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    SU to 3DMAX strage polygons

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      What are you exporting the .skp as?

      Download the free D'oh Book for SketchUp πŸ“–

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      • anteolicA Offline
        anteolic
        last edited by

        I save skp file and open it in 3d max. Also try with exporter dae and 3ds but the same problem appear.

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Did you triangulating the skp mesh before export?

          Looks like the importer for Max is not liking n-gons.

          Wouldn't a simple Box UV projection in Max fix this?

          Download the free D'oh Book for SketchUp πŸ“–

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          • anteolicA Offline
            anteolic
            last edited by

            I have read this on other forum

            SketchUp very cleverly abstracts away the underlying geometry by rendering all connected faces on the same plane as one surface (unless you tell it not to). With this visual abstraction SketchUp allows surfaces to have gaps.

            This describe my problem but I dont know how texruring this face in Sketchup change triangulation in 3d max???

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              When you apply materials are you applying directly to a face or are you painting a group/component?

              The default way SketchUp makes UVs makes no real sense when you just paint a surface...

              screen-grab_047.jpg

              Some of it's exporters will then create a myriad of separate textures if you don't triangulate the mesh.

              I find that triangulated FBX or OBJ are the best exports to retain UVs and not create multiple textures.

              Download the free D'oh Book for SketchUp πŸ“–

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              • anteolicA Offline
                anteolic
                last edited by

                When i select all faces and aplay material to all the problem still exist, but when i paint just one face and open file in 3d max, this painted face have no problems with triangulation but stil there is one line on face as you can see on second image

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  Are the vertices welded in Max?

                  The only faces showing this behaviour are ngons. Looks like Max is doing out of necessity.

                  Especially on faces with holes.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • anteolicA Offline
                    anteolic
                    last edited by

                    No! When i delete this verticle on face one polygons face disapear.

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      I'm out of suggestions.

                      Triangulate the face and see if it works.

                      screen-grab_048.jpg

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • anteolicA Offline
                        anteolic
                        last edited by

                        Than you very much. I will try some experiment and also search other forums and than when i realize sth. i will post here.

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