sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How to cut from object

    Scheduled Pinned Locked Moved Developers' Forum
    47 Posts 4 Posters 3.9k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • sdmitchS Offline
      sdmitch
      last edited by

      @ado130 said:

      		active_edges = model.active_entities.grep(Sketchup;;Edge)					
      > 		edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius)
      > 		new_edges = model.active_entities.grep(Sketchup;;Edge) - active_edges
      > 		togos = [] ### empty array
      > 		new_edges.each{|edge| togos << edge unless edge.faces[0] }
      > 		model.active_entities.erase_entities(togos) if togos[0]
      > 		fac = nil
      > 		new_edges[0].faces.each{|f|fac = f unless f.loops[1]}
      > 		fac.pushpull(-depth)
      

      But still is there a problem.

      Problem

      1. .add_circle doesn't create a face only the bounding edges. new_edges=edges1. the circle is being added to the model context therefore there is no interaction with the entities in the group. add a group inside the original group. save the faces in original group. do the .add_circle inside the new group then explode it. this will cause the circle edges to merge with the original group and create the circle face. circle_face=current_faces-faces. delete new_edges that have no associated face.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        Thanks Sam.
        Somewhere in the many iterations of this code... the circle in the group and its explosion got lost...
        After that it should work πŸ˜‰

        TIG

        1 Reply Last reply Reply Quote 0
        • A Offline
          ado130
          last edited by

          I am slightly confused now πŸ˜„ because before you said

          @unknownuser said:

          You don't need to add the edges to a new group.
          raw it directly over the face in the active_entities.
          edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius, segs)

          So what should I do?
          If I understood Sam correctly, I need sth like
          group = Sketchup.active_model.active_entities.add_group() gents = group.entities active_faces = model.active_entities.grep(Sketchup::Face) edges = gents.add_circle(center, dir, radius) group.explode circle_face = model.active_entities.grep(Sketchup::Face) - active_faces
          .. and then?
          I'm not sure what is meant by "add a group inside the original group".

          By the way, thanks Sam, or, thanks to both.

          1 Reply Last reply Reply Quote 0
          • sdmitchS Offline
            sdmitch
            last edited by

            @ado130 said:

            group = Sketchup.active_model.active_entities.add_group() gents = group.entities active_faces = model.active_entities.grep(Sketchup::Face) edges = gents.add_circle(center, dir, radius) group.explode circle_face = model.active_entities.grep(Sketchup::Face) - active_faces
            .. and then?
            I'm not sure what is meant by "add a group inside the original group".

            By the way, thanks Sam, or, thanks to both.

            ###group = Sketchup.active_model.active_entities.add_group();
            ### remove previous statement since you have already defined "group".
            gents = group.entities
            active_faces = gents.grep(Sketchup;;Face);### modified
            circle_group = gents.add_group; cge = circle_group.entities;### new
            edges = cge.add_circle(center, dir, radius);### modified
            circle_group.explode;### new
            circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];### modified
            
            

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

            1 Reply Last reply Reply Quote 0
            • A Offline
              ado130
              last edited by

              I had never defined the group in this method previous.
              This is what I have now:

              def notch(x, y, z, radiuses, depths, directions)
              	model = Sketchup.active_model 
              	countOfNotch = x.length.to_i
              	countOfNotch.times do |i|
              		
              		center = [x[i], y[i], z[i]].map(&;to_f)		
              		radius = radiuses[i]
              		depth = depths[i]
              		direction = directions[i]
              		
              		case direction
              			when "N"
              				dir = Geom;;Vector3d.new(0,0,1)
              			when "E"
              				dir = Geom;;Vector3d.new(-1,0,0)
              			when "S"
              				dir = Geom;;Vector3d.new(0,0,-1)
              			when "W"
              				dir = Geom;;Vector3d.new(1,0,0)		
              			when "F"
              				dir = Geom;;Vector3d.new(0,-1,0)	
              			when "B"
              				dir = Geom;;Vector3d.new(0,1,0)				
              			else
              				dir = Geom;;Vector3d.new(0,0,1)		
              		end		
              		
              		gents = group.entities
              		active_faces = gents.grep(Sketchup;;Face);### modified
              		circle_group = gents.add_group; cge = circle_group.entities;### new
              		edges = cge.add_circle(center, dir, radius);### modified
              		circle_group.explode;### new
              		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];### modified	
              		circle_face.pushpull(-depth)		
              	end
              end
              

              Of cource, I define a group in method, where I draw a rectangel block, but it's independently. So first I call this method, it'll draw several blocks, and then, if is necessary (according to input file) I'll call a method for notch.

              1 Reply Last reply Reply Quote 0
              • A Offline
                ado130
                last edited by

                Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
                group = Sketchup.active_model.active_entities.add_group() entities = group.entities
                so then i.e.
                circle = entities.add_circle(center, dir, radius)
                or
                entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
                So this is the wrong solution?
                If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

                1 Reply Last reply Reply Quote 0
                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @ado130 said:

                  I had never defined the group in this method previous.

                  That being the case, group must be created as a module variable(@group) or defined in the same way it is in the other methods or passed as a variable to other methods. The previous code would have created an empty group.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

                  1 Reply Last reply Reply Quote 0
                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @ado130 said:

                    Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
                    group = Sketchup.active_model.active_entities.add_group() entities = group.entities
                    so then i.e.
                    circle = entities.add_circle(center, dir, radius)
                    or
                    entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
                    So this is the wrong solution?
                    If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

                    You have a group containing a rectangular block that you you want to "drill" holes in. In order to do that, you have to add a group inside that group to contain the circle defining the drill hole. After exploding the group containing the circle, the original group will contain the block, the drill hole outline, and hopefully the face that is to be pushpulled to create the drill hole.

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      ado130
                      last edited by

                      So there are 2 solutions for this (I think)

                      1. save somewhere the group where will be notch
                      2. find that group somehow
                        because, when I do a dril, I'm using this
                      		group = nil
                      		face = nil
                      		Sketchup.active_model.entities.each{|g|
                      			next unless g.is_a?(Sketchup;;Group)
                      			g.entities.each{|f|
                      				next unless f.is_a?(Sketchup;;Face)
                      				if f.classify_point(center) == Sketchup;;Face;;PointInside then
                      					group = g
                      					face = f
                      				end
                      			}	
                      		}
                      

                      2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

                      1 Reply Last reply Reply Quote 0
                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        @ado130 said:

                        So there are 2 solutions for this (I think)

                        1. save somewhere the group where will be notch
                        2. find that group somehow
                          because, when I do a dril, I'm using this
                        		group = nil
                        > 		face = nil
                        > 		Sketchup.active_model.entities.each{|g|
                        > 			next unless g.is_a?(Sketchup;;Group)
                        > 			g.entities.each{|f|
                        > 				next unless f.is_a?(Sketchup;;Face)
                        > 				if f.classify_point(center) == Sketchup;;Face;;PointInside then
                        > 					group = g
                        > 					face = f
                        > 				end
                        > 			}	
                        > 		}
                        

                        2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

                        Perhaps

                        if center.on_plane f.plane then
                        	group = g
                        	face = f
                        end
                        
                        

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          ado130
                          last edited by

                          It almost works, but the result is

                          http://i.imgur.com/RMnKEB6.png

                          def notch(x, y, z, radiuses, depths, directions)
                          	model = Sketchup.active_model 
                          	countOfNotch = x.length.to_i
                          	countOfNotch.times do |i|
                          		
                          		center = [x[i], y[i], z[i]].map(&;to_f)		
                          		radius = radiuses[i]
                          		depth = depths[i]
                          		direction = directions[i]
                          		
                          		case direction
                          			when "N"
                          				dir = Geom;;Vector3d.new(0,0,1)
                          			when "E"
                          				dir = Geom;;Vector3d.new(-1,0,0)
                          			when "S"
                          				dir = Geom;;Vector3d.new(0,0,-1)
                          			when "W"
                          				dir = Geom;;Vector3d.new(1,0,0)		
                          			when "F"
                          				dir = Geom;;Vector3d.new(0,-1,0)	
                          			when "B"
                          				dir = Geom;;Vector3d.new(0,1,0)				
                          			else
                          				dir = Geom;;Vector3d.new(0,0,1)		
                          		end		
                          		
                          		group = nil
                          		Sketchup.active_model.entities.each{|g|
                          			next unless g.is_a?(Sketchup;;Group)
                          			g.entities.each{|f|
                          				next unless f.is_a?(Sketchup;;Face)
                          				if center.on_plane? f.plane then
                          					group = g
                          				end
                          			}	
                          		}	
                          		gents = group.entities
                          		active_faces = gents.grep(Sketchup;;Face);
                          		circle_group = gents.add_group; cge = circle_group.entities;
                          		edges = cge.add_circle(center, dir, radius);
                          		circle_group.explode;
                          		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];
                          		circle_face.pushpull(-depth)		
                          	end
                          end
                          

                          It works only if the cylinder's face is whole on the block.

                          It "works", if I have two blocks on each other

                          http://i.imgur.com/kAnKpQY.png

                          1 Reply Last reply Reply Quote 0
                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            In the second image, are both blocks in the same group? If so two new faces will be created and only one is being pushpulled.

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              ado130
                              last edited by

                              No, they aren't. I know it's a problem and if I will do drill into 2 blocks, they need to be in the same group. But for now, the problem is first image. It looks like, pushpull tools pushpull the block and not cylinder(drill/notch).

                              It works!! I had a little bug in my input file.
                              So final code is

                              		group = nil
                              		Sketchup.active_model.entities.each{|g|
                              			next unless g.is_a?(Sketchup;;Group)
                              			g.entities.each{|f|
                              				next unless f.is_a?(Sketchup;;Face)
                              				if center.on_plane? f.plane then
                              					group = g
                              				end
                              			}	
                              		}	
                              		gents = group.entities
                              		active_faces = gents.grep(Sketchup;;Face)
                              		circle_group = gents.add_group; cge = circle_group.entities
                              		edges = cge.add_circle(center, dir, radius)
                              		circle_group.explode
                              		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                              		circle_face.pushpull(-depth)	
                              		togos = [] 
                              		edges.each{|edge| togos << edge unless edge.faces[0] }
                              		model.active_entities.erase_entities(togos) if togos[0]	
                              

                              Many many many thanks to both!
                              Maybe a question about the second image, is it possible do it somehow?
                              i.e.: Even if they are 4 blocks next to each (2x2 matrix) and create a hole in the middle.
                              It occurred to me, try to apply this method twice (or more, if there will be more blocks next to each other).
                              Or maybe 2nd solution, make a temporary group with all common groups/faces where will be a hole.

                              Edit:
                              So, I edited it

                              		groups = []
                              		i = 0
                              		Sketchup.active_model.entities.each{|g|
                              			next unless g.is_a?(Sketchup;;Group)
                              			g.entities.each{|f|
                              				next unless f.is_a?(Sketchup;;Face)
                              				if center.on_plane? f.plane then
                              					groups.each {|x| next if g == x}
                              					groups[i] = g
                              					i += 1
                              				end
                              			}	
                              		}	
                              		
                              		groups = groups.uniq
                              				
                              		countOfGroups = groups.length.to_i
                              		countOfGroups.times do |i|
                              			group = groups[i]
                              			gents = group.entities
                              			active_faces = gents.grep(Sketchup;;Face)
                              			circle_group = gents.add_group; cge = circle_group.entities
                              			edges = cge.add_circle(center, dir, radius)
                              			circle_group.explode
                              			circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                              			next if circle_face == nil
                              			circle_face.pushpull(-depth)	
                              			togos = [] 
                              			edges.each{|edge| togos << edge unless edge.faces[0] }
                              			model.active_entities.erase_entities(togos) if togos[0]		
                              		end
                              

                              http://i.imgur.com/GDdGN4p.png

                              It "works", but there is a problem, if I need do a drill over 3 (more) blocks.
                              Or when I have 4 blocks, etc..

                              http://i.imgur.com/o0xkiYw.png

                              I found that after this circle_face = (gents.grep(Sketchup::Face) - active_faces), there are two faces, so I tried ".last", it helped, but still don't work at well.

                              http://i.imgur.com/J8tQrBb.jpg

                              Aby ideas?

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                ado130
                                last edited by

                                It seems that it works. Is it correct way?
                                Just one question, how can I delete the black lines?, or hide them.

                                def drill(x, y, z, radiuses, depths, directions)
                                	model = Sketchup.active_model 
                                	countOfDrills = x.length.to_i
                                	countOfDrills.times do |i|
                                		
                                		center = [x[i], y[i], z[i]].map(&;to_f)		
                                		radius = radiuses[i]
                                		depth = depths[i]
                                		direction = directions[i]
                                		
                                		case direction
                                			when "N"
                                				dir = Geom;;Vector3d.new(0,0,1)
                                			when "E"
                                				dir = Geom;;Vector3d.new(-1,0,0)
                                			when "S"
                                				dir = Geom;;Vector3d.new(0,0,-1)
                                			when "W"
                                				dir = Geom;;Vector3d.new(1,0,0)		
                                			when "F"
                                				dir = Geom;;Vector3d.new(0,-1,0)	
                                			when "B"
                                				dir = Geom;;Vector3d.new(0,1,0)				
                                			else
                                				dir = Geom;;Vector3d.new(0,0,1)		
                                		end		
                                		
                                		groups = []
                                		i = 0
                                		Sketchup.active_model.entities.each{|g|
                                			next unless g.is_a?(Sketchup;;Group)
                                			g.entities.each{|f|
                                				next unless f.is_a?(Sketchup;;Face)
                                				if center.on_plane? f.plane then
                                					groups.each {|x| next if g == x}
                                					groups[i] = g
                                					i += 1
                                				end
                                			}	
                                		}	
                                		
                                		groups = groups.uniq
                                		
                                		countOfGroups = groups.length.to_i
                                		countOfGroups.times do |i|
                                			group = groups[i]
                                			gents = group.entities
                                			activeFaces = gents.grep(Sketchup;;Face)
                                			circleGroup = gents.add_group; cge = circleGroup.entities
                                			edges = cge.add_circle(center, dir, radius)
                                			circleGroup.explode
                                			circleFace = (gents.grep(Sketchup;;Face) - activeFaces).last
                                			next if circleFace == nil
                                			normal = circleFace.normal
                                			activeFaces = gents.grep(Sketchup;;Face)
                                			circleFace.pushpull(-depth)
                                			deleteFace = (gents.grep(Sketchup;;Face) - activeFaces)[0]
                                			if deleteFace.normal == normal then
                                				deleteFace.erase!	
                                			end
                                		end
                                	end
                                end
                                
                                1 Reply Last reply Reply Quote 0
                                • sdmitchS Offline
                                  sdmitch
                                  last edited by

                                  @ado130 said:

                                  Just one question, how can I delete the black lines?, or hide them.

                                  Try this

                                  groups = groups.uniq
                                  countOfGroups = groups.length.to_i
                                  countOfGroups.times do |i|
                                   group = groups[i]
                                   gents = group.entities
                                   activeFaces = gents.grep(Sketchup;;Face)
                                   circleGroup = gents.add_group; cge = circleGroup.entities
                                   edges = cge.add_circle(center, dir, radius)
                                   circleGroup.explode;
                                   (gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                                    next if center.distance(circleFace.bounds.center) > radius
                                    circleFace.pushpull(-depth)
                                   ]
                                   remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                                   gents.erase_entities(remove.reverse)
                                  end
                                  
                                  

                                  cut from object.gif

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

                                  1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    ado130
                                    last edited by

                                    It seems that it works too. Thanks!
                                    But black lines are still there.
                                    You have there "]", I think, it should be "}"?

                                    1 Reply Last reply Reply Quote 0
                                    • sdmitchS Offline
                                      sdmitch
                                      last edited by

                                      @ado130 said:

                                      It seems that it works too. Thanks!
                                      But black lines are still there.
                                      You have there "]", I think, it should be "}"?

                                      Yes, you are right. Sorry about that.

                                      The black vertical lines in the 'drill hole'?

                                      Nothing is worthless, it can always be used as a bad example.

                                      http://sdmitch.blogspot.com/

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        ado130
                                        last edited by

                                        Yeah, you're right, but I meant black lines in rectangular blocks (rather, all lines).

                                        1 Reply Last reply Reply Quote 0
                                        • sdmitchS Offline
                                          sdmitch
                                          last edited by

                                          @ado130 said:

                                          Yeah, you're right, but I meant black lines in rectangular blocks.

                                          Well, if you didn't want them, why did you create then in the first place.

                                          groups = groups.uniq
                                          countOfGroups = groups.length.to_i
                                          countOfGroups.times do |i|
                                          	group = groups[i]; group.make_unique
                                          	gents = group.entities
                                          	activeFaces = gents.grep(Sketchup;;Face)
                                          	activeEdges = gents.grep(Sketchup;;Edge);#<-- save active edges
                                          	circleGroup = gents.add_group; cge = circleGroup.entities
                                          	edges = cge.add_circle(center, dir, radius)
                                          	circleGroup.explode;
                                          	(gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                                          		next if center.distance(circleFace.bounds.center) > radius
                                          		circleFace.pushpull(-depth)
                                          	}
                                             #remove unused circle edges
                                          	remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                                          	gents.erase_entities(remove.reverse)
                                          	# hide vertical edges in drill hole
                                          	soften = (gents.grep(Sketchup;;Edge)-activeEdges).find_all{|e|e.line[1].parallel?(dir) && !e.soft?}
                                          	soften.each{|e|e.soft=e.smooth=true}
                                          	# remove co-planar edges
                                          	remove = gents.grep(Sketchup;;Edge).find_all{|e|(e.faces.length>=2 && e.faces.find_all{|f|f.normal.parallel?(e.line[1].axes[1])}.length==2)}
                                          	gents.erase_entities(remove.reverse)
                                          
                                          

                                          Nothing is worthless, it can always be used as a bad example.

                                          http://sdmitch.blogspot.com/

                                          1 Reply Last reply Reply Quote 0
                                          • A Offline
                                            ado130
                                            last edited by

                                            Sorry for the delayed response. It looks fine, thanks again!

                                            http://i.imgur.com/TtoBovE.png

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement