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    SU to Unreal Engine any progress?

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    • pilouP Offline
      pilou
      last edited by

      Or Take free Unity 5 : it's direct SU ---> Unity 5, without any manipulation! 💚

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • jenujacobJ Offline
        jenujacob
        last edited by

        http://playuptools.blogspot.ae
        This seems to be promising... but no release yet

        Sent from my SM-T815 using Tapatalk

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        • K Offline
          KENTUCKY
          last edited by

          Here is a tutorial I have been looking at. Haven't watched it all yet or gotten around to trying any of it yet. Hope it is helpful.
          https://www.youtube.com/channel/UC3OtQyANP2KwPZ0ZERzPRAQ/featured

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          • jenujacobJ Offline
            jenujacob
            last edited by

            Hi richard... fwiw i just came to find out that cryengine has made their engine as a "pay what you want" software...
            https://www.cryengine.com/get-cryengine

            Sent from my SM-T815 using Tapatalk

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            • jenujacobJ Offline
              jenujacob
              last edited by

              i was doing a little research if archviz can be done using the new cryengine V...
              looks like its not possible as of now under their terms and conditions ...

              *1.6. “Game(s)”: an interactive product for a certain Platform (which might have CryEngine Assets embedded) in object code form including the CryEngine Redistributables for the sole purpose of entertainment, developed and compiled by using the CryEngine pursuant to its documentation. Under this Agreement the following will not be considered Games:

              military projects;
              gambling;
              simulation (technical, scientific, other);
              science;
              architecture;
              pornography;
              Serious Games.*

              Link Preview Image
              CRYENGINE | License Agreement

              The complete solution for next generation game development by Crytek

              favicon

              CRYENGINE (www.cryengine.com)

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              • L Offline
                liam887
                last edited by

                @richard said:

                Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

                I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.

                VISIT MY ONLINE GALLERY
                http://www.robotsvdinosaurs.com/

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                • N Offline
                  nlipovac
                  last edited by

                  I think Wrap-R is worth waiting for, i really really think it is game changer for SU and game engines out there. 😄

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                  • N Offline
                    nlipovac
                    last edited by

                    http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=64385
                    http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=64716

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                    • K Offline
                      kaas
                      last edited by

                      @liam887 said:

                      .. the difficulty has been creating the bounding edges around the model once its imported..

                      Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal

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                      • RichardR Offline
                        Richard
                        last edited by

                        @liam887 said:

                        @richard said:

                        Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

                        I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.

                        Really looking forward to that mate!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                        • L Offline
                          liam887
                          last edited by

                          @kaas said:

                          @liam887 said:

                          .. the difficulty has been creating the bounding edges around the model once its imported..

                          Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal

                          Yes kind of, ok thanks for that I will look into it soon.

                          Cheers

                          Liam

                          VISIT MY ONLINE GALLERY
                          http://www.robotsvdinosaurs.com/

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