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    Things past revisited

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    • tuna1957T Offline
      tuna1957
      last edited by

      love it πŸ‘

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      • pbacotP Offline
        pbacot
        last edited by

        Wonderful to see what can be done. Don't even have a idea how you get those bumps or displacements and whatever so fine. I feel I could run my hand over that wall. And just everything.

        Evocative as all get out. Thanks for posting.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • massimoM Offline
          massimo Moderator
          last edited by

          Thank you all for the very kind words guys. πŸ˜„

          @Box Well...I don't think I deserve such a beautiful post. 😳

          @pbacot the first image had displacement, but for this one I used only bumps. It's a layered material (a layered base + a coating), but I've used only one map tonemapped (changing gamma, contrast, brightness etc.) directly in Thea for the different slots.
          Btw here is the map if someone is interested. πŸ˜‰


          wall_damaged_DISP.png

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            Why bump and not normal?

            How layered is the paint material?

            Download the free D'oh Book for SketchUp πŸ“–

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            • HornOxxH Offline
              HornOxx
              last edited by

              Massimo - exact this render was one of my all time favorites - now more than ever!

              Box had been able to bring it to the point:

              @box said:

              ...and...is the difference between art and decoration...

              never trust a skinny cook

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              • massimoM Offline
                massimo Moderator
                last edited by

                Thank you very much HornOxx. πŸ˜„

                @Rich

                @unknownuser said:

                Why bump and not normal?

                I don't know. I use both of them. Perhaps with B&W images you can easily tune them or even tonemapping them directly in Thea in order to have other useful maps.

                @unknownuser said:

                How layered is the paint material?

                Well it is a material with a basic layer with a plain color in the diffuse slot and a bump, no reflectance, and a coating layer on top with reflectance, roughness and bump map.

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                • marked001M Offline
                  marked001
                  last edited by

                  damn, man... awesome.

                  you did the volumetric light in studio?

                  http://www.revision21vis.com

                  instagram: revi21on

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    Yep, it's simply a cube intersecting the corridor with a medium material applied on it. As you can see from the SS the camera is placed outside the cube.
                    Cattura.JPG

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                    • pilouP Offline
                      pilou
                      last edited by

                      Does this the remember of the tricycle of Shining ? πŸ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        Who knows? πŸ’š

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