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    SU to Unreal Engine any progress?

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    • RichardR Offline
      Richard
      last edited by

      Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • JQLJ Offline
        JQL
        last edited by

        I know you can go directly from SU to UE, and there are tutorials on that and I think this one is very clear:

        www.casca.pt
        Visit us on facebook!

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        • pilouP Offline
          pilou
          last edited by

          Or Take free Unity 5 : it's direct SU ---> Unity 5, without any manipulation! ๐Ÿ’š

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • jenujacobJ Offline
            jenujacob
            last edited by

            http://playuptools.blogspot.ae
            This seems to be promising... but no release yet

            Sent from my SM-T815 using Tapatalk

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            • K Offline
              KENTUCKY
              last edited by

              Here is a tutorial I have been looking at. Haven't watched it all yet or gotten around to trying any of it yet. Hope it is helpful.
              https://www.youtube.com/channel/UC3OtQyANP2KwPZ0ZERzPRAQ/featured

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              • jenujacobJ Offline
                jenujacob
                last edited by

                Hi richard... fwiw i just came to find out that cryengine has made their engine as a "pay what you want" software...
                https://www.cryengine.com/get-cryengine

                Sent from my SM-T815 using Tapatalk

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                • jenujacobJ Offline
                  jenujacob
                  last edited by

                  i was doing a little research if archviz can be done using the new cryengine V...
                  looks like its not possible as of now under their terms and conditions ...

                  *1.6. โ€œGame(s)โ€: an interactive product for a certain Platform (which might have CryEngine Assets embedded) in object code form including the CryEngine Redistributables for the sole purpose of entertainment, developed and compiled by using the CryEngine pursuant to its documentation. Under this Agreement the following will not be considered Games:

                  military projects;
                  gambling;
                  simulation (technical, scientific, other);
                  science;
                  architecture;
                  pornography;
                  Serious Games.*

                  https://www.cryengine.com/ce-terms

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                  • L Offline
                    liam887
                    last edited by

                    @richard said:

                    Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

                    I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.

                    VISIT MY ONLINE GALLERY
                    http://www.robotsvdinosaurs.com/

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                    • N Offline
                      nlipovac
                      last edited by

                      I think Wrap-R is worth waiting for, i really really think it is game changer for SU and game engines out there. ๐Ÿ˜„

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                      • N Offline
                        nlipovac
                        last edited by

                        http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=64385
                        http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=64716

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                        • K Offline
                          kaas
                          last edited by

                          @liam887 said:

                          .. the difficulty has been creating the bounding edges around the model once its imported..

                          Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal

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                          • RichardR Offline
                            Richard
                            last edited by

                            @liam887 said:

                            @richard said:

                            Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

                            I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.

                            Really looking forward to that mate!

                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                            • L Offline
                              liam887
                              last edited by

                              @kaas said:

                              @liam887 said:

                              .. the difficulty has been creating the bounding edges around the model once its imported..

                              Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal

                              Yes kind of, ok thanks for that I will look into it soon.

                              Cheers

                              Liam

                              VISIT MY ONLINE GALLERY
                              http://www.robotsvdinosaurs.com/

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