• Login
sketchucation logo sketchucation
  • Login
🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

SU to Unreal Engine any progress?

Scheduled Pinned Locked Moved Corner Bar
13 Posts 8 Posters 1.8k Views 8 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • R Offline
    Richard
    last edited by 27 Feb 2016, 02:09

    Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

    1 Reply Last reply Reply Quote 0
    • J Offline
      JQL
      last edited by 27 Feb 2016, 12:25

      I know you can go directly from SU to UE, and there are tutorials on that and I think this one is very clear:

      www.casca.pt
      Visit us on facebook!

      1 Reply Last reply Reply Quote 0
      • P Offline
        pilou
        last edited by 27 Feb 2016, 12:44

        Or Take free Unity 5 : it's direct SU ---> Unity 5, without any manipulation! 💚

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • J Offline
          jenujacob
          last edited by 27 Feb 2016, 19:33

          http://playuptools.blogspot.ae
          This seems to be promising... but no release yet

          Sent from my SM-T815 using Tapatalk

          1 Reply Last reply Reply Quote 0
          • K Offline
            KENTUCKY
            last edited by 3 Mar 2016, 18:04

            Here is a tutorial I have been looking at. Haven't watched it all yet or gotten around to trying any of it yet. Hope it is helpful.
            https://www.youtube.com/channel/UC3OtQyANP2KwPZ0ZERzPRAQ/featured

            1 Reply Last reply Reply Quote 0
            • J Offline
              jenujacob
              last edited by 18 Mar 2016, 12:47

              Hi richard... fwiw i just came to find out that cryengine has made their engine as a "pay what you want" software...
              https://www.cryengine.com/get-cryengine

              Sent from my SM-T815 using Tapatalk

              1 Reply Last reply Reply Quote 0
              • J Offline
                jenujacob
                last edited by 24 Mar 2016, 07:01

                i was doing a little research if archviz can be done using the new cryengine V...
                looks like its not possible as of now under their terms and conditions ...

                *1.6. “Game(s)”: an interactive product for a certain Platform (which might have CryEngine Assets embedded) in object code form including the CryEngine Redistributables for the sole purpose of entertainment, developed and compiled by using the CryEngine pursuant to its documentation. Under this Agreement the following will not be considered Games:

                military projects;
                gambling;
                simulation (technical, scientific, other);
                science;
                architecture;
                pornography;
                Serious Games.*

                Link Preview Image
                CRYENGINE | License Agreement

                The complete solution for next generation game development by Crytek

                favicon

                CRYENGINE (www.cryengine.com)

                1 Reply Last reply Reply Quote 0
                • L Offline
                  liam887
                  last edited by 7 May 2016, 19:37

                  @richard said:

                  Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

                  I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.

                  VISIT MY ONLINE GALLERY
                  http://www.robotsvdinosaurs.com/

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    nlipovac
                    last edited by 8 May 2016, 08:23

                    I think Wrap-R is worth waiting for, i really really think it is game changer for SU and game engines out there. 😄

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      nlipovac
                      last edited by 8 May 2016, 08:25

                      http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=64385
                      http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=64716

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        kaas
                        last edited by 8 May 2016, 09:44

                        @liam887 said:

                        .. the difficulty has been creating the bounding edges around the model once its imported..

                        Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          Richard
                          last edited by 9 May 2016, 01:54

                          @liam887 said:

                          @richard said:

                          Does anyone know if there has been any progress on the workflow from SketchUp to Unreal Engine? Obviously without going through Blender?

                          I have Richard, the difficulty has been creating the bounding edges around the model once its imported. I am planning on writing a tutorial soon so will keep you posted.

                          Really looking forward to that mate!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            liam887
                            last edited by 9 May 2016, 10:13

                            @kaas said:

                            @liam887 said:

                            .. the difficulty has been creating the bounding edges around the model once its imported..

                            Are you talking about collision detection here? If so - have a look at: "Use Complex Collision As Simple" option in the static mesh settings in Unreal

                            Yes kind of, ok thanks for that I will look into it soon.

                            Cheers

                            Liam

                            VISIT MY ONLINE GALLERY
                            http://www.robotsvdinosaurs.com/

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement