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    Things past revisited

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    • BoxB Offline
      Box
      last edited by

      Massimo it is hard to comment on your work as it doesn't conform to any expected category.
      You can't criticize the modelling, you can't find fault with the textures, you can't suggest a better camera angle, the lighting....... the story........
      This goes beyond photo realism and into the realm of emotion. You can't look at it without an emotional response, and that is the difference between art and decoration.

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      • tuna1957T Offline
        tuna1957
        last edited by

        love it πŸ‘

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        • pbacotP Offline
          pbacot
          last edited by

          Wonderful to see what can be done. Don't even have a idea how you get those bumps or displacements and whatever so fine. I feel I could run my hand over that wall. And just everything.

          Evocative as all get out. Thanks for posting.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • massimoM Offline
            massimo Moderator
            last edited by

            Thank you all for the very kind words guys. πŸ˜„

            @Box Well...I don't think I deserve such a beautiful post. 😳

            @pbacot the first image had displacement, but for this one I used only bumps. It's a layered material (a layered base + a coating), but I've used only one map tonemapped (changing gamma, contrast, brightness etc.) directly in Thea for the different slots.
            Btw here is the map if someone is interested. πŸ˜‰


            wall_damaged_DISP.png

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Why bump and not normal?

              How layered is the paint material?

              Download the free D'oh Book for SketchUp πŸ“–

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              • HornOxxH Offline
                HornOxx
                last edited by

                Massimo - exact this render was one of my all time favorites - now more than ever!

                Box had been able to bring it to the point:

                @box said:

                ...and...is the difference between art and decoration...

                never trust a skinny cook

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  Thank you very much HornOxx. πŸ˜„

                  @Rich

                  @unknownuser said:

                  Why bump and not normal?

                  I don't know. I use both of them. Perhaps with B&W images you can easily tune them or even tonemapping them directly in Thea in order to have other useful maps.

                  @unknownuser said:

                  How layered is the paint material?

                  Well it is a material with a basic layer with a plain color in the diffuse slot and a bump, no reflectance, and a coating layer on top with reflectance, roughness and bump map.

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                  • marked001M Offline
                    marked001
                    last edited by

                    damn, man... awesome.

                    you did the volumetric light in studio?

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      Yep, it's simply a cube intersecting the corridor with a medium material applied on it. As you can see from the SS the camera is placed outside the cube.
                      Cattura.JPG

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                      • pilouP Offline
                        pilou
                        last edited by

                        Does this the remember of the tricycle of Shining ? πŸ˜‰

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          Who knows? πŸ’š

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