Screenshot - 9_17_2017 , 1_18_00 PM.png

      Then use the Line tool to trace the top edge of the resulting hole to get the face healed.
      Screenshot - 9_17_2017 , 1_18_28 PM.png

      You'll see to do a similar thing on the other side as well.
      Screenshot - 9_17_2017 , 1_18_28 PM.png

      And run Solid Inspector again.
      Screenshot - 9_17_2017 , 1_21_17 PM.png


      Screenshot - 9_17_2017 , 1_18_28 PM.png

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • C Offline
        chippwalters
        last edited by 18 Sept 2017, 23:07

        @sk8er6 said:

        I've tried going over a few times,manually closing what I thought were the holes, using make faces, intersecting with model, <snip>
        Thanks for your time,

        -sk8er6

        I find it's easier when you use solid inspector if you turn on xray mode-- that way you can see the context of the borders much better, plus you can edit as well in xray mode.

        Currently working with Cross-Reality technologies

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