Things past revisited
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love it
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Wonderful to see what can be done. Don't even have a idea how you get those bumps or displacements and whatever so fine. I feel I could run my hand over that wall. And just everything.
Evocative as all get out. Thanks for posting.
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Thank you all for the very kind words guys.
@Box Well...I don't think I deserve such a beautiful post.
@pbacot the first image had displacement, but for this one I used only bumps. It's a layered material (a layered base + a coating), but I've used only one map tonemapped (changing gamma, contrast, brightness etc.) directly in Thea for the different slots.
Btw here is the map if someone is interested.
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Why bump and not normal?
How layered is the paint material?
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Massimo - exact this render was one of my all time favorites - now more than ever!
Box had been able to bring it to the point:
@box said:
...and...is the difference between art and decoration...
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Thank you very much HornOxx.
@unknownuser said:
Why bump and not normal?
I don't know. I use both of them. Perhaps with B&W images you can easily tune them or even tonemapping them directly in Thea in order to have other useful maps.
@unknownuser said:
How layered is the paint material?
Well it is a material with a basic layer with a plain color in the diffuse slot and a bump, no reflectance, and a coating layer on top with reflectance, roughness and bump map.
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damn, man... awesome.
you did the volumetric light in studio?
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Yep, it's simply a cube intersecting the corridor with a medium material applied on it. As you can see from the SS the camera is placed outside the cube.
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Does this the remember of the tricycle of Shining ?
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Who knows?
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