Finally, some more work by Jim Jeffries (JMJ Ohio)
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Yes, Mike. His talent is unbelievable, puts my best efforts to shame.
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He also did some work with his original '32 Highboy.
On display
And the chassis in a very complete workshop
Some screenshots of the model. Seems like every detail could stand on it's own.
His renders of some of the details
Still more to come
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Gorgeous details!
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wow!!!! Thanks for posting these. That's some very detailed modeling! Best wishes for Jim on his health issues.
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Pardon me for saying so Steve but you are better than you give yourself credit for. In my book right up there on this forum at least. The integrity of your work makes your models must see from my perspective and your use of textures within sketchup, without a render engine/software is jaw dropping. You rock dood.
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His Harley Sportster
He commented that "I had a bike very similar to this in the early to mid 70's. Traded it for my first wife. Maybe the brain damage wasn't from this latest fall".
I asked Jim why the tach was rotated (I knew it couldn't be a mistake, that just doesn't happen with his models) and he replied that "It's a standard racing method for mounting gauges. Race drivers can't afford to take their eyes off the track long enough to study the gauges so they mount them such that the needle is straight up (12 o'clock) when the target value of what's being measured is reached. Desired oil pressure, water temperature, etc. The tach is rotated to indicate target gear shift point".
Just one more example of his quest for perfection.
Still more to come
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@mike amos said:
Pardon me for saying so Steve but you are better than you give yourself credit for. In my book right up there on this forum at least. The integrity of your work makes your models must see from my perspective and your use of textures within sketchup, without a render engine/software is jaw dropping. You rock dood.
Thanks, Mike, but I'm not putting myself down, and It's not false modesty - I just recognize my limitations. I have studied the work of many modelers, and the simple fact is that they are capable of doing things that I cannot do. And, to me, Jim is the supreme example of this. His models are crisp and precise, every detail complete and accurate, clean, with no hint of sloppiness. Mine are "whatever works". They may look ok (from a distance), but I know how I modeled them. I do wish I could learn to use some of the incredible plugins used by others, but I know that ain't gonna happen. It used to frustrate and discourage me, but now I just accept that this is the way I'm going to use SU, and, hey, it probably doesn't mean the sun isn't going to come up tomorrow.
So I'm fine, and if do make a comment about how my work compares to someone else's, I'm not feeling sorry for myself, I'm just telling it like it is.
Bottom line is, if I wasn't having fun, I wouldn't be doing it, right? -
1929 Ford Closed Cab Pickup with a 347 Ford engine
A WIP by Jim.
He noted that "Someone will comment that Ford did not produce a 347. That is technically correct. But Ford Racing and others offer this as a crate motor. It's a Boss 302 that is bored .030 over and has a +.400 stroke crank. It is used heavily in sportsman circle track racing and with the street rodding set. Works really well in an early 5.0 Mustang."
Some of Jim's renders of the engine
Wow, right? -
Mindblowing and SWEET work.
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Incredible!
The engine renders are indistinguishable from actual photos, and the level of detail in all the models is remarkable.
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I want to extend a special thanks to Steve for bringing me and my work back to the forum. The time and effort that he put into photo preparation, screen shots, narration and posting is deeply appreciated. Thanks Steve.
Mike, I don't consider myself a talented artist, more so a good technical illustrator. Machinery and product design was my primary occupation for many years. It's where I'm comfortable. I do a lot of research leading into and during a SketchUp project. I also use tons of construction geometry. For very complex parts I often create detailed multi view drawings in SU, turn them into groups or components and place them in the part to serve as templates. When it comes to organic surfaces, I fall on my face. If I can't describe something mathematically I start getting lost.
BTW, Steve's work is on my "A" list. I don't care if he stands on his head and works the keyboard with his toes to achieve it.Thanks everyone, it's good to be back.
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Glad to have you back, Jim. However it's approached, work like this comes from the heart.
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Welcome back, Jim. Good to see you here on the forums again. Thanks for the kind words, and I hope we will see much more of your amazing work here soon.
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I'm pretty sure even my neighbors heard my jaw hitting the floor.
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Wow!
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Some serious hours work there impressive.
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