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    SU to Unreal Engine any progress?

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    • jenujacobJ Offline
      jenujacob
      last edited by

      http://playuptools.blogspot.ae
      This seems to be promising... but no release yet

      Sent from my SM-T815 using Tapatalk

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      • K Offline
        KENTUCKY
        last edited by

        Here is a tutorial I have been looking at. Haven't watched it all yet or gotten around to trying any of it yet. Hope it is helpful.
        https://www.youtube.com/channel/UC3OtQyANP2KwPZ0ZERzPRAQ/featured

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        • jenujacobJ Offline
          jenujacob
          last edited by

          Hi richard... fwiw i just came to find out that cryengine has made their engine as a "pay what you want" software...
          https://www.cryengine.com/get-cryengine

          Sent from my SM-T815 using Tapatalk

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          • jenujacobJ Offline
            jenujacob
            last edited by

            i was doing a little research if archviz can be done using the new cryengine V...
            looks like its not possible as of now under their terms and conditions ...

            *1.6. “Game(s)”: an interactive product for a certain Platform (which might have CryEngine Assets embedded) in object code form including the CryEngine Redistributables for the sole purpose of entertainment, developed and compiled by using the CryEngine pursuant to its documentation. Under this Agreement the following will not be considered Games:

            military projects;
            gambling;
            simulation (technical, scientific, other);
            science;
            architecture;
            pornography;
            Serious Games.*

            Link Preview Image
            CRYENGINE | License Agreement

            The complete solution for next generation game development by Crytek

            favicon

            CRYENGINE (www.cryengine.com)

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            • L Offline
              liam887
              last edited by

              @richard said:

              Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

              I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.

              VISIT MY ONLINE GALLERY
              http://www.robotsvdinosaurs.com/

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              • N Offline
                nlipovac
                last edited by

                I think Wrap-R is worth waiting for, i really really think it is game changer for SU and game engines out there. 😄

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                • N Offline
                  nlipovac
                  last edited by

                  http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=64385
                  http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=64716

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                  • K Offline
                    kaas
                    last edited by

                    @liam887 said:

                    .. the difficulty has been creating the bounding edges around the model once its imported..

                    Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal

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                    • RichardR Offline
                      Richard
                      last edited by

                      @liam887 said:

                      @richard said:

                      Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

                      I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.

                      Really looking forward to that mate!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • L Offline
                        liam887
                        last edited by

                        @kaas said:

                        @liam887 said:

                        .. the difficulty has been creating the bounding edges around the model once its imported..

                        Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal

                        Yes kind of, ok thanks for that I will look into it soon.

                        Cheers

                        Liam

                        VISIT MY ONLINE GALLERY
                        http://www.robotsvdinosaurs.com/

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