sketchucation logo sketchucation
    • Login
    ๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Make level difference notable

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    13 Posts 3 Posters 1.4k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • V Offline
      vigge50
      last edited by

      Hello
      I have some problems with Vray there it's hard to see the offset in the wood panels, here are some picture.

      This is what I want it to look like.

      https://www.byggahus.se/forum/attachment.php?attachmentid=50480&stc=1&thumb=1&d=1308029858

      This is how I have made it in sketchup

      fasad2.jpg

      But when I render in sketchup itยดs only possible to see the offset in smal parts of the picture.

      fasad.jpg

      Is there any settings I could change in Vray to make it look better or does I need to use photoshop or similar program?

      1 Reply Last reply Reply Quote 0
      • pbacotP Offline
        pbacot
        last edited by

        Not a V-ray person, but the answer is yes. Just working on your textures would be a start (they just look like saturated color and little more), but I also suspect your lighting is overly bright. Many things can be done, and should be, within V-ray, before worrying about post processing.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

        1 Reply Last reply Reply Quote 0
        • panixiaP Offline
          panixia
          last edited by

          or you can simply tick the ambient occlusion box in the gi tab ๐Ÿ˜‰

          1 Reply Last reply Reply Quote 0
          • V Offline
            vigge50
            last edited by

            @panixia said:

            or you can simply tick the ambient occlusion box in the gi tab ๐Ÿ˜‰

            Why isn't that checked by default? Started to make a flat surface and then then make a displaysment picture to the matierial but this sounds mush simpler and looks good then I made a test, are rendering now on the model to see the result but takes some time.

            1 Reply Last reply Reply Quote 0
            • panixiaP Offline
              panixia
              last edited by

              @vigge50 said:

              Why isn't that checked by default?

              i suppose because:

              1. people don't need it in every project..
              2. it adds some more computational weight to the render (check your render times with AO switched on/off and let me know)
              3. many people (me too in most cases) prefer to add it in post as a separate render element (tipically blended in multiply mode) so you can gain much more control over it.. you can strenghten/lighten it as required or maybe you can mask some zones were you need less or zero AO.. and so on (not 100% sure vray for sketchup has the ability to extract an extra-text pass for AO i didn't use it for ages right now)
              1 Reply Last reply Reply Quote 0
              • V Offline
                vigge50
                last edited by

                Have now after some hours(started before my answer) get the picture wish is better but not as I had hoped. Should I try to change the settings or should I make a flat surface and then use displacement instead?

                fasad.jpg

                1 Reply Last reply Reply Quote 0
                • panixiaP Offline
                  panixia
                  last edited by

                  Stay away from displacement as much as you can, at least for this basic stuff..
                  As Pbacot properly said, the render is overexposed, this also wash out details.. try to increase your shutter speed or something (it's hard to tell exactly wat's going on, if you don't share your settings for people who could help you).
                  Another thing i would strongly reccomend is to avoid full white/black/blue/green/red.
                  Looking at your screenshot, looks like you are using full white for doors and windows and also you are using something like 255,0,0 red for your walls. Try to keep any color value lower than 252 or something like this..
                  In order to get fine details like this, you should have a basic knowledge of the way in wich the sampler works.. BTW, in your antialiasing rollout, make sure you have the adptive DMC sampler selected.. then raise a bit the max subdivs (default value should be 4, try something like 8 or maybe also 16)
                  Be prepared for longer rendertime.. A good idea is to use the region render tool in the framebuffer to fine tune your parameters without having to wait forever the full render to finish..

                  1 Reply Last reply Reply Quote 0
                  • V Offline
                    vigge50
                    last edited by

                    @panixia said:

                    Stay away from displacement as much as you can, at least for this basic stuff..
                    As Pbacot properly said, the render is overexposed, this also wash out details.. try to increase your shutter speed or something (it's hard to tell exactly wat's going on, if you don't share your settings for people who could help you).
                    Another thing i would strongly reccomend is to avoid full white/black/blue/green/red.
                    Looking at your screenshot, looks like you are using full white for doors and windows and also you are using something like 255,0,0 red for your walls. Try to keep any color value lower than 252 or something like this..
                    In order to get fine details like this, you should have a basic knowledge of the way in wich the sampler works.. BTW, in your antialiasing rollout, make sure you have the adptive DMC sampler selected.. then raise a bit the max subdivs (default value should be 4, try something like 8 or maybe also 16)
                    Be prepared for longer rendertime.. A good idea is to use the region render tool in the framebuffer to fine tune your parameters without having to wait forever the full render to finish..

                    Have now change the color a little because it was indeed ful 255 red. What settings do you want me to share, I don't have mush knowledge when it comes to picture and camera settings.

                    1 Reply Last reply Reply Quote 0
                    • V Offline
                      vigge50
                      last edited by

                      I have now made a new render and it was better now even if there is room for improvements. The light down close to the ground is some lights I have now removed.

                      fasad2.jpg

                      1 Reply Last reply Reply Quote 0
                      • panixiaP Offline
                        panixia
                        last edited by

                        As i said before you need to check your settings in the camera tab (you need to slighty lower the exposure) and also your settings for image sampler (antialiasing) because looks like your AA is quite poor..

                        1 Reply Last reply Reply Quote 0
                        • V Offline
                          vigge50
                          last edited by

                          Here is the settings I have now.

                          camera settings.png

                          1 Reply Last reply Reply Quote 0
                          • V Offline
                            vigge50
                            last edited by

                            Now I start to get the results I want with the settings shared above.

                            fasad.jpg

                            1 Reply Last reply Reply Quote 0
                            • panixiaP Offline
                              panixia
                              last edited by

                              the parameters you need to adjust are more likely the ones in the IMAGE SAMPLER (ANTIALIASING) rollout wich manages the sampling geometry details, texture details and stuff like that.
                              this is quite different from global DMC sampler wich is more involved in manging the sampling of blurry reflections/refractions and stuff like that..

                              actually i think you need some basic concept about sampling, antialiasing and more..
                              try to google for this.. there is a lot of stuff online.. like this example links..
                              you may also want to read the fantastic manual on the chaos group website?

                              theory:
                              http://www.interstation3d.com/tutorials/vray_dmc_sampler/demistyfing_dmc.html

                              practical implementation of the concept:
                              https://www.youtube.com/watch?v=pak8wx7KNEA

                              1 Reply Last reply Reply Quote 0
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement