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    • TNTDAVIDT Offline
      TNTDAVID
      last edited by

      To limit the amount of cube to import, I found this method:

      ComponentInstance.manifold?

      This is the method that can meet my expectations?

      I tried many things and it does not work:

      instance.componentinstance.manifold instance = false
      
      componentinstance.manifold instance = false
      
      instance = componentinstance.manifold?
      instance.componentinstance.manifold = false
      
      status = istance.componentinstance.manifold?
      status.componentinstance.manifold = false
      
      componentinstance.manifold status = false
      
      instance.componentinstance.manifold status = false
      
      instance.componentinstance.manifold = false
      

      Nothing works !

      And all methods that are following this method are not executed.

      I need your help more than ever.

      Thank you

      David

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      • K Offline
        kaas
        last edited by

        Manifold is used for testing if its a solid or not. Not the right tool for your problem.

        So you just need 1 cube in the model: you have linked the 'cube' to 'path' and you refer to it as 'component_definition'. You insert the cube using:
        instance = model.entities.add_instance(component_definition, transformation)

        Why not create a small test and see if an instance is already in the model and if so - don't load it again. Replace the above line with these lines:

        in_scene=false
        definitions.each{|d|
        	if d.name == 'cube'
        		c = d.count_used_instances
        		in_scene = true if c > 0
        	end
        }
        if !in_scene
        	instance = model.entities.add_instance(component_definition, transformation)
        end
        
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        • TIGT Offline
          TIG Moderator
          last edited by

          You seem to be misunderstanding how some things [many things!] work.
          !!! .manifold? is NOT what you need it's for testing if a group or instance is a a 'solid' - e.g. for 3d printing.

          When your extension starts to load the FIRST DC it initially adds 'definition'.
          AND it then adds an 'instance' of that.
          Subsequent DC loads should also check in case the definition or instance are not present...

          if definition.valid?
            if instance.valid? ###[or perhaps || definition.instances[0] ???]
              ### You are already set to do the DC load...
            else
              ### You need to add an instance - perhaps it's been deleted by the user ???
              ### NOW you are set to do the DC load...
            end
          else ### definition is NOT valid - it's been deleted - so the instance has too.
            ### You load the definition AND add the instance again - seems like the user has deleted both !
            ### NOW you are set to do the DC load...
          end
          

          A certain logic is needed in thinking through the coded steps...

          TIG

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          • TIGT Offline
            TIG Moderator
            last edited by

            Following @Kaas's useful input...
            I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???
            If you only ever need one then it's easily done, otherwise it gets more convoluted [but still do-able]...

            TIG

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            • TNTDAVIDT Offline
              TNTDAVID
              last edited by

              @kaas said:

              Pourquoi ne pas créer un petit test et voir si une instance est déjà dans le modèle et si oui - ne pas le charger à nouveau. Remplacer la ligne ci - dessus avec ces lignes:

              CODE PROMO: SÉLECTIONNER TOUT
              in_scene=false
              definitions.each{|d|
                 if d.name == 'cube'
                    c = d.count_used_instances
                    in_scene = true if c > 0
                 end
              }
              if !in_scene
                 instance = model.entities.add_instance(component_definition, transformation)
              end


              Like this?

              module TesteCube
              
              
                module CubeImport
                
                    path_to_components = File.join(File.dirname(__FILE__), 'Components')
                    @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                    @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
              	  
                  def self.methode1
                    path = Sketchup.find_support_file("cube.skp", 
                    "Plugins/TesteCube/Components/")
                    model = Sketchup.active_model
                    definitions = model.definitions
                    component_definition = definitions.load(path)
                    point = Geom;;Point3d.new(0, 0, 0)
                    transformation = Geom;;Transformation.new(point) 
                    in_scene=false
                    definitions.each{|d|
                    if d.name == 'cube'
                    c = d.count_used_instances
                    in_scene = true if c > 0
                    end
                    }
                    if !in_scene
                    instance = model.entities.add_instance(component_definition, transformation)
                    end
                    status = instance.locked = true
                    layers = model.layers
                    new_layer = layers.add "cube"
                    new_layer.visible = false
                    instance.layer = new_layer
                    instance.locked = true
                    instance.hidden = true
                    Sketchup.active_model.import(@@path_to_00)
                    end
              	 
                    if !file_loaded?(__FILE__)
              
                    su_menu = UI.menu("Plugins")
              
                    cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
              		
                    tb = UI;;Toolbar.new(%Q(Teste-Cube))
              		
                    command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
              
                    command1.small_icon = File.join(@@path_to_resources,"add_00.png")
              
                    command1.large_icon = File.join(@@path_to_resources,"add_00.png")
              
                    command1.tooltip = %Q(add Sliding Window)
              
                    command1.status_bar_text = %Q(add Sliding Window)
              
                    command1.menu_text = %Q(add Sliding Window)
              
                    cc_menu.add_item(command1)
              
                    tb.add_item(command1)
              		
                    tb.restore
               
                    file_loaded(__FILE__) 
              
                    end
                
                 end
              
              end	 
              

              When I click on my icon, nothing happens.

              I made a mistake ?

              @tig said:

              I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???

              I want one cube for each SketchUp scene!

              Thank you for your help.

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              • pilouP Offline
                pilou
                last edited by

                Maybe this concept will more clear ! 😄

                B_hidden.jpg

                The mysterious thing for me is how to avoid the list of components (even hidden)
                on the Onliner ? 😉

                Bon courage!

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  My response is why use a hidden geometric construct to "protect" other components ?
                  I would instead use an AttributeDictionary.

                  I'm not here much anymore.

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                  • K Offline
                    kaas
                    last edited by

                    @tntdavid said:

                    ...When I click on my icon, nothing happens....

                    Not sure. Maybe you already have an instance of the component present in your model? Its easy to find out by debugging. Add just one line in this loop:

                    
                    definitions.each{|d|
                        if d.name == 'cube'
                    		c = d.count_used_instances
                    		puts %(there are #{c} instances in the model of cube)
                    		in_scene = true if c > 0
                    	end
                    }
                    

                    This code won't help you though if you want to have just 1 cube per scene. That would make the code more complex.

                    Edit: Dan's suggestion might be just what you need. Its the only way to really hide data.

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                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      Pilou thank you for your clearer picture that my writings. 😛

                      Because of my English very bad, I think I lacked clarity.

                      I want a single cube by Sketchup file.

                      In Sketchup file, you can have a complete project with many dynamic components, but you have a single cube!

                      @kaas said:

                      Not sure. Maybe you already have an instance of the component present in your model? Its easy to find out by debugging. Add just one line in this loop:

                      No instance is present in my file. 😕

                      To test the code, you can download the extension HERE.

                      @kaas said:

                      This code won't help you though if you want to have just 1 cube per scene. That would make the code more complex.

                      It's complicated to automatically remove a "cube", when there are 2?

                      @dan rathbun said:

                      My response is why use a hidden geometric construct to "protect" other components ?
                      I would instead use an AttributeDictionary.

                      Thank you for this information, I must annalyser this "class" with attention. 👍

                      With the methods provided by this class, is it possible to make a dynamic component unusable without the presence of the extension?

                      For example :

                      If someone shares one of my dynamic components with a user without my extension, it must be impossible to use these dynamic features!

                      I want to go at the end of my research, because my final interest is not only the security of my dynamic components.

                      Thank you for your support

                      David

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        So to paraphrase...

                        You want to have your cube component loaded into the model's definitions.
                        You want to have ONE instance of it placed in the model.
                        That instance should be 'masked' - e.g. assigned a special OFF layer, be hidden and be locked.
                        [Aside: You could also make it so tiny that if was hard to find !]

                        All this is readily done.
                        My example test code, checks if the definition is loaded and if not it loads it.
                        If it id loaded and there is an instance there is nothing more to do, otherwise it adds the instance...


                        I agree with Dan...
                        All of the messing on so far could be achieved by more subtle and less complex means.
                        It probably needs a separate thread...
                        However, here's my outline.
                        Your plugin code loads DC components.
                        It's possible to give a DC component a function which stops it working if the function fails.
                        Your RB code could add a new function to the DC functions-code in the model, as it loads.
                        Thereby your RB makes your special DCs usable.
                        If a recipient of your DC does not have your licensed RB loading, then your DC does not work for them.
                        The absence of your extra DC function to validate your DC could also be triggered when a users license expires.
                        Here's an example of an extra DC function your RB could add...

                        require('sketchup')
                        if Sketchup.version.to_i <= 8
                        	require('dynamiccomponents.rb')
                        else
                        	require('su_dynamiccomponents.rb')
                        end
                        
                        if defined?($dc_observers)
                          ### Open SketchUp's Dynamic Component Functions (V1) class.
                          ### BUT only if DC extension is active...
                        	class DCFunctionsV1
                        		protected
                        		unless DCFunctionsV1.method_defined?(;tnt_checker)
                        			def tnt_checker()
                        				return true
                        			end
                        			protected;tnt_checker
                        			### Usage; =tnt_checker()
                        		end
                        	end#class
                        end#if
                        

                        Your main RB adds this extra function.
                        Within each of your DCs you use the extra function to set up a reference etc.
                        Usage: =tnt_checker()
                        It returns true if the RB has added the function of false/or fails otherwise...

                        Unfortunately even that could be circumvented by a Pro user editing the DCs attributes, BUT if your DC code is convoluted enough and it relies on the =tnt_checker() function's value being true to perform its later functions, then it at least makes the DC much more difficult to 'pirate'...
                        They could also write their own code RB snippet to set up that function and always return true ?

                        TIG

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @tntdavid said:

                          If someone shares one of my dynamic components with a user without my extension, it must be impossible to use these dynamic features!

                          There is no way to make it impossible.

                          If you must use a DC function try to use a refinement for Ruby 2.0+.
                          Code example withdrawn. A refinement will not work, because the DC code files would themselves need to use the refinement.

                          • Modifying the DCFunctionsV1 class may not pass inspection by the Trimple Developer extension signing page.

                          I'm not here much anymore.

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                          • TNTDAVIDT Offline
                            TNTDAVID
                            last edited by

                            @tig said:

                            You could also make it so tiny that if was hard to find !

                            Very good idea. 👍

                            We can also hide the edges of a model?

                            @tig said:

                            My example test code, checks if the definition is loaded and if not it loads it.
                            If it id loaded and there is an instance there is nothing more to do, otherwise it adds the instance...

                            You talk about this example?

                            @tig said:

                            if definition.valid?
                              if instance.valid? ###[or perhaps || definition.instances[0] ???]
                                ### You are already set to do the DC load...
                              else
                                ### You need to add an instance - perhaps it's been deleted by the user ???
                                ### NOW you are set to do the DC load...
                              end
                            else ### definition is NOT valid - it's been deleted - so the instance has too.
                              ### You load the definition AND add the instance again - seems like the user has deleted both !
                              ### NOW you are set to do the DC load...
                            end


                            @tig said:

                            I agree with Dan...
                            All of the messing on so far could be achieved by more subtle and less complex means.
                            It probably needs a separate thread...

                            I do not doubt for a moment of your words.

                            As my specialty are dynamic components, create a protection directly into the models is much easier for me.

                            Although my protection is not foolproof, it will be very difficult to circumvent.


                            @dan rathbun said:

                            There is no way to make it impossible.

                            If you must use a DC function try to use a refinement for Ruby 2.0+.
                            Code example withdrawn. A refinement will not work, because the DC code files would themselves need to use the refinement.

                            Thanks for these informations ❗

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                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              Hello,

                              I still can not limit the number of cube to 1. 😕

                              If someone can give me more information on writing code, I would be very recognize him.

                              Thank you

                              David

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Think through the logic...

                                Here set out in words - not code...

                                If there is no loaded definition, either it's a fresh start or the user has managed to delete it from the model: therefore you load it - otherwise you have got it already and you go to the next step.
                                Next.
                                If there is no instance of that definition, either because it's a fresh start or the user has managed to delete it from the model: therefore you need to add it - otherwise you already have it and do nothing.
                                If there are multiple instances delete all but the first one.

                                S'il n'y a pas de la definition chargée, soit il est un nouveau départ, ou l'utilisateur a réussi à le supprimer du modèle: donc vous le chargez [load] - sinon vous l'avez, déjà vous allez à l'étape suivante.
                                Prochain.
                                S'il n'y a pas d'instance de cette definition, soit parce qu'il est un nouveau départ, ou l'utilisateur a réussi à le supprimer du modèle: par conséquent, vous devez l'ajouter - sinon, vous l'avez déjà et ne rien faire ...
                                S'il y a plusieurs instances supprimer tout sauf la première.

                                ###
                                model = Sketchup.active_model
                                definitions = model.definitions
                                if definition = definitions['cube'] ### or whatever it's named
                                  ### do nothing as we already have it
                                else
                                  ### we load it because it's missing
                                  definition = definitions.load(path_to_cube.skp) ### you need to work that out
                                end #if
                                ### now check instance exists
                                if definition.instances.length == 1
                                  ### we have it
                                  instance = definition.instances[0]
                                elsif definition.instances.length > 1
                                  ### somehow we have duplicates, erase all but the first one [0]
                                  definition.instances[1..-1].each{|i| i.erase! }
                                  instance = definition.instances[0]
                                else
                                  ### there is NO instance so we add it
                                  instance = model.entities.add_instance(definition, ORIGIN)
                                end #if
                                ###
                                ### Now change instance to have an OFF layer, hide it, lock it etc etc
                                ### ALWAYS do this in case the user has messed with it...
                                ### 
                                

                                [mod=:1961t99s]Fixed my stupid typo ' definition.instances[1..-1]**.each**{|i| i.erase! }'[/mod:1961t99s]

                                TIG

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                                • TNTDAVIDT Offline
                                  TNTDAVID
                                  last edited by

                                  Thanks TIG,

                                  I followed your method, which is very clear and detailed:

                                  def self.methode1
                                        path = Sketchup.find_support_file("cube.skp", 
                                        "Plugins/TesteCube/Components/")
                                        model = Sketchup.active_model
                                        definitions = model.definitions
                                        component_definition = definitions.load(path)
                                        point = Geom;;Point3d.new(0, 0, 0)
                                        transformation = Geom;;Transformation.new(point) 
                                  	  
                                        if definition = definitions['cube']
                                  	  
                                        else
                                        definition = definitions.load(path_to_cube.skp)
                                        end
                                  	  
                                        if definition.instances.length == 1
                                        instance = definition.instances[0]
                                  
                                        elsif definition.instances.length > 1
                                        definition.instances[1..-1]{|i| i.erase! }
                                        instance = definition.instances[0]
                                  	  
                                        else
                                        instance = model.entities.add_instance(component_definition, transformation)
                                  	  
                                        status = instance.locked = true
                                        layers = model.layers
                                        new_layer = layers.add "cube"
                                        new_layer.visible = false
                                        instance.layer = new_layer
                                        instance.locked = true
                                        instance.hidden = true
                                        Sketchup.active_model.import(@@path_to_00)
                                        end
                                  

                                  I get this error message at the launch of SketchUp:

                                  @unknownuser said:

                                  Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube/logic.rb
                                  Error: #<SyntaxError: C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube/logic.rb:30: syntax error, unexpected { arg, expecting keyword_end
                                  definition.instances[1..-1]{|i| i.erase! }

                                                              ^
                                  

                                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube/logic.rb:30: syntax error, unexpected '}', expecting keyword_end
                                  definition.instances[1..-1]{|i| i.erase! }

                                                                            ^
                                  

                                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube/logic.rb:102: syntax error, unexpected end-of-input, expecting keyword_end>
                                  C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load'
                                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube.rb:28:in register_extension' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube.rb:28:in module:TesteCube'
                                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TesteCube.rb:18:in `<top (required)>'

                                  I made a mistake somewhere?

                                  Thank you

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                                  • TNTDAVIDT Offline
                                    TNTDAVID
                                    last edited by

                                    Wonderful 😍 😍 😍

                                    If I delete this line of code:

                                    elsif definition.instances.length > 1
                                          definition.instances[1..-1]{|i| i.erase! }
                                          instance = definition.instances[0]
                                    
                                    

                                    Your method works great TIG! 👍

                                    Do you know why the line of code that is intended to deleted "cube", does not?

                                    Many thanks for your help.

                                    David

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      Use:
                                      definition.instances[1..-1].each {|i| i.erase! }

                                      I'm not here much anymore.

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                                      • K Offline
                                        kaas
                                        last edited by

                                        Also have a look at this section in the picture.

                                        My suggestion is: add more puts statements into your code to quickly find the problems (yourself).

                                        Edit: where are you declaring definitionanyway??


                                        code.jpg

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Sorry about the typo - substitute Dan's .each{ correction.
                                          I have edited the original post to suit !

                                          Also I used the reference ' definition' BUT you then used ' component_definition'
                                          Please try to match such references when you are given 'generic' code...

                                          Why did you not follow my example more closely [except for the stupid typo!] ???

                                          PS: @Kaas is actually wrong it IS = NOT == because
                                          if definition = definitions[...
                                          With the = test you are trying to set the reference ' definition' to be pointing to something 'by name' in definitions - if that fails then you get nil returned, so then the else part of the test runs...
                                          A == test is for 'equality' of two items, and not for testing if setting a reference works...

                                          TIG

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                                          • TNTDAVIDT Offline
                                            TNTDAVID
                                            last edited by

                                            I took note of all your comments. 😉

                                            This is not very important but the code, do not remove the "cube", if there is more than one.

                                            elsif component_definition.instances.length> 1
                                                     component_definition.instances [1 .. -1] .each {| i | i.erase! }
                                                     component_definition.instances instance = [0]
                                            

                                            You know why?

                                            Thank you

                                            David

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