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    What if unwrapping sketchup models was kinda easy....

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    • Rich O BrienR 離線
      Rich O Brien Moderator
      最後由 編輯

      @jason_maranto said:

      Rich asked if people would buy, to help him decide to proceed or not... I answered for myself (and only myself) honestly.

      I appreciate it

      Download the free D'oh Book for SketchUp 📖

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      • Bob JamesB 離線
        Bob James
        最後由 編輯

        @jason_maranto said:

        no reason to "throw good money after bad" into this sinkhole of a software.

        I respect your right to have an opinion, but I really disagree with this one. The recent and soon to be released extensions (Skatter, subD (combined with Quadface Tools and Vertex Tools), Wrap-R, Viz, Substance Painter interface, Thea interface...) provide the opportunity for powerful individual user tailoring of tools without the main program becoming an expensive monster with a major portion that is never used. From this point of view SU is itself a dynamically growing package and definitely not a sinkhole ❗

        @jason_maranto said:

        Combined with the easy availability of much better and much more dynamically growing packages

        Such as...?

        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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        • jason_marantoJ 離線
          jason_maranto
          最後由 編輯

          While this is certainly drifting off topic from the plugin, I will say there are many options to choose from that are better choices -- for me the choice was Modo.

          Modo cost me twice as much as SketchUp Pro (and all the paid extensions I bought years ago) -- however Modo outperforms SketchUp by at least 10X. It is also a rapidly growing package, in the true sense of the word... meanwhile SketchUp stagnates and slowly fossilizes.

          I have many packages, I like all of them more than SketchUp.

          I create video tutorial series about several 2D & 3D graphics programs.

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          • JQLJ 離線
            JQL
            最後由 編輯

            @jason_maranto said:

            I have many packages, I like all of them more than SketchUp.

            Now, this is something I understand! I've seen your work, and clearly it's over sketchup.

            Your opinion makes sense to a lot of people too.

            For architects like me, sketchup is almost perfect though. However our models are simple enough, so I personally like sketchup a lot and though there's a lot I feel it's still lacking uvunwrapping is one of those and it seems it will be solved soon.

            www.casca.pt
            Visit us on facebook!

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            • Rich O BrienR 離線
              Rich O Brien Moderator
              最後由 編輯

              Modo is epic. Well worth the price. And the support forums they have are the best.

              I've used since v3 and it's in a league of it's own.

              Download the free D'oh Book for SketchUp 📖

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              • McGyverM 離線
                McGyver
                最後由 編輯

                @bob james said:

                The recent and soon to be released extensions (Skatter, subD (combined with Quadface Tools and Vertex Tools), Wrap-R, Viz, Substance Painter interface....

                Substance Painter interface...? Cool, I never heard of that. Any links or idea where I can find info on that? Thanks in advance if you do.

                [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                • Bob JamesB 離線
                  Bob James
                  最後由 編輯

                  @unknownuser said:

                  Substance Painter interface...? Cool, I never heard of that. Any links or idea where I can find info on that? Thanks in advance if you do.

                  I apologize for misleading you: Because of my normal workflow, I think of SU, Solid Iris Technologies' Thea Render and Allegorithmic's Substance Painter as being one entity.

                  "Substance Painter interface" is really referring to Substance-to-Thea converter which allows easy use of Substance materials on an SU model when rendering in Thea.

                  https://www.allegorithmic.com/products/substance-painter

                  Link Preview Image
                  404 Page not found : downloads

                  favicon

                  (www.thearender.com)

                  i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                  • B 離線
                    bsfranza
                    最後由 編輯

                    bring it on guys - we are waiting for it!!!

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                    • BoxB 離線
                      Box
                      最後由 編輯

                      I have to ask, is there any value added to this thread by the somewhat off topic posts?

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                      • JQLJ 離線
                        JQL
                        最後由 編輯

                        @box said:

                        I have to ask, is there any value added to this thread by the somewhat off topic posts?

                        Yes, topic was dead if it wasn't for those!

                        www.casca.pt
                        Visit us on facebook!

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                        • D 離線
                          db11
                          最後由 編輯

                          @box said:

                          I have to ask, is there any value added to this thread by the somewhat off topic posts?

                          <off-topic> I always appreciate Jason's contrary perspective, even if his tone might be a bit off-putting to some. His is one of the informed voices (and contributions) that we have lost in the SU community over the past few years... due to the slow-walking of SU Pro development.

                          He might have been more effective as a critic if the criticisms were less personally directed, but I agree on a substantive basis with many of his observations.

                          That said — and in spite of my own ongoing frustrations — like JQL, SU Pro/LO still fits my own needs and workflow better than the higher- end and/or more complex alternatives.

                          Just wish there was a little more responsiveness on the part of the SU dev team to the continual feature/dev requests from longterm users to address SU's severe shortcomings.</off-topic>

                          <on-topic> Huge props to Rich / Gabor for tackling this previously unmet SU need — looking forward to WrapR's release... and learning how to use it!!

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                          • O 離線
                            optimaforever
                            最後由 編輯

                            I can't wait to see this tool!

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                            • K 離線
                              Khai
                              最後由 編輯

                              ok now that we can map quads (thanks guys, really 😄 that was a big thing for me!) I'm in.. how much and when?

                              one question. will the mapping copy across components?

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                              • Mistro11M 離線
                                Mistro11
                                最後由 編輯

                                Wow, I totally missed this thread. I feel late. This really sounds like a great extension filling a void that's been my biggest gripe with SU for years. If I can afford it, I will be purchasing Wrap-R like I did other awesome plugins. But I also do wish this was a native tool in at least the pro version like many other major 3D packages. I never really appreciated the importance of UV unwrapping until I got into game asset creation. Also even with architecture rendering, through game creation practices, I learned how to cut down on texture bloat within a model.

                                Question....will it be easy to determine whether an island is within the 0-1 coordinates with this new plugin?

                                i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                                • Rich O BrienR 離線
                                  Rich O Brien Moderator
                                  最後由 編輯

                                  Some quick examples showing island translations...

                                  Click to play...

                                  uv-island-rotate.gif

                                  uv-island-select.gif

                                  uv-island-move.gif

                                  Download the free D'oh Book for SketchUp 📖

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                                  • O 離線
                                    optimaforever
                                    最後由 編輯

                                    very simple, amazing...

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                                    • D 離線
                                      DesignR
                                      最後由 編輯

                                      Sure, I'd put down some money for that. It would be nice to have it open in SU, like other extensions. How will announcements be made when it's released?

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                                      • Rich O BrienR 離線
                                        Rich O Brien Moderator
                                        最後由 編輯

                                        It does open from within SU and you simply right click your mesh when you're ready to import the UVs.

                                        If you're subscribed to our newsletter here you'll be notified. But there'll be a separate signup later next week to keeps things separate from the noise here.

                                        Download the free D'oh Book for SketchUp 📖

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                                        • C 離線
                                          clausgs
                                          最後由 編輯

                                          👍
                                          Will buy it,,,, SU have needed this type of feature for a long time,,,, also I think more and more people are using SU for rendering,,, as it becomes more easy and speedy.

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                                          • K 離線
                                            Khai
                                            最後由 編輯

                                            you have no idea how much I need this addon lol

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