Wish list for Sketchup 2018
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@gmthompson said:
i am voting for the use of dwg's with layout insertion of pdfs into layout and sketchup, also coming from a non developer or programming knowledge why do dimensions not import "if you have turbocad pro you can workaround that dimensions import"
yep, I've requested the ability to insert DWG's in LO before, it's really a must-have if you're pitching the software to professionals. The DWG's imported into SU looses a lot of information that I would like to have when I'm coordinating information.
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The main thing that Sketchup must have is true curves, not a series of line segments, true circles, true arcs and so on, like in Autocad. And the main is a real NURBS ! Why it is important ?! Because these features will give a powerful possibilities to do your modeling more efficient, faster and better looking ! And your model will looks like more realistic, and not like a low-poly sh&%, it will looks more professional, and not like a "kid drawings" !
Seriously, why this very important thing is not still in Sketchup, Sketchup will never be a real CAD (or nearby) without it !
P.S. sorry for my bad english, but I really want it for so long time, and new versions of SU have nothing REAL"new" since Google dropped it to the Trimble, so i decided to post right here -
So you do not consider 64 bit version and a new rendering engine anything new? I agree with the need for true curves though, not sure about nurbs...
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I would also like to see something like real solids in that when you do a section cut you do not get the front and back face with a blank gap in between.
Hope that makes sense.
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LAYER MANAGER
The Layer Manager organizes geometry for user convenience which it does well. However, SU is being used for a variety of different purposes by so many people/disciplines.I feel Layer Manager redesign needs to be a primary target of SU 2018. It could alleviate a lot of frustration for many users and facilitate modeling efficiency.
My contention is that it needs to be far more flexible/configurable, with hooks in the API that will allow developers to do their thing.
So, trash the UI.
Use the Spreadsheet paradigm. The current fields/columns would would remain the same (and perhaps unconfigurable ?) so that templates and models from previous versions would remain in tact.The UI would be user modifiable. New Columns could be added which could be assigned properties which could be sorted alphabetically, numerically, etc., for instance: a project phase assignment and I suspect many other useful category designations needed for different disciplines.
Column order would be changed by merely dragging column headings with the mouse. They could be assigned a background color. Perhaps styles could be assigned to columns which could be toggled on or off for specific layer(s).
Layers could have sublayers ( a sublayer "level" would be assigned as a "child" column with the ability to control the indentation of each child column by allowing the user to drag the sublayer column borders sideways).
Layers could be put into groups (for 4-d construction phasing, progressive disclosures, project phasing, assigning the background color of layers in the Layer Manager. Layer Groups could be used to override certain properties of the layers contained within them. Layer Groups (and layers) could be manually reordered by dragging the layer vertically
Layers could be locked.
There would be a SOLO MODE for layers. When toggled on to Solo Mode, all other layers would be temporarily hidden. This would facilitate editing of complex models and quickly verifying that geometry has been assigned to the proper layer.
I guess you could consider this suggestion to be a Data and Geometry Management system with a Layer Manager contained within in it.
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MULTIPLE VIEWPORTS -(extra window that can be turned on and off)...I wished this in every release despite many people not convinced about it. But there is no reason every professional 3d software keep it without its good use! Its always good to see your meshes in different angle while you edit...
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I'd like LO tools to behave like SU tools and to have drafting tools in LO that are missing like fillet, trim and extend.
I'd also simply LOVE to be able to control SU's linestyles.
Finally I'd like to have flawless DWG in/out from Sketchup and Layout:
1 - Layers:
- SU would import each layer into a group with all objects in Layer0 and the layer applied to groups;
- A material would be created for each layer with the corresponding color of the layer and applied to the group;
- LO would export every SU line in it's corresponding layer besides exporting the LO layers.
- SU layers would go to model space, LO layers would go to paperspace.
- Section cut profiles would export in it's own layer from LO as they do in SU.
2 - Texts:
- Would import into Sketchup flawlessly;
- It would be cool if the point of insertion would be kept and we could pick it (I'm thinking on topo drawings which have texts to mark heights)
- Import into LO.
3 - Dimensions:
- Would import into SU;
- Into LO too.
4 - Hatches:
- Would be imported into SU and converted into grouped faces with hidden lines and each hatch would have a corresponding material with or without texture, named after the name of the hatch pattern.
- Into LO the same thing could happen.
- Export
5 - Leaders:
- Would be converted to SU or LO leaders;
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@juju said:
So you do not consider 64 bit version and a new rendering engine anything new? I agree with the need for true curves though, not sure about nurbs...
I mean that SU must be a still easy modeler as many years ago, but with a new BASIC features that have other BIM/3D/CAD or half CAD products, and these features will not be obligatory, so you will have two ways to create your models: 1). as newbie, who wants fast and simple model with basic instruments as usual, 2). as a professional user, who requiers more powerful/specialized instruments for it's job to create architectural/sculpture/mechanic models and even masterpieces with ease of SketchUp.
64bit and new rendering engine, that's not what I've waited for, that is not "WOW things" in this case. -
I would like to customise my tools bars on Mac like they can be in windows. Floating toolbars are a bit annoying and time consuming moving them around.
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A button for locking the orthographic view when working in 2d would be helpful.
Would make panning around easier. If i accidentally orbit i have to click on plan view button again to align the view again. Also maybe being able to rotate the view locked in orthographic would be useful. -
A program loading Progress Bar such as found in Windows. No big deal.
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in older versions there could be found LINE TO FACE plugin, that made face from single line, like push/pull for faces, just for line and face could be pulled to any direction, now with the "older extensions won't apply in the warehouse" that usefull plugin nowhere to be found and is so missing, would be great to recreate again this tool
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@ezlde said:
in older versions there could be found LINE TO FACE plugin, that made face from single line, like push/pull for faces, just for line and face could be pulled to any direction, now with the "older extensions won't apply in the warehouse" that usefull plugin nowhere to be found and is so missing, would be great to recreate again this tool
I use extrude tools for this now, or Vertex tools ($). You can draw out a face with one edge or multiple edges.
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I may have posted this request before, but I'd really like the ability to "Lock" an object yet still be able to hide it. Locking should keep me from moving it, deleting it, changing any attribute - except visibility. I understand that layers are the main way that SU handles visibility, but my models have well over 100 layers now and if I was to create a layer for every single entity that I may want to randomly and temporarily remove from view (blocking something I'm looking at / modeling), I'd have thousands of layers. As it is, I must either unlock / lock an object every time its in the way of modeling something else, or risk moving it inadvertently and not discovering that until who knows when and after who knows how many objects have been modeled based on it. Which happens too often.
Another request, I often create a group or component, move to a layer, then hit the "m" key to move the object into place. Except I just created a layer "m" instead. I can't tell you how often I do that each and every day. In order to make that work flow work, I have to deselect my object, then reselect it! Find a way to make that work better, please, such as requiring that I actually hit the "+" in the layer window.
Another request, if anyone from Trimble watches this forum, some awareness in the program about where current modeling is taking place - as in, I often start to model something (usually piping or ductwork diagram with 3Skeng tools) in close and in perspective 3D. I then go to top view parallel so I can see my end point. I find that I have to scroll waaaay out and then back in on my modeling location. To have the top view / parallel automatically be over where I last was in the model would be superb!
Whew, glad to get those off my chest.
Bob
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My concern is for the artistic direction of SketchUp. For instance, the new orbit symbol isn't as nice as the last one, not even as descriptive. And we have to use this constantly. The "architectural design style" style isn't exactly the same, and not as nice. It can be changed to be more like the original, but why was it changed? It just doesn't seem like a truly artistic person is making decisions for Trimble or is on the staff.
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But I love SketchUp!
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@bobrsta said:
I often create a group or component, move to a layer, then hit the "m" key to move the object into place. Except I just created a layer "m" instead. I can't tell you how often I do that each and every day.
BobAgree with all of your points, but have little faith that they'll ever be addressed.
Just finished writing a short rant at the other forum on a similar theme β the number of times a day I accidentally rename layers and components (usually with "m") because SU doesn't release focus on pressing enter β it highlights the entered text instead.
@bobrsta said:
To have the top view / parallel automatically be over where I last was in the model would be superb!
BobAn available solution to your last request is provided by the Eneroth Relative Top View plugin, which works pretty much exactly that way. (If only she was designing the SketchUP UI I'd be so happy ... I'm a big fan of her work and her way of thinking)
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Not having to Save As a component, then open the component file, draw a line then erase it, just to give yourself credit for the work you have done. What pain in the **** that is! Automatic credit if you are logged in or something similar to save having to go through this time consuming exercise.
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Would like to strike the spacebar to activate last tool used.
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@pipingguy said:
Would like to strike the spacebar to activate last tool used.
Yes. I've wanted this for a long time. I would like to be able to assign a key. I use the return key in other apps, and if it doesn't interfere with anything, I'd use that. The space bar may be used by people in SU for the selection cursor (or NO tool).
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