Things past revisited
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 love it  
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 Wonderful to see what can be done. Don't even have a idea how you get those bumps or displacements and whatever so fine. I feel I could run my hand over that wall. And just everything. Evocative as all get out. Thanks for posting. 
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 Thank you all for the very kind words guys.  @Box Well...I don't think I deserve such a beautiful post.  @pbacot the first image had displacement, but for this one I used only bumps. It's a layered material (a layered base + a coating), but I've used only one map tonemapped (changing gamma, contrast, brightness etc.) directly in Thea for the different slots. 
 Btw here is the map if someone is interested. 
  
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 Why bump and not normal? How layered is the paint material? 
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 Massimo - exact this render was one of my all time favorites - now more than ever! Box had been able to bring it to the point: @box said: ...and...is the difference between art and decoration... 
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 Thank you very much HornOxx.  @unknownuser said: Why bump and not normal? I don't know. I use both of them. Perhaps with B&W images you can easily tune them or even tonemapping them directly in Thea in order to have other useful maps. @unknownuser said: How layered is the paint material? Well it is a material with a basic layer with a plain color in the diffuse slot and a bump, no reflectance, and a coating layer on top with reflectance, roughness and bump map. 
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 damn, man... awesome. you did the volumetric light in studio? 
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 Yep, it's simply a cube intersecting the corridor with a medium material applied on it. As you can see from the SS the camera is placed outside the cube. 
 
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 Does this the remember of the tricycle of Shining ?  
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 Who knows?  
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