SU to Unreal Engine any progress?
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http://playuptools.blogspot.ae
This seems to be promising... but no release yetSent from my SM-T815 using Tapatalk
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Here is a tutorial I have been looking at. Haven't watched it all yet or gotten around to trying any of it yet. Hope it is helpful.
https://www.youtube.com/channel/UC3OtQyANP2KwPZ0ZERzPRAQ/featured -
Hi richard... fwiw i just came to find out that cryengine has made their engine as a "pay what you want" software...
https://www.cryengine.com/get-cryengineSent from my SM-T815 using Tapatalk
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i was doing a little research if archviz can be done using the new cryengine V...
looks like its not possible as of now under their terms and conditions ...*1.6. “Game(s)”: an interactive product for a certain Platform (which might have CryEngine Assets embedded) in object code form including the CryEngine Redistributables for the sole purpose of entertainment, developed and compiled by using the CryEngine pursuant to its documentation. Under this Agreement the following will not be considered Games:
military projects;
gambling;
simulation (technical, scientific, other);
science;
architecture;
pornography;
Serious Games.* -
@richard said:
Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?
I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.
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I think Wrap-R is worth waiting for, i really really think it is game changer for SU and game engines out there.
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@liam887 said:
.. the difficulty has been creating the bounding edges around the model once its imported..
Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal
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@liam887 said:
@richard said:
Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?
I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.
Really looking forward to that mate!
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@kaas said:
@liam887 said:
.. the difficulty has been creating the bounding edges around the model once its imported..
Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal
Yes kind of, ok thanks for that I will look into it soon.
Cheers
Liam
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