1963 Ac cobra Mk 1 260/289
-
I've re-jigged the wire frame such that follows more closely the Quads format - but still have some 3 sided and 5 side edges to sort out.
![wire frame as "quads"](/uploads/imported_attachments/X6DP_wireframe.png "wire frame as "quads"")
-
Ive now divided and grouped the various sections - nose, hood, fender, side, rear, and smoothed each surface,
also added some wire wheels from 3D warehouse .junction of front hose/hood light still sorting out.
-
Just because I can - I've exported the SU model to DWG - edges, faces geometry.
Then I imported into Boa - an Architecture solids modeller that only uses a 6 sided block. (every face has 4 edges ) http://boa-research.fr
In Boa I then started to insert a 3mm thick solid block over the mesh. Because the 4 corners a not in a flat plane the last point shows up how far it is out.
Boa can also do a 3 edge face, by automatically dividing the face into 3 equal blocks - so I gave that a try also.
Eventually Im interested to see how the Quad faces align with each when comparing my hand/eye construction with the Quadface and SubD tools.
-
After doing some more online reading of quads and subs , I've reduced the number of mesh on bonnet and boot lid, and then opening up my trial version of SU 2013 and downloading artisan, contour maker , slicer and Topo shaper, I tried each to see what happened.
Apart from the wheel archs - which have been smoothed too much, and the centre line of hood being not flat enough, Artisans version its getting pretty close.
Slicer with y and Z set to 150mm created some profiles. For some reason X said nothing to create!
Contour maker set at 50mm greeting an interesting shape
Topo shaper I guess is for terrains - although if you want to have a car cover - its may well be the tool to do the job!
-
Here is the SU files - saved as SU6 from SU 13 trial version
Mos tof the modelling has been done in SU 6 - with some touch ups/adjustments in SU 13
-
You are on the right path, don't get drown at the shore.
I have retouched the shape overall and made it compatible with SubD.
About an hour and a half worked on it(it still needs a couple of touches here and there).. boy I miss car modeling !!
-
wow
I've downloaded your file posted on the SubD chat.http://sketchucation.com/forums/download/file.php?id=137307
I am curious,
for the front wheel to fender transition you carried the wheel flare loop all the way across under the front to the other wheel.
is that a deliberate mesh strategy.The rear hip line has a nice flow.
-
@garydorn said:
wow
I am curious,
for the front wheel to fender transition you carried the wheel flare loop all the way across under the front to the other wheel.
is that a deliberate mesh strategy.Yes, it is a bit of a strategy as it is good to have continuous loops. You can end the detail somewhere near the other loop, but it will break the surface a bit and I don't like triangles.
-
Elisei, nicely done Sir, quite brilliant in fact.
-
For reference , there a number of photos of wooden bucks there were supposedly originally used to hammer out aluminium skins for these bodies.
credit to original photographers.
https://www.facebook.com/TeamAC/photos_stream -
Looking closer at these wooden bucks , and you can see the 'Quads" all over the place!
-
I have a set of technical drawing for the seat frame and some photos, so I had a go at modelling up frame and seat pan.
-
Looking forward to seeing where this will go!
-
@garydorn said:
For reference , there a number of photos of wooden bucks there were supposedly originally used to hammer out aluminium skins for these bodies.
Lots of cool historical car stuff on this thread, but as a woodworker I find these wooden bucks even more compelling as pieces of art than the (gorgeous) auto body that was hammered out on top of them!
Advertisement