Things past revisited
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I worked again on an old scene trying to achieve something a bit more dramatic. Here is the original thread.
Rebuilt almost from scratch all the materials. Also added a couple of things: micro roughness for the walls and volumetric light effect directly in Thea.
Sketchup+Thea as usual.
A bit of post pro in Magic Bullet Photolooks.
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Wow!
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Massimo it is hard to comment on your work as it doesn't conform to any expected category.
You can't criticize the modelling, you can't find fault with the textures, you can't suggest a better camera angle, the lighting....... the story........
This goes beyond photo realism and into the realm of emotion. You can't look at it without an emotional response, and that is the difference between art and decoration. -
love it
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Wonderful to see what can be done. Don't even have a idea how you get those bumps or displacements and whatever so fine. I feel I could run my hand over that wall. And just everything.
Evocative as all get out. Thanks for posting.
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Thank you all for the very kind words guys.
@Box Well...I don't think I deserve such a beautiful post.
@pbacot the first image had displacement, but for this one I used only bumps. It's a layered material (a layered base + a coating), but I've used only one map tonemapped (changing gamma, contrast, brightness etc.) directly in Thea for the different slots.
Btw here is the map if someone is interested.
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Why bump and not normal?
How layered is the paint material?
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Massimo - exact this render was one of my all time favorites - now more than ever!
Box had been able to bring it to the point:
@box said:
...and...is the difference between art and decoration...
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Thank you very much HornOxx.
@unknownuser said:
Why bump and not normal?
I don't know. I use both of them. Perhaps with B&W images you can easily tune them or even tonemapping them directly in Thea in order to have other useful maps.
@unknownuser said:
How layered is the paint material?
Well it is a material with a basic layer with a plain color in the diffuse slot and a bump, no reflectance, and a coating layer on top with reflectance, roughness and bump map.
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damn, man... awesome.
you did the volumetric light in studio?
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Yep, it's simply a cube intersecting the corridor with a medium material applied on it. As you can see from the SS the camera is placed outside the cube.
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Does this the remember of the tricycle of Shining ?
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Who knows?
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