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    [Preview] Wrap-R Video #5 - Quad Support

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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      @frederik said:

      I'd be honoured to join the wider beta-testing... πŸ˜‰

      we'd be honoured to have you πŸ˜›

      Download the free D'oh Book for SketchUp πŸ“–

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      • R Offline
        rv1974
        last edited by

        What is the tune? Is it copy left?

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          @rv1974 said:

          What is the tune? Is it copy left?

          Rite Of Passage-UPPM : Emir Isilay, Robert J Walsh

          Some free YouTube tune i added to remove the deafening silence

          Download the free D'oh Book for SketchUp πŸ“–

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          • pbacotP Offline
            pbacot
            last edited by

            πŸ‘ No silence. We're just gasping.

            Kudos. Looks excellent.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • Z Offline
              ZahariStoyanov
              last edited by

              Wow! I'd like to get a taste of that! πŸ˜„

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              • OxerO Offline
                Oxer
                last edited by

                Incredible!! πŸ‘
                The definitive plugin to Unwrap and Mapping into SketchUp πŸŽ‰ πŸŽ‰
                Will have mac version?

                "The result is the end what is important is the process" by Oxer
                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  It's on the roadmap but not at release

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • OxerO Offline
                    Oxer
                    last edited by

                    I'll have patiense 😞

                    "The result is the end what is important is the process" by Oxer
                    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                    • pilouP Offline
                      pilou
                      last edited by

                      SketchUp challenges Blender! 😎

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • N Offline
                        nlipovac
                        last edited by

                        Hi Rich, I use SketchUV and Roadkill when I need good mapping.
                        If you guys need someone to test Wrap-r I am all in! πŸ˜„

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                        • Rich O BrienR Online
                          Rich O Brien Moderator
                          last edited by

                          @nlipovac said:

                          Hi Rich, I use SketchUV and Roadkill when I need good mapping.
                          If you guys need someone to test Wrap-r I am all in! πŸ˜„

                          Thank you. We're not too far away from growing the testers so we'll be in touch. πŸ‘

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • cmeedC Offline
                            cmeed
                            last edited by

                            Count me in for testing.

                            Work flow Question : so if I had modelled a radiator I'd then uvmapped it using wrap-r - I then wanted to make it rusty and bashed - I could take this model and uvmap into substance painter paint the rough edges and rusty corrosion then can this come back into sketchup? Would it be a .fbx?

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                            • Rich O BrienR Online
                              Rich O Brien Moderator
                              last edited by

                              of course. And because you now have a UV map Painter can bake out the cavity, AO etc that it needs.

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • JQLJ Offline
                                JQL
                                last edited by

                                It can easily be done cmeed.

                                You just have to export in a format you can import in substance (designer or painter).

                                Then you don't need to reimport, you simply replace your texture for the one generated by substance tools.

                                The replacement can be done in several ways:

                                • Export the bitmaps generated from substance;
                                • Nativelly inside sketchup you can use the paint bucket tool > Edit > Browse for a (new) texture;
                                • Choose one of the substance textures (probably base color or any other stuff. From painter you can bake lightinfo and export the map wich migh give you some cool ideas)

                                www.casca.pt
                                Visit us on facebook!

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                                • N Offline
                                  numerobis
                                  last edited by

                                  Very nice! 😎

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                                  • cmeedC Offline
                                    cmeed
                                    last edited by

                                    Got it. Nice one

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      caecarvalho
                                      last edited by

                                      Hi,

                                      I only found out about this amazing tool now...What's the progress of it? Any beta testing or release date already?I haven't found any recent posts about it...

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                                      • Rich O BrienR Online
                                        Rich O Brien Moderator
                                        last edited by

                                        Hi,

                                        It's in testing. The release candidate is getting final touches.

                                        We will be looking for more PC only testers well versed in unwrapping.

                                        If your interested mention it here.

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • C Offline
                                          caecarvalho
                                          last edited by

                                          @rich o brien said:

                                          Hi,

                                          It's in testing. The release candidate is getting final touches.

                                          We will be looking for more PC only testers well versed in unwrapping.

                                          If your interested mention it here.

                                          I'm defnetely interested!Most of the unwrapping I do is in blender, and sometimes 3ds max. But it will be amazing to not have to leave SU environment.

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                                          • K Offline
                                            kaas
                                            last edited by

                                            @rich o brien said:

                                            Hi,

                                            It's in testing. The release candidate is getting final touches.
                                            We will be looking for more PC only testers well versed in unwrapping.
                                            If your interested mention it here.

                                            If you still need a tester, count me in. Experienced in unwrapping uv's since 3ds-dos (for real-time purposes). I'm very interested to see if it can assist in the process of getting stuff from SU to Unreal without having to go through Blender (2nd uv channel).

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