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    Introducing Viz - parametric modeling for SketchUp

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    • PixeroP Offline
      Pixero
      last edited by

      Looking great. πŸ‘
      Now if we can have non destructive quad chamfer/bevel please. πŸ˜‰

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      • pilouP Offline
        pilou
        last edited by

        Cool! 😎
        Does it the same is possible with 2 existing solids (not created with nodes) ?

        Ps

        @unknownuser said:

        Updated the getting started guide

        So I must update my French manual! πŸ˜„

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • F Offline
          fluid
          last edited by

          @Pixero: added to the todo list

          @pilou: Yes, you can use a "GeometrySource" node to get geometry from SketchUp and then perform boolean operations. Keep in mind the solids need to be closed.

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          • pilouP Offline
            pilou
            last edited by

            French Version Updated! πŸ˜„

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP Offline
              pilou
              last edited by

              Does the Boolean Viz works with SU MAKE ?
              Seems not! Even Union! (Maybe it's different than Envelopp ?

              Suggestion : a Box Selection moving for place it for see that is behind! πŸ˜„

              boxmove.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • F Offline
                fluid
                last edited by

                Did you turn off the preview on node "GeometrySource-1" and "GeometrySource-2"? Otherwise they'll probably cover the result of the boolean operation. Also, you should connect the "Out Geometry" pins to the inputs of the boolean operation, not the "Active" pins.

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                • pilouP Offline
                  pilou
                  last edited by

                  OK! Better that works in SU MAKE except I must hide existing groups! πŸ˜‰

                  not_hide.jpg

                  Just something not very clear!
                  How attribut easily an existing group to a specific Geometry Source Node?

                  Here I create a group then create a Node Source Then click Set Geometry Source
                  then I create a second group then a Second Node Source Then Click Set Geometry Source

                  It's not possible to select a Node Source existing on the Screen then Click Set Geometry Source? or...
                  There is a list a groups of Source objects but how to apply a specific Nodes?
                  List_source.jpg

                  Verify if your start Viz default axes are in the same orientation than default Axes SU Screen!
                  Seems there are not! πŸ˜„
                  (Click for Zoom)
                  Viz_Diff_ok.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • F Offline
                    fluid
                    last edited by

                    Currently the to assign SketchUp geometry to a GeometrySource node in Viz you have to select the appropriate GeometrySource in the list, but probably selecting the node directly in Viz would be more practical.
                    I'm adding it to the to do list, together with the axis orientation issue.

                    Instead of hiding the groups in SketchUp, you can also move the GeometrySink group to a different location, so you'll be able to see both the operands of the boolean operation as well as the results.

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                    • genki.ttG Offline
                      genki.tt
                      last edited by

                      I just installed v.0.5.0 on mac, but it doesn't start when I click Vz icon or select 'Start Viz' from menu ... what's wrong??

                      SketchUp PRO 2016
                      MacBookPro 15' OSX 10.11.6

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                      • F Offline
                        fluid
                        last edited by

                        Do you get any error in the ruby console?

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                        • genki.ttG Offline
                          genki.tt
                          last edited by

                          @fluid said:

                          Do you get any error in the ruby console?

                          Ruby console shows ...

                          Error: #<NoMethodError: undefined method start' for VizPro:Module> /Users/architect7/Library/Application Support/SketchUp 2016/SketchUp/Plugins/VizPro/VizProCore.rb:7:in block in module:VizPro'
                          SketchUp:1:in `call'

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                          • F Offline
                            fluid
                            last edited by

                            We just released a new version of Viz, you can get it here

                            In this new version:

                            • Improved GraphEditor look
                            • Fixed Mac issue
                            • Added more primitives, such as Cone, Sphere, Teapot, Cylinder
                            • Added a node to create lines from an array of point positions

                            http://www.fluidinteractive.com/wordpress/wp-content/uploads/2016/08/MakeTeapot.png

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                            • genki.ttG Offline
                              genki.tt
                              last edited by

                              Thank you for rapid release !
                              I could open VizPro on Mac !
                              I could see the tea cup that has a big hole on bottom !


                              VizPro061_TeaCup.png

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                              • F Offline
                                fluid
                                last edited by

                                We just released a new version of Viz, you can grab it here.

                                This version highlights:

                                • Added the "Duplicate" node, to copy and instance geometry
                                • Improved node editor look
                                • Bug fixes
                                  Viz getting started guide

                                [flash:36jgs09v]https://www.youtube.com/v/MjmTH2uixd4[/flash:36jgs09v]

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Pleasures' Multiplication! 😎
                                  Luckily seems the manual is not modified, so no need to update the French one! πŸ˜‰
                                  Nevertheless Youtube video added and publicity made! πŸ€“

                                  PS With what program do you make your tutorial ?

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • F Offline
                                    fluid
                                    last edited by

                                    For the tutorial we used Camtasia Studio.

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                                    • F Offline
                                      fluid
                                      last edited by

                                      We just released a new version of Viz, you can grab it here.

                                      This version highlights:

                                      • Added support of instancing geometry made itself of components
                                      • Bug fixes
                                      • Added instancing sample
                                        Viz getting started guide

                                      [flash:1cisnfai]https://www.youtube.com/v/t5Zk5PWRZVs[/flash:1cisnfai]

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Skatter challenger! πŸ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • F Offline
                                          fluid
                                          last edited by

                                          We just released Viz 1.2.0, you can grab it here.

                                          This version highlights:

                                          • Added new nodes for sampling arbitrary attributes (such as normal, texture coordinates, etc) on geometry surface
                                          • Added a node to filter arrays based on a boolean condition
                                          • Improved UI usability, added connection snapping
                                          • Added a new advanced instancing sample
                                            Viz getting started guide

                                          [flash:3g2bze9l]https://www.youtube.com/v/dtfgFEk-ELI[/flash:3g2bze9l]

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            A little cup of tea with some milk? πŸ˜‰

                                            French VIZ manualUp Dated

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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