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    [Plugin] Slender - Baking textures in Sketchup with Blender

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    • Rich O BrienR 離線
      Rich O Brien Moderator
      最後由 編輯

      @qp

      fantastic idea. Can't get it going yet so subscribing so I can flag updates

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      • Q 離線
        qpik
        最後由 編輯

        @jql said:

        qpik, you're using cycles or is this blender internal?

        So far internal, why do you ask?

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        • JQLJ 離線
          JQL
          最後由 編輯

          Out of curiosity. I've seen great things coming from cycles and heard it's improving very fast.

          Who knows where this plugin will lead so, maybe cycles would be a good bet.

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          • filibisF 離線
            filibis
            最後由 編輯

            @filibis said:

            I will see tomorrow what causes problem in the office computer

            I tried again in the office today, i noticed this code was missing in slender.bat

            %~dp0\slender.blend
            

            (see attachment) I don't remember deleting it, maybe downloaded the .zip yesterday before you update or something idk 🤣
            So i downloaded .zip again today, it worked fine. 👍


            slender_blend_missing.jpeg

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            • PixeroP 離線
              Pixero
              最後由 編輯

              A couple of question.

              How does the geometry look when imported back into SketchUp?
              Is it grouped the same?
              Are the components intact?
              Is the geometry triangulated or as it was originally in SU?

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              • filibisF 離線
                filibis
                最後由 編輯

                @pixero said:

                How does the geometry look when imported back into SketchUp?
                Is it grouped the same?
                Are the components intact?
                Is the geometry triangulated or as it was originally in SU?

                Seems it imports one component that contains the whole geometry and everything inside exploded. Also triple clicking only select ones that shares the same material. See below for gif demonstrations.

                Triangulation and other export features are optional (see attachment). (But making "preserve_instancing => true" doesn't seem to be working)

                https://gifyu.com/images/slender_demonstration.gif

                https://gifyu.com/images/slender_demonstration_tripleclick.gif


                export_collada.JPG

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                • Q 離線
                  qpik
                  最後由 編輯

                  Unless I'm missing something there's no combination of COLLADA import/export settings in SU and Blender that would keep components. It's just how those exporters/importers work.

                  Triangulation solves issue with holes in faces, which are not supported, as far as I learned, in Blender.

                  The real question is whether keeping component structure is really necessary, I doubt it.

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                  • N 離線
                    n8phu
                    最後由 編輯

                    I am getting the same result as qpik, I put the pause i nthe bat file and this is the error it is giving me:
                    TypeError: Converting py args to operator properties: : keyword "include_material_textures" unrecognized

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                    • N 離線
                      n8phu
                      最後由 編輯

                      I should have also included I am using win 10, blender 2.79c, sketchup 17

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