Higher Resolution Causes Jagged Edge
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Hi everyone,
When i try to render higher resolutions, renders start to get 'jagged edges'. I got some test renders to show the issue (I use default high-low preset feature of vray 3.4 beta, also AA filter option is on with Catmull Rom):
(Images on top are rendered as a whole room, then i cropped them in GIMP and brought them together.)
The weirdest thing is when i use 'region render' feature on 'vray frame buffer' , render looks just fine. (See below image)Seems like the problem is about antialiasing (AA) or my graphic card but i'm not sure how to solve it.
Note that updating my OS & graphic card didn't solve the issue.
I use Sketchup Pro 2017 + Vray 3.4 Beta
OS: Windows 7 Professional 64-bit
Graphic Card: AMD Radeon HD 5450 -
I tried it on a scene here but didn't notice any differences. Are you using pure white (255,255,255) for the walls or sectiongeometry? Maybe that could cause some errors?
Best,
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@peerman said:
I tried it on a scene here but didn't notice any differences. Are you using pure white (255,255,255) for the walls or sectiongeometry? Maybe that could cause some errors?
There is no section or vrayclipper in this case, just a scene on top of ceiling looking downwards. And ceiling backface is default vraymtl with opacity set %0. Here i applied a brown material to show the ceiling plane.
I tried changing colours but it didn't fix anything.Thanks for simultaneous comments inter-forums!
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Hi,
Yes I responded to both forums, but did Ted's answer solved your issue? Setting the time to 0 when using progressive render? -
Hi peerman,
Yes, Ted's reply solved the issue. I made the Render Time = 0 and that solved the problem!
I wished when i make it 'High Quality' preset, it automatically brings down the render time setting to 0 ...In the meantime i by-passed the problem by using bucket rendering.
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