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    Textures fading away

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    • wimveW Offline
      wimve
      last edited by

      Hello,

      I made a new texture of a wall design.
      Made the pattern, put in the textures and made a combined texture including remove dividing lines.
      This works well and looks good nearby but in the distance it starts fading away.

      Is this a setting somewhere ?

      Many thanks for answers in advance.
      (This is in SU pro 2013)

      Fading wall texture

      Best regards,
      Wim
      Holland
      http://www.petromax.nl/DeBeer.html

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Only setting would be the max texture size. But that won't change this appearance I'd imagine.

        Window > Preferences > OpenGL

        There's also stuff you can tweak with the AA setting but that will degrade the edge pixelation in the viewport.

        Download the free D'oh Book for SketchUp πŸ“–

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        • Dave RD Offline
          Dave R
          last edited by

          It looks to me like you need to do a little study on what happens in perspective views. It's not so much that your texture is fading away, the vertical red areas are getting narrower as they recede into the distance. The fix would be to make the colored regions wider in the distance.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            @dave

            I think the OP is flagging the blurring to the texture at the end of the corridor. I could be wrong though.

            To me it is a natural artifact because the pixels of the image are smaller than the pixels on the screen.

            Download the free D'oh Book for SketchUp πŸ“–

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