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    MSPhysics tests and questions

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    • F Offline
      faust07
      last edited by faust07

      A door model to test the behavior of hinge and servo joints.
      The model works in MS- and in SketchyPhysics. Thin and thick joints ...
      The left door opens in MSPh automatically due to the adjustment of the servo. In SPh it can be opened and closed with a joint controller. The right door can be opened and slammed with the mouse ...
      Is there a plan to implement joint controllers also in MSPhysics?
      In a next experiment, I would like to test how the door wings can be opened and closed with an OnTouch function or a timer in a script for a servo joint.


      Physics_DoorTest_02.jpg


      MSPh_SU16_DoorTest_02.skp


      MSPh_DoorTest_03-2.gif

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      • J Offline
        jeffrod
        last edited by

        Thanks for posting this, faust. I was just about to post a question/bug report about a hinge joint that was behaving erratically. The joints you made in here are working perfectly though. I will dissect this file to see if I can find out what I did wrong.

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        • F Offline
          faust07
          last edited by

          The left door now has the MSP Control Panel. However, it has a strange behaviour when it is slammed with it. Another question is why the Control Panel is unresponsive after some time?

          Ah, to set the constraint Type of the Servo to "Robust" solves one problem.
          Then, the door does not fly off the hinges. But the problems of the inactive panel and slide through the centre post remain.


          if you want to test it


          MSPh_DoorTest_06.gif

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          • soloS Offline
            solo
            last edited by

            Oh wow, wind and leaves, I would love that trick/option.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • F Offline
              faust07
              last edited by

              Need help to rewrite this SP script for a scene camera (Mr.K) in an MSP friendly version. This would facilitate the parallel control of camera and sliders.
              If this is possible at all. Thanks in advance. For the GIF illustration I have the leaves of MrWip modified a little.

              
              onUpdate {
              if frame==0
               @transition_time=90
               @pages=Sketchup.active_model.pages
               @cam=Sketchup.active_model.active_view.camera
               @page_num=@pages.count-1
               @cur_page=0
               @next_page=1
              end
              
              if frame>0
              per=frame%@transition_time
              if per==0
               @cur_page+=1
               @next_page+=1
               @cur_page=0 if(@cur_page>@page_num)
               @next_page=0 if(@next_page>@page_num)
              end
              per=per.to_f/@transition_time
              page_cam1=@pages[@cur_page].camera
              page_cam2=@pages[@next_page].camera
              
              p1=page_cam1.eye.to_a
              p2=page_cam2.eye.to_a
              eye=interp(p1,p2,per)
              p1=page_cam1.target.to_a
              p2=page_cam2.target.to_a
              tar=interp(p1,p2,per)
              p1=page_cam1.up.to_a
              p2=page_cam2.up.to_a
              up=interp(p1,p2,per)
              @cam.set(eye,tar,up)
              end
              
              if frame==0
              def interp(p1,p2,per2)
               p3=[]
               per1=1-per2
               (0..2).each{|index|
                 p3[index]=p1[index]*per1+p2[index]*per2
               }
               return p3
              end
              end
              }
              
              

              MSPh_DoorTest_07.gif

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              • F Offline
                faust07
                last edited by

                It's not a trick it's Physics... 😎
                Here two possible solutions to "wind machines" in MSP - pendulum and inclined plane ...
                Other variants could be aligned emitters, "leave-guns" or magnetism (which I have used in the door type a little).


                leaves of MrWip from parallel post


                MSPh_DoorTest_08-2.gif

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                • pilouP Offline
                  pilou
                  last edited by

                  Tricky! 😎

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • F Offline
                    faust07
                    last edited by

                    I need help with a short camera script to transform from SP to MSP and to learn the differences. Thanks in advance.


                    and so it should work - this sequence is made with SketchyPhysics


                    scripts are in the CAM1-box


                    MSPh_CameraFollow_01.skp

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                    • F Offline
                      faust07
                      last edited by

                      Idea for a game: "Orcano"
                      If anyone is interested, the model is attached.
                      Orca from the 3D Warehouse - reduced amount of data and optimized a little for MSP.
                      Inspiration and technique of control by AntonS models "wall&water" and "boat-car".
                      Control of Orca with arrow keys.
                      Kick the ball into the goal...


                      MSP_Orca05_03.gif


                      MSP_Orca05_04.gif


                      MSP_Orca_08k.avi


                      MSP_Orca_04.skp


                      shark is coming soon

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                      • F Offline
                        faust07
                        last edited by

                        Orcano - a little bit improved. It is now easier to hit the target. The Orca can jump.
                        If anyone can program a Score counter - please, it would be nice.
                        Waves there are not - too bad ... πŸ˜‰


                        Orca_TWL_18k.jpg


                        MSP_Orca07_01.gif


                        Orcano_02.skp

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                        • F Offline
                          faust07
                          last edited by

                          Progress with the path-controlled camera. Thanks to Anton_S and PituPhysics for the examples and the current MSPhysics models in the 3D Warehouse.


                          BirdyCam_03.gif


                          BirdyCam_01.gif

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                          • F Offline
                            faust07
                            last edited by

                            2 small GIFs from the first tests with Indigo RT. A fine thing would be if you could create abstracted objects of waves, water spray or foam where objects hit the water. This could be emitter objects that are released by a contact test with the Buoyancy Plane.


                            MSP_Orca08_03.gif


                            MSP_Orca08_04.gif

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                            • F Offline
                              faust07
                              last edited by

                              "Foam" test with the onTouch method. I have to keep working a little more...
                              Rendered with Indigo RT. Animals from 3D warehouse.


                              Foam_Test01.gif


                              Foam_Test02.gif

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                              • F Offline
                                faust07
                                last edited by

                                Test pictures of the evolving iceberg animation with fog and water splashes. Rendered with indigo RT for about 2 to 3 minutes per frame. Not to forget: TIG split tools.


                                MSPh_WaterSprayFog_39.jpg


                                MSPh_WaterSprayFog_40.jpg


                                MSPh_WaterSprayFog_41.jpg

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                                • F Offline
                                  faust07
                                  last edited by

                                  Shark body contact - and a little bit of water splashes.
                                  I slowly reach my desired results through MSPhysics and small improvements of my scripting capabilities...
                                  It would be desirable to be able to start the simulation at a specific frame (MS Physics calculates the model until then in "the dark").
                                  In addition it would be fine if we could save to Replay, export to the renderer and start rendering at the end of the simulation with default settings automatically (in the case of time consuming simulations).


                                  pure SketchUp output


                                  rendered with indigo(RT)

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    These are amazing! Well done

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • F Offline
                                      faust07
                                      last edited by

                                      Thanks Rich

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        We are listening seagulls! 😎

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • F Offline
                                          faust07
                                          last edited by

                                          Oh yes! Sound is the next step. No problem with MSPhysics...

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            That's a fine piece of rendering, faust!

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