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    [Plugin] Slender - Baking textures in Sketchup with Blender

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    • Q Offline
      qpik
      last edited by

      Simple triangulation issue in slender.rb (you should see HOLES NOT SUPPORTED in Blender console).

      triangulated_faces => true
      

      Fixed and reuploaded whole package. Result:

      baked_result_comparison_v2013_qpik.jpg
      baked_result_comparison_v2013_qpik.skp
      After tweaking slender.blend scene (Environment Lighting Raytrace -> Approximate) which you can try with your own settings:
      baked_result_comparison_v2013_qpik_1.jpg
      baked_result_comparison_v2013_qpik_1.skp

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      • filibisF Offline
        filibis
        last edited by

        Hmm, i see now better.
        So, can we say it's not that suitable for interior stuff? Or is it possible to add other light types in addition to sun into baking process?

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        • Q Offline
          qpik
          last edited by

          @filibis said:

          Hmm, i see now better.
          So, can we say it's not that suitable for interior stuff? Or is it possible to add other light types in addition to sun into baking process?

          It's all a matter of translating objects from SU to Blender, then everything is possible.

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          • JQLJ Offline
            JQL
            last edited by

            qpik, you're using cycles or is this blender internal?

            www.casca.pt
            Visit us on facebook!

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @qp

              fantastic idea. Can't get it going yet so subscribing so I can flag updates

              Download the free D'oh Book for SketchUp πŸ“–

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              • Q Offline
                qpik
                last edited by

                @jql said:

                qpik, you're using cycles or is this blender internal?

                So far internal, why do you ask?

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                • JQLJ Offline
                  JQL
                  last edited by

                  Out of curiosity. I've seen great things coming from cycles and heard it's improving very fast.

                  Who knows where this plugin will lead so, maybe cycles would be a good bet.

                  www.casca.pt
                  Visit us on facebook!

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                  • filibisF Offline
                    filibis
                    last edited by

                    @filibis said:

                    I will see tomorrow what causes problem in the office computer

                    I tried again in the office today, i noticed this code was missing in slender.bat

                    %~dp0\slender.blend
                    

                    (see attachment) I don't remember deleting it, maybe downloaded the .zip yesterday before you update or something idk 🀣
                    So i downloaded .zip again today, it worked fine. πŸ‘


                    slender_blend_missing.jpeg

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      A couple of question.

                      How does the geometry look when imported back into SketchUp?
                      Is it grouped the same?
                      Are the components intact?
                      Is the geometry triangulated or as it was originally in SU?

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                      • filibisF Offline
                        filibis
                        last edited by

                        @pixero said:

                        How does the geometry look when imported back into SketchUp?
                        Is it grouped the same?
                        Are the components intact?
                        Is the geometry triangulated or as it was originally in SU?

                        Seems it imports one component that contains the whole geometry and everything inside exploded. Also triple clicking only select ones that shares the same material. See below for gif demonstrations.

                        Triangulation and other export features are optional (see attachment). (But making "preserve_instancing => true" doesn't seem to be working)

                        https://gifyu.com/images/slender_demonstration.gif

                        https://gifyu.com/images/slender_demonstration_tripleclick.gif


                        export_collada.JPG

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                        • Q Offline
                          qpik
                          last edited by

                          Unless I'm missing something there's no combination of COLLADA import/export settings in SU and Blender that would keep components. It's just how those exporters/importers work.

                          Triangulation solves issue with holes in faces, which are not supported, as far as I learned, in Blender.

                          The real question is whether keeping component structure is really necessary, I doubt it.

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                          • N Offline
                            n8phu
                            last edited by

                            I am getting the same result as qpik, I put the pause i nthe bat file and this is the error it is giving me:
                            TypeError: Converting py args to operator properties: : keyword "include_material_textures" unrecognized

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                            • N Offline
                              n8phu
                              last edited by

                              I should have also included I am using win 10, blender 2.79c, sketchup 17

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