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    Animator: Parametric Animation plugin - Discussion

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    • J 離線
      jannineFPS
      最後由 編輯

      Is the scale function working? I can't seem to engage the menu or toggles.

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      • J 離線
        jannineFPS
        最後由 編輯

        Hi there!

        Learning to use the Animator Plugin, thanks so much for developing this!

        I'm attempting to scale a group of objects, and cannot seem to accomplish it. When I create a new movement, every tool seems to work except for the scale function. There are no toggles, no special cursors, and no menu as when I do a translation or rotation, for example. I'm allowed to highlight the group and then nothing.

        Is this operator error? Is is something to do with how the objects are grouped? Everything else I'm doing with my model works just fine except for this.

        Thanks so much!

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        • fredo6F 離線
          fredo6
          最後由 編輯

          @janninefps said:

          Is the scale function working? I can't seem to engage the menu or toggles.

          Unfortunately, Scaling is not yet implemented. This will come however.

          Fredo

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          • S 離線
            sarkarshomit
            最後由 編輯

            Tried my luck with this awesomeness....its a shame had to use keyframe animator for the scaling of the curtains, but rest all is animator magic....thanks fredo.....hoping for a release of the scaling function in animator soon...regards,,
            Shomit

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            • soloS 離線
              solo
              最後由 編輯

              @sarkarshomit said:

              Tried my luck with this awesomeness....its a shame had to use keyframe animator for the scaling of the curtains, but rest all is animator magic....thanks fredo.....hoping for a release of the scaling function in animator soon...regards,,
              Shomit

              That was great, normally I get bored after a few seconds, I watched until the end, awesome way the apartment morphs, loved the curtain also.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • ntxdaveN 離線
                ntxdave
                最後由 編輯

                @sarkarshomit said:

                Tried my luck with this awesomeness....its a shame had to use keyframe animator for the scaling of the curtains, but rest all is animator magic....thanks fredo.....hoping for a release of the scaling function in animator soon...regards,,
                Shomit

                I too would really like to have the scaling function.

                @solo said:

                That was great, normally I get bored after a few seconds, I watched until the end, awesome way the apartment morphs, loved the curtain also.

                I agree with you 100%

                Can you imagine that animation with one of the rendering engines. I have been playing with the trial version of Enscape and have thought about how it would be to combine Animator with Enscape.

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                • S 離線
                  sarkarshomit
                  最後由 編輯

                  @solo said:

                  @sarkarshomit said:

                  Tried my luck with this awesomeness....its a shame had to use keyframe animator for the scaling of the curtains, but rest all is animator magic....thanks fredo.....hoping for a release of the scaling function in animator soon...regards,,
                  Shomit

                  That was great, normally I get bored after a few seconds, I watched until the end, awesome way the apartment morphs, loved the curtain also.

                  Thanks for the compliments.....and many thanks to fredo also.

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                  • S 離線
                    sarkarshomit
                    最後由 編輯

                    @ntxdave said:

                    @sarkarshomit said:

                    Tried my luck with this awesomeness....its a shame had to use keyframe animator for the scaling of the curtains, but rest all is animator magic....thanks fredo.....hoping for a release of the scaling function in animator soon...regards,,
                    Shomit

                    I too would really like to have the scaling function.

                    @solo said:

                    That was great, normally I get bored after a few seconds, I watched until the end, awesome way the apartment morphs, loved the curtain also.

                    I agree with you 100%

                    Can you imagine that animation with one of the rendering engines. I have been playing with the trial version of Enscape and have thought about how it would be to combine Animator with Enscape.

                    i would really love to know about rendering options for animator.
                    i know its possible using keyframe animation,
                    but with animator i guess its only that ambient occlusion thingy which i am not that interested.
                    Would be great with vray or thea render.

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                    • ntxdaveN 離線
                      ntxdave
                      最後由 編輯

                      @sarkarshomit said:

                      i would really love to know about rendering options for animator.
                      i know its possible using keyframe animation,
                      but with animator i guess its only that ambient occlusion thingy which i am not that interested.
                      Would be great with vray or thea render.

                      In addition to Ambient Occlusion, you can use both Twilight (Pro version only) and Thea.
                      [attachment=0:bp425dj6]<!-- ia0 -->Animator Render.PNG<!-- ia0 -->[/attachment:bp425dj6]


                      Animaor Render.PNG

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                      • S 離線
                        sarkarshomit
                        最後由 編輯

                        @ntxdave said:

                        @sarkarshomit said:

                        i would really love to know about rendering options for animator.
                        i know its possible using keyframe animation,
                        but with animator i guess its only that ambient occlusion thingy which i am not that interested.
                        Would be great with vray or thea render.

                        In addition to Ambient Occlusion, you can use both Twilight (Pro version only) and Thea.
                        [attachment=0:2g4uvf8x]<!-- ia0 -->Animator Render.PNG<!-- ia0 -->[/attachment:2g4uvf8x]

                        Oh wow, i will give it a try soon...thanks

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                        • I 離線
                          Isarescu
                          最後由 編輯

                          SO you can`t render the animation with V-Ray?

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                          • S 離線
                            Spartipilo
                            最後由 編輯

                            Fredo6. I love your work. I'd like to share three things about the plugin related to Vray.

                            First, Animator doesn't work well with Vray Safe frame. When Vray Safe Frame is activated, Animator changes the viewport rendering. My Workaround is setting the SU Scenes with Vray Safe Frame, deactivate Safe Frame, create the Animator Cameras based on the SU Scenes, and then do the animation rendering with the Pre-rendering settings (Rendering size and proportion).

                            Second, Sometimes Animator sends a new render before the last one is properly saved, CPU has released the job, and ram is cleared. With Bucket rendering I just got 86 out of 301 frames. They were rendered but not saved. Now, using Progressive, I got frames 1, 3, 4, 7, 9, 11, 12, 13, 14... a bit better, but still an issue. Only workaround I found is activating Vray History Rendering, and recover the lost frames from that list. (It's not nice, however, to check on 300 frames, and save them 1 by 1)

                            Third, Animator apparently creates some instances that causes clipping. I was doing a 360° Light rotation (FakeSun, which was several kilometers away) And it inmediatly clipped my whole scene. I tried everything but the clipping remained beyond, basically, whole file wipeout (scenes, layers, models, etc.). Had to copy/paste to a new file and leave the sun for the final step, knowing there was nothing I could do on the model after that.

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @spartipilo said:

                              Fredo6. I love your work. I'd like to share three things about the plugin related to Vray.

                              First, Animator doesn't work well with Vray Safe frame. When Vray Safe Frame is activated, Animator changes the viewport rendering. My Workaround is setting the SU Scenes with Vray Safe Frame, deactivate Safe Frame, create the Animator Cameras based on the SU Scenes, and then do the animation rendering with the Pre-rendering settings (Rendering size and proportion).

                              Second, Sometimes Animator sends a new render before the last one is properly saved, CPU has released the job, and ram is cleared. With Bucket rendering I just got 86 out of 301 frames. They were rendered but not saved. Now, using Progressive, I got frames 1, 3, 4, 7, 9, 11, 12, 13, 14... a bit better, but still an issue. Only workaround I found is activating Vray History Rendering, and recover the lost frames from that list. (It's not nice, however, to check on 300 frames, and save them 1 by 1)

                              Third, Animator apparently creates some instances that causes clipping. I was doing a 360° Light rotation (FakeSun, which was several kilometers away) And it inmediatly clipped my whole scene. I tried everything but the clipping remained beyond, basically, whole file wipeout (scenes, layers, models, etc.). Had to copy/paste to a new file and leave the sun for the final step, knowing there was nothing I could do on the model after that.

                              Hi,

                              The VRay implementation is still a first attempt, waiting for the Chaos Group to have a closer look and fix a few issues. In general, for rendering software, Animator just positions the objects and camera and then call the rendering software API for generating the image file for the frame.

                              So, if there are problems of clipping or any other that pertains to Sketchup objects and cameras, you should see them in 'Natural' mode (i.e. no rendering).

                              Regarding Vray Safe Frame, I don't know what it is. But I don't think Animator should have to interact with it.

                              Again, pending Chaos Group validation and possible adjustments on their end to fix a few issues / limitations related to Animator...

                              Fredo

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                              • J 離線
                                jumpjack
                                最後由 編輯

                                @fredo6 said:

                                @Pilou and chri

                                Animator is purely based on kinematics, not physics. In addition, Animation is predictive[...]

                                Can the plugin store the movements generated by Sketchyphysics, to later reproduce them without recalculating them from scratch? This would allow creating GREAT animations by merging different sketchyphysics animations but requiring no computation power!

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                                • fredo6F 離線
                                  fredo6
                                  最後由 編輯

                                  @jumpjack said:

                                  Can the plugin store the movements generated by Sketchyphysics, to later reproduce them without recalculating them from scratch? This would allow creating GREAT animations by merging different sketchyphysics animations but requiring no computation power!

                                  I thought SketchyPhysics had a way to generate animations.
                                  But I agree, recording the movement of objects, whether from SketchyPhyics, MSPhysics or other sources would be useful. In particular, because you can then manage th cameras and styling independently.

                                  At the moment, Animator is more handling animation based on its own creation of parametric movements (as opposed to 'free' movements), but this could be an interesting idea.

                                  Fredo

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                                  • J 離線
                                    jumpjack
                                    最後由 編輯

                                    @fredo6 said:

                                    At the moment, Animator is more handling animation based on its own creation of parametric movements (as opposed to 'free' movements), but this could be an interesting idea.

                                    This brings to mind another question (but for users rather than developer): does it already exist an archive of animation parameters?
                                    It would be for example interesting to have an animation for a generic "human figure", which users could than apply to any two-legged figure... human or not. 😎
                                    But I don't know if it is even possible to export just parameters of an animation... is it?

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                                    • fredo6F 離線
                                      fredo6
                                      最後由 編輯

                                      @jumpjack said:

                                      This brings to mind another question (but for users rather than developer): does it already exist an archive of animation parameters?
                                      It would be for example interesting to have an animation for a generic "human figure", which users could than apply to any two-legged figure... human or not. 😎
                                      But I don't know if it is even possible to export just parameters of an animation... is it?

                                      Yes, most human figures animation are based on parametric files which you can exchange (or buy?).

                                      In the Sketchup world, there is the animation plugin SimFonIA doing it. See this post.

                                      Fredo

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                                      • J 離線
                                        jumpjack
                                        最後由 編輯

                                        I was asking about Animator plugin: does it export also just animation parameters, or only model+animation?

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                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          @jumpjack said:

                                          I was asking about Animator plugin: does it export also just animation parameters, or only model+animation?

                                          Animator does not export anything at the moment. It creates videos.
                                          My remark was more on importing movement files to control object animation.

                                          Fredo

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                                          • J 離線
                                            jumpjack
                                            最後由 編輯

                                            I just read that this plugin is an expireware...
                                            So it's just a beta test for a commercial application?

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