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    Wrap-R for SketchUp

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    • pbacotP Offline
      pbacot
      last edited by

      Those car models are beautiful. I can't imagine how you got there despite the great plugins.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • HornOxxH Offline
        HornOxx
        last edited by

        @hornoxx said:

        ... it can´t hardly get better !!

        I was wrong above - It can ❗ ❗ 👍 👍 😄

        never trust a skinny cook

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        • Mistro11M Offline
          Mistro11
          last edited by

          I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

          BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

          i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
          Structural Integrity is Not Just Physical...It's in the Design and Purpose

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Make sure your texture is square 1 : 1

            For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

            Still not complete as I've more to add soon

            Download the free D'oh Book for SketchUp 📖

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              yes, slowly slowly catchy monkey.

              enjoy the trial! if you need a refresh let me know

              Download the free D'oh Book for SketchUp 📖

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              • Mistro11M Offline
                Mistro11
                last edited by

                @rich o brien said:

                Make sure your texture is square 1 : 1

                For documentation see : https://wrap-r.com/docs-wrapr-.html

                Still not complete as I've more to add soon

                Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?

                i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                • Mistro11M Offline
                  Mistro11
                  last edited by

                  @rich o brien said:

                  yes, slowly slowly catchy monkey.

                  enjoy the trial! if you need a refresh let me know

                  Ok, thank you!

                  i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                  Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                  • JQLJ Offline
                    JQL
                    last edited by

                    Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind...

                    www.casca.pt
                    Visit us on facebook!

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                    • R Offline
                      raumplan
                      last edited by

                      Wrap-R OSX version, please!

                      http://www.raumplandesign.it

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                      • OxerO Offline
                        Oxer
                        last edited by

                        @raumplan said:

                        Wrap-R OSX version, please!

                        The same 😉

                        "The result is the end what is important is the process" by Oxer
                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                        • O Offline
                          optimaforever
                          last edited by

                          Hi Rich,

                          I was wondering if an update was in the pipeline... has the new SU SDK allowed too improve on packing/optimzing UV algorithms?

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            I already replied to your email.

                            But we have to wait for the next SDK to see what goodies SU expose to us.

                            We do have a new unwrapping method for non-manifold meshes. But having a Smart Unwrap method is the goal to minimize to workflow for those that need very quick and dirty unwrapping.

                            Download the free D'oh Book for SketchUp 📖

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                            • O Offline
                              optimaforever
                              last edited by

                              Yup, I know.
                              I just wanted to launch a beacon here to tell others that info, in case they were wondering... 😉

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                              • K Offline
                                kaas
                                last edited by

                                @rich o brien said:

                                Make sure your texture is square 1 : 1

                                I recently re-discoverd Wrapr and I'm loving it - great tool! Any chance non-square textures will be supported? (2048x1024)

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                                • O Offline
                                  optimaforever
                                  last edited by

                                  Ah! I forgot to post the final result...
                                  Modeled in Sketchup pro 2017/8 + QFT + SubD
                                  Unwrap in Wrap-R
                                  Bodies painted with Substance Painter 2
                                  Rendered with Thea 1.5/2


                                  Kyosho Optima Mid trio

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    @kaas

                                    Non square is coming. need to address some export issues for non-square textures

                                    @opti

                                    those are yummy models!

                                    Download the free D'oh Book for SketchUp 📖

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                                    • O Offline
                                      optimaforever
                                      last edited by

                                      thanks Rich! 😄

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                                      • K Offline
                                        kaas
                                        last edited by

                                        Question: will there be an update for 2019 soon OR should we use the 2018 Wrap-r version?

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                                        • alsomarA Offline
                                          alsomar Extension Creator
                                          last edited by

                                          @kaas said:

                                          Question: will there be an update for 2019 soon OR should we use the 2018 Wrap-r version?

                                          +1

                                          Alejandro Soriano Visuals · All my links

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                                          • G Offline
                                            Gábor
                                            last edited by

                                            @kaas said:

                                            Question: will there be an update for 2019 soon OR should we use the 2018 Wrap-r version?

                                            Wrap-R 2018.4 is SU 2019 compatible. It can be downloaded from here: https://s3.amazonaws.com/wrapr-download/WrapR-installer_2018_4.exe

                                            The new features of this release compared to the 2018.2 version are:

                                            • 2019 compatibility
                                            • Won't create the surplus hidden Wrap-R layer in the .skp file
                                            • Improved error handling
                                            • Limited Ngon support
                                            • Group and Component support
                                            • Untextured faces support
                                            • License fixes
                                            • Context menu added
                                            • Modified "Save" workflow
                                            • New Ruby plugin to support the above features
                                            • Modified plugin installer
                                            • Modified Relax Function
                                            • Improved 3D display performance
                                            • Check for updates in Help nemu

                                            We plan to release the 2019 version of Wrap-R with loads of new features later this year.

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