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    SU to Unreal Engine any progress?

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    • JQLJ Offline
      JQL
      last edited by

      I know you can go directly from SU to UE, and there are tutorials on that and I think this one is very clear:

      www.casca.pt
      Visit us on facebook!

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      • pilouP Offline
        pilou
        last edited by

        Or Take free Unity 5 : it's direct SU ---> Unity 5, without any manipulation! ๐Ÿ’š

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • jenujacobJ Online
          jenujacob
          last edited by

          http://playuptools.blogspot.ae
          This seems to be promising... but no release yet

          Sent from my SM-T815 using Tapatalk

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          • K Offline
            KENTUCKY
            last edited by

            Here is a tutorial I have been looking at. Haven't watched it all yet or gotten around to trying any of it yet. Hope it is helpful.
            https://www.youtube.com/channel/UC3OtQyANP2KwPZ0ZERzPRAQ/featured

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            • jenujacobJ Online
              jenujacob
              last edited by

              Hi richard... fwiw i just came to find out that cryengine has made their engine as a "pay what you want" software...
              https://www.cryengine.com/get-cryengine

              Sent from my SM-T815 using Tapatalk

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              • jenujacobJ Online
                jenujacob
                last edited by

                i was doing a little research if archviz can be done using the new cryengine V...
                looks like its not possible as of now under their terms and conditions ...

                *1.6. โ€œGame(s)โ€: an interactive product for a certain Platform (which might have CryEngine Assets embedded) in object code form including the CryEngine Redistributables for the sole purpose of entertainment, developed and compiled by using the CryEngine pursuant to its documentation. Under this Agreement the following will not be considered Games:

                military projects;
                gambling;
                simulation (technical, scientific, other);
                science;
                architecture;
                pornography;
                Serious Games.*

                Link Preview Image
                CRYENGINE | License Agreement

                The complete solution for next generation game development by Crytek

                favicon

                CRYENGINE (www.cryengine.com)

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                • L Offline
                  liam887
                  last edited by

                  @richard said:

                  Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

                  I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.

                  VISIT MY ONLINE GALLERY
                  http://www.robotsvdinosaurs.com/

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                  • N Offline
                    nlipovac
                    last edited by

                    I think Wrap-R is worth waiting for, i really really think it is game changer for SU and game engines out there. ๐Ÿ˜„

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                    • N Offline
                      nlipovac
                      last edited by

                      http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=64385
                      http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=64716

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                      • K Offline
                        kaas
                        last edited by

                        @liam887 said:

                        .. the difficulty has been creating the bounding edges around the model once its imported..

                        Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal

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                        • RichardR Offline
                          Richard
                          last edited by

                          @liam887 said:

                          @richard said:

                          Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

                          I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.

                          Really looking forward to that mate!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • L Offline
                            liam887
                            last edited by

                            @kaas said:

                            @liam887 said:

                            .. the difficulty has been creating the bounding edges around the model once its imported..

                            Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal

                            Yes kind of, ok thanks for that I will look into it soon.

                            Cheers

                            Liam

                            VISIT MY ONLINE GALLERY
                            http://www.robotsvdinosaurs.com/

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