MSPhysics tests and questions
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It's not a trick it's Physics...
Here two possible solutions to "wind machines" in MSP - pendulum and inclined plane ...
Other variants could be aligned emitters, "leave-guns" or magnetism (which I have used in the door type a little).
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Tricky!
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I need help with a short camera script to transform from SP to MSP and to learn the differences. Thanks in advance.
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Idea for a game: "Orcano"
If anyone is interested, the model is attached.
Orca from the 3D Warehouse - reduced amount of data and optimized a little for MSP.
Inspiration and technique of control by AntonS models "wall&water" and "boat-car".
Control of Orca with arrow keys.
Kick the ball into the goal...
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Orcano - a little bit improved. It is now easier to hit the target. The Orca can jump.
If anyone can program a Score counter - please, it would be nice.
Waves there are not - too bad ...
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Progress with the path-controlled camera. Thanks to Anton_S and PituPhysics for the examples and the current MSPhysics models in the 3D Warehouse.
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2 small GIFs from the first tests with Indigo RT. A fine thing would be if you could create abstracted objects of waves, water spray or foam where objects hit the water. This could be emitter objects that are released by a contact test with the Buoyancy Plane.
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"Foam" test with the onTouch method. I have to keep working a little more...
Rendered with Indigo RT. Animals from 3D warehouse.
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Test pictures of the evolving iceberg animation with fog and water splashes. Rendered with indigo RT for about 2 to 3 minutes per frame. Not to forget: TIG split tools.
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Shark body contact - and a little bit of water splashes.
I slowly reach my desired results through MSPhysics and small improvements of my scripting capabilities...
It would be desirable to be able to start the simulation at a specific frame (MS Physics calculates the model until then in "the dark").
In addition it would be fine if we could save to Replay, export to the renderer and start rendering at the end of the simulation with default settings automatically (in the case of time consuming simulations).
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These are amazing! Well done
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Thanks Rich
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We are listening seagulls!
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Oh yes! Sound is the next step. No problem with MSPhysics...
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That's a fine piece of rendering, faust!
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Thanks, Anton! This is a great piece of plugin!
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I could not resist to render a new desktop background picture for my PC ...
MSPhysics, indigo RT (path tracing, 7 minutes), removal of the fire flies with image editor.
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Happy Feet!
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Test model as an example for large replay data stored in the MSPhysics 0.9.2 separate replay file.
The data are produced with onTouch and transforming various emitters to the touch points.
This principle is useful for other physics applications: tire tracks, landslides etc.
The advantage over the Particle effect is, that you can render it.
Please let the simulation run till frame 500 or longer, save Replay, exit the model, load it again and test what happens.
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