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    Welcome to Animator Beta Testers

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
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    • OxerO Offline
      Oxer
      last edited by

      Hi to all, and thanks for the invitation!! 👍
      It's time to play, I'll test the render animation with Thea.

      "The result is the end what is important is the process" by Oxer
      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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      • soloS Offline
        solo
        last edited by

        Fredo,

        What level of confidentiality do you require?

        Can we post animations online? obviously crediting the plugin and generating interest and anticipation?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • JQLJ Offline
          JQL
          last edited by

          @solo said:

          Fredo,

          What level of confidentiality do you require?

          Can we post animations online? obviously crediting the plugin and generating interest and anticipation?

          That is a nice question!

          www.casca.pt
          Visit us on facebook!

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          • fredo6F Offline
            fredo6
            last edited by

            @solo said:

            Fredo,

            What level of confidentiality do you require?

            Can we post animations online? obviously crediting the plugin and generating interest and anticipation?

            Solo,

            No special confidentiality. Animator is a know plugin on SCF public and most videos are on YouTube, in the public domain. That's more the date for a release which is unknown.

            The private beta forum is a way to have motivated users (thank you all) and keeps things under control. As you can see, there are many features and functions still missing for Animator to be a decent animation module. At this stage, I need to validate the hierarchical framework and the basic workflow, which for me is the base to go further and add more transformations and animation methods.

            So you can freely talk and publish about Animator.

            Fredo

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            • soloS Offline
              solo
              last edited by

              Fredo,

              Will you be attending basecamp?

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • ntxdaveN Offline
                ntxdave
                last edited by

                Hope someone is going there that can show off this product. Even though it is still in beta and Fredo has much more planned for the future, it deserves for the world to see it.

                Wish I could attend.

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @solo said:

                  Fredo,

                  Will you be attending basecamp?

                  No plan to attend, I am afraid.

                  Fredo

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                  • soloS Offline
                    solo
                    last edited by

                    @fredo6 said:

                    @solo said:

                    Fredo,

                    Will you be attending basecamp?

                    No plan to attend, I am afraid.

                    Fredo

                    Nothing to fear besides the Irish and Aussie party animals.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Thanks Gents for the invitation and Fredo for all the hard work. I envision putting the coffee on late tonight!

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • PatrickP Offline
                        Patrick
                        last edited by

                        Hello,
                        thank you for this invitation. I'll do my tests and would not fail to tell you.
                        cordially
                        Patrick

                        Bonjour,
                        merci pour cette invitation. Je vais faire mes essais et ne manquerais pas de vous en parler.
                        Cordialement
                        Patrick

                        La CAO sans se casser la tête ? FreeCAO la CAO toute en vidéo.

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                        • chriC Offline
                          chri
                          last edited by

                          Hi Fredo6
                          Can you provide us the files about the animation witch was published by PILOU on the french forum ?
                          and here :
                          http://sketchucation.com/forums/viewtopic.php?f=401%26amp;t=64742

                          Thanks
                          Chri

                          Bonjour Fredo6
                          T'es t-il possible de nous fournir les fichiers correspondants a l'animation publiée par PILOU sur le forum francais ?
                          et ici :
                          http://sketchucation.com/forums/viewtopic.php?f=401%26amp;t=64742

                          Merci

                          Chri

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            Here is the file.

                            There are several animations in this model. The one corresponding to the video shown is "Film 10 - simple rotation"


                            Animator rubik_cube Enea - 3 - SU15.skp

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                            • MALAISEM Offline
                              MALAISE
                              last edited by

                              Hi Fredo
                              One more exciting plugin ! Thanks sharing, technical explanations are so easy with animations.

                              Great Job , Super travail.

                              Pierre

                              La Connaissance n'a de valeur que partagée

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                              • MALAISEM Offline
                                MALAISE
                                last edited by

                                Hello Everybody

                                Do you have some hints to delete unused movements (wrong or obsolete)
                                from film ?
                                I saw there was a maintenance Windows to purge some of them, but it seems not
                                to work and leads you to delete all to "refresh" the work in progress.


                                Image 1.png

                                La Connaissance n'a de valeur que partagée

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                                • MALAISEM Offline
                                  MALAISE
                                  last edited by

                                  Hi Chri

                                  I thought that "Purge" deleted sequences but the Maintenance table seems to be unmodified.
                                  We have still the movements recorded, and you have to "write" a new one to avoid thoses which are wrong or corrupted.
                                  Thanks fo reply , I'll try to post later a small model.

                                  Pierre

                                  La Connaissance n'a de valeur que partagée

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    To delete a sequence, just click on the Red cross.

                                    What happens is just that the sequence will NOT be saved. This means that the next time you exit and launch Animator, the sequence would be definitiovely gone.

                                    Before you exit Animator, the sequence still exists in the model but does not appear in the dropdowns. Clip elements using that sequence would appear in Red in the timeline.

                                    As long as you do not exit Animator, you can change your mind.

                                    The PURGE ALL option is more drastic, as it removes ALL Animator information from the model. After explict confirmation, the effect is immediate and you exit Animator.

                                    Fredo

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                                    • MALAISEM Offline
                                      MALAISE
                                      last edited by

                                      Hi Fredo

                                      Thanks for the clear explanation. I'm more confident when modify models ( but I still do a backup copy as "insurance"

                                      Hereby, a draft small test. Good to know, apparently complex object ( including holes or concave
                                      surfaces) can freeze kinematic constraint.

                                      Pierre


                                      sub component of a sample handler

                                      La Connaissance n'a de valeur que partagée

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        Apparemment il y a avait une fonction desactivée dans la gestion des contraintes que j'avais oublié de retablir avant release.

                                        Je crois que ca marchera.

                                        Animator - Malaise pivot.gif

                                        Fredo

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                                        • chriC Offline
                                          chri
                                          last edited by

                                          @malaise said:

                                          Hello Everybody

                                          Do you have some hints to delete unused movements (wrong or obsolete)
                                          from film ?
                                          I saw there was a maintenance Windows to purge some of them, but it seems not
                                          to work and leads you to delete all to "refresh" the work in progress.

                                          Please , [highlight=#ffff40:2zd6tvwo]click on the first picture[/highlight:2zd6tvwo]

                                          Chri


                                          PURGE.gif


                                          PURGE.png

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                                          • B Offline
                                            barakuda
                                            last edited by

                                            May I write here when I tested Animator v1.6a and I noticed problems? IDK where to send this.

                                            First of all, for me it is big surprise that it is possible to do such great things with Animator in SU. I found it useful on small models.

                                            I am user of SU8 (Windows XP). I have a model which has over 500.000 edges and over 250.000 faces. I found it too much slow to use animator, even when I hide mesh. In fact currently it looks like SU hangs when I tried to create animation with curve path. I had the mesh hidden in layer "hidden objects" which was active. But Animator disables the layer. I think it would be better if you start animator with the hidden objects off, so animator does not work with them at all and speed it up.

                                            It is interesting that yesterday, when I have tested v1.6a for first time, I managed to create movement of tank object which went over a curve. But the problem was that the motion was not fluent and I was not able to correct it. I tried similar thing on small model with a simple house and there was not this problem. The problem of animation being not fluent means that the tanks looked like "jumping" just like if you would build animation of 16 seconds from 16 frames.

                                            Another problem I have hit was then when I clicked on Visitor and exited to sketchup temporally, there was a loop which make me impossible to terminate the loop. So I needed to kill the SU process. Since the moment there was a problem because I was not able to insert new movement (the icon on left side). When I clicked the icon to insert new movement the tools and all the graphics disappeared. It looked like it was again in the Loop and I was not able to get out of it. Not sure if I could get out. But I solved this problem later, when I clicked on the icon Maintenance of data. And then Purge All. This was solution. This repaired the problem and I could start use the tool again. Hover, I think it would be great idea to move or duplicate this icon into main toolbar "Fredo6 Animator". But still user, which would run into same problem like I did, may have not the idea to use the Purge button to make Animator working again...

                                            Please be aware that the problem is bound to the specific model, one big file (40MB file size). So even that I could not run animator on this model, this does not mean that it is not possible to use it in other smaller projects.

                                            I found it impossible to use animator in the big project with many entities.

                                            Also, in the toolbar there are icons: Save positions Objects and Load position objects. The dialog windows uses Internet Explorer which generates error message with "incorrect parameter" or "incorrect argument" error which asks me if I wish to continue to run scripts. I must press no. But this dialog window pop up often and so it is annoyance. However with the tool Animator - Clip editor I think I don't need to use it.

                                            Cheers

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