MSPhysics - Kid with milk jug
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Funny!
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This are the bones and joints (jet not enough ... hands, head ...) and the result with Twilight renderer.
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Very nice, amazing in fact. Think I'll settle on cool too.
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Pretty cool!
I still can't get MSPhysics to work right. The interface is broken, but I can get the basics to work. However, without the interface working correctly, I can go no further than that.
Please post more!
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Attempts to script new poses and movements... the whole becomes more and more complex.
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Well I like it.
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@faust07 said:
Danke HornOxx - Merci pilou - Thanks Brian,
I think Anton will release version 1.0.0 soon.
Perhaps the interface works with your system then...Your welcome.
That is excellent news! I am really intrigued by MSPhysics.
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No milk pot but a lantern ... Candles test with IndigoRT. Thanks to Istvan and Anton!
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It's getting more and more interesting!
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SketchUp with MSPhysics can work hard and hurt...
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Wow. Didn't know, that this is possible in su.
good work
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Gob smacking depth of technique there, my hat is off to you.
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Thank you for your interest and your kind words.
It is becoming more and more complex.
I never thought that "sitting down" could be so complicated.
Thanks to the elastic, versatile adjustable and programmable connection elements (joints) and bodies in MSPhysics it is however a children's play ...
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Looking good!
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That looks promising.
WalkerTest_11.gif and WalkerTest_12_pain.gif are best!
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Thanks!
Hi Bryan, do you remember the lantern, it's from your 2400 years old tricycle... -
Danke HornOxx - Merci pilou - Thanks Bryan,
I think Anton will release version 1.0.0 soon.
Perhaps the interface works with your system then... -
I used to play with Poser. Natural movement is a difficult thing. Fortunately there are some Mocapdatas to apply to the models to get a more or less natural movement. I am suprised what you've done with that "simple" SU. looks really great!
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Yes, that is exciting.
Thanks to the great plugins, SketchUp is a versatile tool and with "MSPhysics" or with "Animator" technical animations are already quite well done.
For me the simple character animation is a great creative fun and occasionally a funny sequence comes about. The path is everything, the goal is nothing ... Perhaps I leave in a later architecture or urban building simulation also some SketchUp figurines bounce through the picture ... -
@jo-ke said:
I used to play with Poser. Natural movement is a difficult thing. Fortunately there are some Mocapdatas to apply to the models to get a more or less natural movement. I am suprised what you've done with that "simple" SU. looks really great!
I was thinking about this too, however for mocaps to work the character would need to be rigged, some sort of skeleton right? Would be groundbreaking if this could be achieved.
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