Animation SUalive extension. May you test beta version?
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Hello,
I'm meeting hard-time with Mac OSX!As you may read Postby WhyDi » Fri Aug 19, 2016 1:24 pm on previous page Vincent ran the script shown and got the right results which means dialogue-box returns True if Osx-user clicks 'continue' and False when 'exit' button clicked. His reply right underneath has lost the picture but he said 'So far so good'.
Based on this result I updated SUalive then sent a copy to Vincent. Didn't work!
I spent nearly a full day trying to catch why and ended up with the script below so that getting a better check. Please note this is the same script than previous page out of Dlg_debug.new() lays inside a Method embedded in two IF blocks.
require 'sketchup' module YDco_debug;module YDalv class << self def main_method() puts "main_method() entry point" bool_first = true if bool_first puts "..first true" bool_second = false if bool_second puts "....second true" else lics = YDalv;;Dlg_debug.new() if lics.load_dialog() puts "....Dlg_debug returns true" else puts "....Dlg_debug returns false" end end end end end class Dlg_debug < UI;;WebDialog def initialize() puts "......class initializeentry" super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false str_html = '<html><head>' + '<meta http-equiv="content-type" content="charset=UTF-8">'+ '<meta http-equiv="MSThemeCompatible" content="Yes">'+ '<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+ '<script type="text/JavaScript">'+ 'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+ 'function jsDebugTellMe(obj){var isOK=(obj.id=="btnContinue");alert(isOK);window.location="skp;qwerty@"+isOK}'+ '</script>'+ '</head><body>' + '<div style="width; 496px; font-family; Arial">' + '<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' + 'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' + 'text-align; justify; overflow; auto">'+ 'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+ 'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' + 'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+ 'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+ 'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+ 'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+ 'nisl nunc. Ut egestas magna eget laoreet gravida. '+ '</div>' + '<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' + '<div style="float; right">' + '<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugTellMe(this)" disabled>Continue</button>' + '<button id="btnExit" onclick="jsDebugTellMe(this)">Exit</button>' + '</div>' + '<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' + '</div>' + '</div>' + '</body></html>' puts "......" + str_html.length.to_s set_html(str_html) puts "......add_callback" add_action_callback("qwerty") do |wdialog, str_params| puts "........callback " + str_params @is_ok = (str_params == "true") puts "........isOk " + @is_ok.to_s wdialog.close() puts "........close" end end def load_dialog() puts "......load_dialog entry" show_modal puts "......show_modal back" puts "......isOk " + @is_ok.to_s return @is_ok end#def end puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s puts "call main_method()" main_method() puts "--------------------------------------------------------debug End" end;end
The script no longer works! always yields False due to WebDialog returns before lics.load_dialog() executed - pictures of return available if you wish. Consistent! may you reply related to show_modal cross-platform difference. Yes it is!
Two points
I'm fully aware of ThomThom wrote in Sketchup WebDialogs - The Lost Manual about show_modal . So
1 - Just for my education on this.
Please tell me why the first script is right and not the second?
2 - Need for SUalive at work on OSX
Is there any way to make WebDialog fully modal on Mac OSX? any workaround? way of coding to achieve?Have a good week
WhyDi -
I reformatted your code so I could follow it, and pre-defined @is_ok...
it appears to work as far as I can follow what you might want...
Start debug ------------------------------------------------2.0.0 call main_method() main_method() entry point ..first true ....second false ......class initializeentry ......1967 ......add_callback ......load_dialog entry ......show_modal back ......isOk waiting ....Dlg_debug returns true --------------------------------------------------------debug End ........callback true ........isOk true ........close
# added a couple more puts to see what happens... module YDco_debug module YDalv class << self def main_method puts 'main_method() entry point' bool_first = true if bool_first puts '..first true' bool_second = false if bool_second puts '....second true' else # added to show ruby gets here puts '....second false' lics = YDalv;;Dlg_debug.new if lics.load_dialog puts '....Dlg_debug returns true' else puts '....Dlg_debug returns false' end end end end end class Dlg_debug < UI;;WebDialog def initialize # pre-define variable @is_ok = 'waiting' puts '......class initializeentry' super 'SUalive debug', false, 'SUalvDebug', 512, 256, 100, 50, false str_html = ' <!DOCTYPE html> <html> <head> <meta content="charset=utf-8" http-equiv="content-type"> <meta content="Yes" http-equiv="MSThemeCompatible"> <meta content="IE=edge,chrome=1" http-equiv="X-UA-Compatible"> <script type="text/JavaScript"> function jsDebugSwitch(obj) { document.getElementById("btnContinue") .disabled = !obj.checked } function jsDebugTellMe(obj) { var isOK = (obj.id == "btnContinue"); alert(isOK); window.location = "skp;qwerty@" + isOK } </script> <title> </title> </head> <body> <div style="width; 496px; font-family; Arial"> <div style= "border; solid 1px #CECECE; padding; 0px 10px 0px 10px; font-family; Arial; font-size; 14px; width; 470px; height; 150px; text-align; justify; overflow; auto"> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet nisl nunc. Ut egestas magna eget laoreet gravida. </div> <div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller"> <div style="float; right"> <button disabled id="btnContinue" onclick="jsDebugTellMe(this)" style= "margin-right; 7px">Continue</button> <button id="btnExit" onclick= "jsDebugTellMe(this)">Exit</button> </div> <input onclick="jsDebugSwitch(this)" type="checkbox">Check me please </div> </div> </body> </html>' puts '......' + str_html.length.to_s set_html(str_html) puts '......add_callback' add_action_callback('qwerty') do |wdialog, str_params| puts '........callback ' + str_params @is_ok = (str_params == 'true') puts '........isOk ' + @is_ok.to_s wdialog.close puts '........close' end end def load_dialog puts '......load_dialog entry' show_modal puts '......show_modal back' puts '......isOk ' + @is_ok.to_s @is_ok end # def end puts 'Start debug ------------------------------------------------' + RUBY_VERSION.to_s puts 'call main_method()' main_method puts '--------------------------------------------------------debug End' end end
john
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Hi John (perhaps you prefer Driven?). Nice to meet you here!
Good idea reformatting the code to get a better understanding. I like your way! Your code looks better than mine.
Before explanations may I ask you for running the script on the previous page. I would have liked you to run one time clicking 'continue' button the another clicking 'exit' button then show me the results in your console.
This only to make sure that first script works on more than one single Mac computer.Good evening
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@whydi said:
... I would have liked you to run one time clicking 'continue' button the another clicking 'exit' button then show me the results in your console...
the webDialog works in both scripts, but debug code doesn't write to console when you expect...
it runs on load and returns false because you haven't defined
@is_ok
Start debug ------------------------------------------------2.0.0 Dlg_debug returns false --------------------------------------------------------debug End
you need to add a timer if you want to wait for the dlg's action callback...
john
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Hi John
Looks like you know the solution. Good news!
I made some minor changes in your reformatted script. May you run it?
In main_method I commented 'if lics.load_dialog...end' block which is replaced with one message and one puts
in HTML I commented //alert(isOK)def main_method puts 'main_method() entry point' bool_first = true if bool_first puts '..first true' bool_second = false if bool_second puts '....second true' else # added to show ruby gets here puts '....second false' lics = YDalv;;Dlg_debug.new str_msg = "....Dlg_debug returns " + lics.load_dialog().to_s UI.messagebox(str_msg) puts str_msg # if lics.load_dialog # puts '....Dlg_debug returns true' # else # puts '....Dlg_debug returns false' # end end end end
may you post both message-box snapshot on your Mac?
Regards
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it this what your after?
if so you need to move the message box into the callback, or else it shows before the user selection...
here's the code for the first gif...
# added a couple more puts to see what happens... module YDco_debug module YDalv class << self def main_method puts 'main_method() entry point' bool_first = true if bool_first puts '..first true' bool_second = false if bool_second puts '....second true' else # added to show ruby gets here puts '....second false' lics = YDalv;;Dlg_debug.new str_msg = "....Dlg_debug returns " + lics.load_dialog().to_s # UI.messagebox(str_msg) puts str_msg # if lics.load_dialog # puts '....Dlg_debug returns true' # else # puts '....Dlg_debug returns false' # end end end end end class Dlg_debug < UI;;WebDialog def initialize # pre-define variable @is_ok = 'waiting' puts '......class initialize entry' super 'SUalive debug', false, 'SUalvDebug', 512, 256, 500, 500, false str_html = ' <!DOCTYPE html> <html> <head> <meta content="charset=utf-8" http-equiv="content-type"> <meta content="Yes" http-equiv="MSThemeCompatible"> <meta content="IE=edge,chrome=1" http-equiv="X-UA-Compatible"> <script type="text/JavaScript"> function jsDebugSwitch(obj) { document.getElementById("btnContinue") .disabled = !obj.checked } function jsDebugTellMe(obj) { var isOK = (obj.id == "btnContinue"); //alert(isOK); window.location = "skp;qwerty@" + isOK } </script> <title> </title> </head> <body> <div style="width; 496px; font-family; Arial"> <div style= "border; solid 1px #CECECE; padding; 0px 10px 0px 10px; font-family; Arial; font-size; 14px; width; 470px; height; 150px; text-align; justify; overflow; auto"> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet nisl nunc. Ut egestas magna eget laoreet gravida. </div> <div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller"> <div style="float; right"> <button disabled id="btnContinue" onclick="jsDebugTellMe(this)" style= "margin-right; 7px">Continue</button> <button id="btnExit" onclick= "jsDebugTellMe(this)">Exit</button> </div> <input onclick="jsDebugSwitch(this)" type="checkbox">Check me please </div> </div> </body> </html>' puts '......' + str_html.length.to_s set_html(str_html) puts '......add_callback' add_action_callback('qwerty') do |wdialog, str_params| puts '........callback ' + str_params @is_ok = (str_params == 'true') puts '........isOk ' + @is_ok.to_s wdialog.close puts '........close' str_msg = "....Dlg_debug returns " + @is_ok.to_s UI.messagebox(str_msg) puts "\n --------------------------------------------------------debug End" end end def load_dialog puts '......load_dialog entry' show_modal puts '......show_modal back' puts '......isOk ' + @is_ok.to_s @is_ok end # def end puts 'Start debug ------------------------------------------------' + RUBY_VERSION.to_s puts 'call main_method()' main_method # move this to the callback... # puts '--------------------------------------------------------debug End' end end
john
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Hi John
I'm actually after your first gif but on OSX got the second one until now!
Thanks for your time. I know how much time it takes for you making the previous post.
The matter seems all about way of coding and the first step out of two could be achieved - provided the following works fine on your Mac! may you run it?require 'sketchup' module YDco_debug;module YDalv class << self def main_method() YDalv;;Dlg_debug.new() end end class Dlg_debug < UI;;WebDialog def initialize() super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false set_html(html_data) initialize_callback() set_on_close do str_out = " Dlg_debug returns " + @is_ok.to_s puts str_out UI.messagebox(str_out) end show_modal() end private def html_data() str_html = '<html><head>' + '<meta http-equiv="content-type" content="charset=UTF-8">'+ '<meta http-equiv="MSThemeCompatible" content="Yes">'+ '<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+ '<script type="text/JavaScript">'+ 'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+ 'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+ '</script>'+ '</head><body>' + '<div style="width; 496px; font-family; Arial">' + '<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' + 'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' + 'text-align; justify; overflow; auto">'+ 'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+ 'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' + 'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+ 'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+ 'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+ 'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+ 'nisl nunc. Ut egestas magna eget laoreet gravida. '+ '</div>' + '<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' + '<div style="float; right">' + '<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' + '<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' + '</div>' + '<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' + '</div>' + '</div>' + '</body></html>' return str_html end def initialize_callback() add_action_callback("qwerty") do |wdialog, str_params| @is_ok = (str_params == "true") wdialog.close() end end end puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s main_method() puts "--------------------------------------------------------debug End" end;end
Have a good day
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Start debug ------------------------------------------------2.0.0 --------------------------------------------------------debug End Dlg_debug returns true Start debug ------------------------------------------------2.0.0 --------------------------------------------------------debug End Dlg_debug returns false
your 'debug End' is still being called too early...
did you notice I had moved it in the code for the first gif?
john
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yes it works as you expect...
BTW. did you look at this old post in your search http://sketchucation.com/forums/viewtopic.php?p=418498#p418498, the code would need some updating for ruby2 but it works if I remove the dot in the pathnames...
I did develop the idea further to use in a mac plugin called Add_Icon, it's in the store and not scrambled...
john
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Hi John,
I downloaded your extension and had a look to the code below your link. I never thought making code this way and such WebDialog is really fully modal as it locks the full screen.
The user can only interact with your own controls and even not the system - shortcuts perhaps?
Are minimize and maximize and close buttons hidden? maybe dialog.navigation_buttons_enabled does?
Html '<title> TOP more= <<MORE </title>'. Never seen such construction. May you explain?WhyDi
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@unknownuser said:
...such WebDialog is really fully modal as it locks the full screen.
it is a 'faux' modal window, as in 'fake' or 'false'...
@unknownuser said:
The user can only interact with your own controls and even not the system - shortcuts perhaps?
it really only effects the mouse clicks on the dialog
@unknownuser said:Are minimize and maximize and close buttons hidden? maybe dialog.navigation_buttons_enabled does?
the window buttons that are shown work for the dialog, and cover the SU ones below it...
@unknownuser said:
Html '<title> TOP more= <<MORE </title>'. Never seen such construction. May you explain?
it's ruby HEREDOC and works the same as %Q allowing the use of quotes inside the strings and dynamic content from ruby calls...
it's useful for html as you can have mixed quotes for javascript or css in the strings...
john
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Hi John,
I don't feel comfortable with ruby HEREDOC. May come soon! or not!Now get back on your reformatted code. I noticed your html header
<head> <meta content="charset=utf-8" http-equiv="content-type"> <meta content="Yes" http-equiv="MSThemeCompatible"> <meta content="IE=edge,chrome=1" http-equiv="X-UA-Compatible"> </head>
and our
<head> <meta http-equiv="content-type" content="charset=UTF-8"> <meta http-equiv="MSThemeCompatible" content="Yes"> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> </head>
Is it all about your way of coding or can such small variation effect html rendering in WebDialog on the Mac?
WhyDi
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Hello,
Here are our comments after adjusting SUalive code
cross-platform Windows/OSX show_modal. Report on Windows side.In short UI::WebDialog.set_on_close() only raised if parent window not visible.
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main_window not visible
Shared code above works only if dlg_main is not visible e.g. dlg_license - dlg_license launched at start time but dlg_main is not shown and will be shown only if user agrees to license. In such context SketchUp raises set_on_close() method. dlg_parent.nil? == true inside set_on_close which means no call to any outside method reading dlg_license class variable. As a consequence we need true_modality_emulation_through_timer() method where dlg_parent.nil? == false - don't tell me why I really don't know. -
main_window visible
Shared code above no longer works after dlg_main shown as SketchUp does not raise set_on_close() method. So any inside code is simply ignored. Here is the alternative.
require 'sketchup' ################################################################################ # Cross-platform WebDialog True-modality workaround - Windows - Mac OSX # # - www.SUalive.com shared code - FREE OF USE no liability - # # Thanks to John - Driven - for his great help # # authors would appreciate a link to this topic or www.SUalive.com # # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&start=30#p603466 # # see also above # # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&p=602971#p602971 # ################################################################################ # Goes on next code after dialog-bow closed # 1 - parent_window must be visible # 2 - dialog_box_run() method runs the dialog # 3a - Mac OSX - call dialog_box_is_closed() from set_on_close() # 3b - Windows - call dialog_box_is_closed() after dialog_box_run() ################################################################################ # Please note Mac-user can interact with the parent window wheras # # Windows-user can't. So locking parent window is up to you # ################################################################################ module YDco_debug module YDalv class << self @cli_dlg_debug = nil def dialog_box_run() @cli_dlg_debug = YDalv;;Dlg_debug.new() end def dialog_box_is_closed() str_out = " DlFg_debug returns <Continue> button cliqued? " + @cli_dlg_debug.is_continue.to_s puts str_out #UI.messagebox( str_out ) end end class Dlg_debug < UI;;WebDialog attr_reader ;is_continue def initialize() @is_continue = false super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false set_html(html_data) initialize_callback() set_on_close do YDalv;;dialog_box_is_closed() end show_modal() end private def html_data() str_html = '<html><head>' + '<meta http-equiv="content-type" content="charset=UTF-8">'+ '<meta http-equiv="MSThemeCompatible" content="Yes">'+ '<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+ '<script type="text/JavaScript">'+ 'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+ 'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+ '</script>'+ '</head><body>' + '<div style="width; 496px; font-family; Arial">' + '<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' + 'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' + 'text-align; justify; overflow; auto">'+ 'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+ 'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' + 'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+ 'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+ 'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+ 'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+ 'nisl nunc. Ut egestas magna eget laoreet gravida. '+ '</div>' + '<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' + '<div style="float; right">' + '<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' + '<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' + '</div>' + '<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' + '</div>' + '</div>' + '<div style="position;fixed;left;0;top;0;width;500px;height;220px;border;solid 1px blue;display;block;" onclick="javascript:alert()"></div>'+ '</body></html>' return str_html end def initialize_callback() add_action_callback("qwerty") do |wdialog, str_params| @is_continue = (str_params == "true") wdialog.close() end end end #Here parent_window must be visible dialog_box_run() #required as set_on_close() not raised dialog_box_is_closed() if RUBY_PLATFORM.include?('mswin') end end
Unfortunately I'm not able to tell you SUalive results on this as Vincent has left for some weeks. If you want to get the results tell me. I will be pleased to send you a link so that downloading something like JohnSUalive.rbz
WhyDi
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Yes John I had
The previous code was merely another check before going further. The issue is fixed in the following, at least I think until you tell me the results!
so here is the code aiming nearly full emulation of WebDialog modality.require 'sketchup' ################################################################################ # Cross-platform WebDialog True-modality workaround - Windows - Mac OSX # # - www.SUalive.com shared code - FREE OF USE no liability - # # Thanks to John - Driven - for his great help # # authors would appreciate a link to this topic or www.SUalive.com # # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&p=602971#p602971 # # see also below # # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&start=30#p603466 # ################################################################################ # waits for WebDialog close then goes on next code # 1 - dialog_box_run() method runs the dialog # 2 - tmr_modal waits for user cliks on <Continue> or <Exit> # 3 - tmr_modal calls dialog_box_is_closed() ################################################################################ # Please note Mac-user can interact with the parent window wheras # # Windows-user can't. So locking parent window is up to you # ################################################################################ module YDco_debug module YDalv class << self @cli_dlg_debug = nil def dialog_box_run() @cli_dlg_debug = YDalv;;Dlg_debug.new() end def dialog_box_is_closed() str_out = " DlFg_debug returns <Continue> button cliqued? " + @cli_dlg_debug.is_continue.to_s puts str_out UI.messagebox( str_out ) end end class Dlg_debug < UI;;WebDialog attr_reader ;is_continue def initialize() @is_continue = false @is_closed = false super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false set_html(html_data) initialize_callback() set_on_close do @is_closed = true end true_modality_emulation_through_timer() show_modal() end private def html_data() str_html = '<html><head>' + '<meta http-equiv="content-type" content="charset=UTF-8">'+ '<meta http-equiv="MSThemeCompatible" content="Yes">'+ '<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+ '<script type="text/JavaScript">'+ 'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+ 'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+ '</script>'+ '</head><body>' + '<div style="width; 496px; font-family; Arial">' + '<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' + 'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' + 'text-align; justify; overflow; auto">'+ 'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+ 'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' + 'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+ 'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+ 'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+ 'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+ 'nisl nunc. Ut egestas magna eget laoreet gravida. '+ '</div>' + '<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' + '<div style="float; right">' + '<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' + '<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' + '</div>' + '<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' + '</div>' + '</div>' + '</body></html>' return str_html end def initialize_callback() add_action_callback("qwerty") do |wdialog, str_params| @is_continue = (str_params == "true") wdialog.close() end end def true_modality_emulation_through_timer() tmr_modal = UI.start_timer(0.3333, true) { if @is_closed UI.stop_timer(tmr_modal) YDalv;;dialog_box_is_closed() end } end end dialog_box_run() end end
WhyDi
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De retour, par contre j'ai eu des problèmes de mails et n'ai plus le tien.
Voilà, dès que tu veux on y va ...
Vincent -
Bonsoir Vincent,
Pas de difficulté! Je t'envoie un e-mail dans les prochains jours. Je manque un peu de temps présentement!
EN:
No problem! I send you an e-mail in the coming days. I'm currently short on time!WhyDi
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Hello,
We are pleased to announce SUalive Free is now cross-platform - Windows or Mac Osx.
Thanks to Helen and Hugh, Vincent ( osx59) and some others for the time. That Osx very first version also owns a debt to John ( driven ) for his welcome and wise advices and the nice way he offers to test SUalive user interface.
I would like to tell you nothing would have been possible without your great help. It's an honour for me to have met such friendly people.
If there is anything I can do for you, it will be a pleasure.Have a good week-end
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I think there is a bug in handling face-me objects, they do strange things my animatioms.
Additionally: could the animation start and stop be "smoothed" by accelerating/decelerating the objects?
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Question: can free version also animate camera orientation?
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some further notes:
- .ydprj files are not automatically associated to anything, so currently I must:
- start sketchup
- start plugin
- specify project path
- click "reload model"
A double click on a .ydprj file would be much more comfortable.
- There is no memory of "recent files" in the plugin
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