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    MSPhysics tests and questions

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    • F Offline
      faust07
      last edited by

      Idea for a game: "Orcano"
      If anyone is interested, the model is attached.
      Orca from the 3D Warehouse - reduced amount of data and optimized a little for MSP.
      Inspiration and technique of control by AntonS models "wall&water" and "boat-car".
      Control of Orca with arrow keys.
      Kick the ball into the goal...


      MSP_Orca05_03.gif


      MSP_Orca05_04.gif


      MSP_Orca_08k.avi


      MSP_Orca_04.skp


      shark is coming soon

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      • F Offline
        faust07
        last edited by

        Orcano - a little bit improved. It is now easier to hit the target. The Orca can jump.
        If anyone can program a Score counter - please, it would be nice.
        Waves there are not - too bad ... ๐Ÿ˜‰


        Orca_TWL_18k.jpg


        MSP_Orca07_01.gif


        Orcano_02.skp

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        • F Offline
          faust07
          last edited by

          Progress with the path-controlled camera. Thanks to Anton_S and PituPhysics for the examples and the current MSPhysics models in the 3D Warehouse.


          BirdyCam_03.gif


          BirdyCam_01.gif

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          • F Offline
            faust07
            last edited by

            2 small GIFs from the first tests with Indigo RT. A fine thing would be if you could create abstracted objects of waves, water spray or foam where objects hit the water. This could be emitter objects that are released by a contact test with the Buoyancy Plane.


            MSP_Orca08_03.gif


            MSP_Orca08_04.gif

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            • F Offline
              faust07
              last edited by

              "Foam" test with the onTouch method. I have to keep working a little more...
              Rendered with Indigo RT. Animals from 3D warehouse.


              Foam_Test01.gif


              Foam_Test02.gif

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              • F Offline
                faust07
                last edited by

                Test pictures of the evolving iceberg animation with fog and water splashes. Rendered with indigo RT for about 2 to 3 minutes per frame. Not to forget: TIG split tools.


                MSPh_WaterSprayFog_39.jpg


                MSPh_WaterSprayFog_40.jpg


                MSPh_WaterSprayFog_41.jpg

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                • F Offline
                  faust07
                  last edited by

                  Shark body contact - and a little bit of water splashes.
                  I slowly reach my desired results through MSPhysics and small improvements of my scripting capabilities...
                  It would be desirable to be able to start the simulation at a specific frame (MS Physics calculates the model until then in "the dark").
                  In addition it would be fine if we could save to Replay, export to the renderer and start rendering at the end of the simulation with default settings automatically (in the case of time consuming simulations).


                  pure SketchUp output


                  rendered with indigo(RT)

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                  • Rich O BrienR Online
                    Rich O Brien Moderator
                    last edited by

                    These are amazing! Well done

                    Download the free D'oh Book for SketchUp ๐Ÿ“–

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                    • F Offline
                      faust07
                      last edited by

                      Thanks Rich

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                      • pilouP Offline
                        pilou
                        last edited by

                        We are listening seagulls! ๐Ÿ˜Ž

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • F Offline
                          faust07
                          last edited by

                          Oh yes! Sound is the next step. No problem with MSPhysics...

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                          • A Offline
                            Anton_S
                            last edited by

                            That's a fine piece of rendering, faust!

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                            • F Offline
                              faust07
                              last edited by

                              Thanks, Anton! This is a great piece of plugin!

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                              • N Offline
                                nlipovac
                                last edited by

                                ๐Ÿ˜ฎ ๐Ÿ˜ฎ ๐Ÿ˜ฎ

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                                • F Offline
                                  faust07
                                  last edited by

                                  I could not resist to render a new desktop background picture for my PC ...
                                  MSPhysics, indigo RT (path tracing, 7 minutes), removal of the fire flies with image editor.


                                  SketchUp model


                                  relevant physics geometry


                                  SketchUp materials


                                  rendering indigo RT

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Happy Feet! ๐Ÿ˜Ž

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • F Offline
                                      faust07
                                      last edited by

                                      Test model as an example for large replay data stored in the MSPhysics 0.9.2 separate replay file.
                                      The data are produced with onTouch and transforming various emitters to the touch points.
                                      This principle is useful for other physics applications: tire tracks, landslides etc.
                                      The advantage over the Particle effect is, that you can render it.
                                      Please let the simulation run till frame 500 or longer, save Replay, exit the model, load it again and test what happens.


                                      file without birds and sharks


                                      pure SketchUp


                                      the target

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                                      • F Offline
                                        faust07
                                        last edited by

                                        Anton, here a long time me nagging question:
                                        How can I prevent that usually at the beginning of a simulation, transmitted Thruster objects rather accidentally fly into the air at an increased rate?
                                        This initial speed exceeds the set Thruster impulse by several times and can lead to problems with the viewport.
                                        Properties of the initial object are: non collidable, collision shape: Null, Thruster Controller: 30, Lock to Body Axis, Mass: 0.015
                                        Also setting the non-collision per script at the start does not work (onStart { this.collidable=(false) }).
                                        What is the reason for and what can I do to avoid this?
                                        Thanks in advance!


                                        Thruster on start of simulation


                                        randomly another start

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                                        • M Offline
                                          markahon
                                          last edited by

                                          How can I use joints or some other way to combine two or more groups/components to form a stiff structure so, that each will have different weight/density and the combined object's center of mass is correct?

                                          My specific problem is that I'm designing a table that has wooden tabletop and steel legs. I'm testing different kinds of steel structures as the legs. Then I'm placing weights on the edges of the table to get some kind of an idea what weight would cause the table to tip over and modify the legs' positioning if needed.

                                          I tried different kinds of joints, but they all seem to make the table to stand no matter what kind of weight I put on the table edge. The only way working so far for me is to use no joints at all, make the whole table a single component and set approximate weight that I calculate myself. But that will cause the center of mass to be incorrect and afaik affects the results of this simulation somwhat.

                                          Any help is much appriecated, thanks!

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                                          • M Offline
                                            markahon
                                            last edited by

                                            Edit: Duplicate post, see my question in next post.

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